Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
All Reviews:
Very Positive (103) - 80% of the 103 user reviews for this game are positive.
Release Date:
Dec 5, 2016
Developer:
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Recent updates View all (61)

September 10

Version 1.27 released

September version introduced ethnic groups. A purely cosmetic feature which allows you to choose the feel of the names for your courtiers and other imperial officials. All namesets have been divided into 3 ethnic groups. Western group which holds names typical for Western Europe and North America, Eastern group which holds names typical for Eastern Europe and Oriental group which holds names typical to Asia. Also, if you want all of them at once you can use Mixed group. It allows you to adjust the feel of the game and it has no impact on the gameplay. In addition there are traditional small improvements, fixes, etc.

- [feature] Ethnic customization button added to the new game screen which holds cosmetic adjustments options.
- [feature] Ethnic groups introduced (Ethnic customization button). Now you can select Western, Eastern or Oriental ethnic group for your empire which determine the names for all characters. You can also select Mixed ethnic group which will use all those at once.

- [misc] Better names for characters (name generator prefers shorter first name + last name combinations so those fit better and a bigger font can be used in most cases).

- [balance] Different starting stats based on courtier's faction (Economists tend te be less corrupted, Cancellists more loyal, Traditionalists more competent; Warlords and Genetechnologists no changes). It should add a bit of immersion (like Traditionalists who are the descendants of the old aristocracy being more apt to rule but not so loyal while Cancellists being bureaucrats who want no trouble and therefore being more loyal). It also allows you to predict slightly what to expect when you look at the faction affiliation of a courtier.

- [interface] Additional accessories for males (goggles, monocles).

- [fix] Emperor's genetic makeup list in the chancellor screen not matching the genetic picks (it was a cosmetic problem only since the perks were accounted properly, so this fix just repairs the list of perks display).
- [fix] Small fixes.

5 comments Read more

August 13

Version 1.26 released

August version is all about interface. Numerous small changes aimed to make it more consistent, intuitive and easier to use. There is also a new "find planet" option on the list of planets screen, useful if you remember only the planet name and wish to find it quickly.

- [misc] default names for all fleets (a small thing but it's more consistent for all fleets to have a default name upon game start).

- [interface] Reports tabs remember their position (requested by players).
- [interface] Find planet by name input box on list planets screen.
- [interface] New input text boxes (rename planet, rename fleet, save filename, etc). More intuitive and consisted with the one you have in your OS.
- [interface] Mouse cursor changes when hovering over a hyperlink. More intuitive and consisted with the one you have in your OS.

3 comments Read more

Reviews

“Go check it out, it's pretty great!”
Space Game Junkie

About This Game

Basics:
Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy.

Core features/promises:
  • You will feel like the Emperor (assassins, imperial court, granting audiences, rebels, imperial officials)
  • No micromanagement (no moving individual ships around or constructing boring farms, you deal with more important things)
  • Unique mechanics (if you are bored with other games and wanted to see something fresh, you won't be disappointed)


The premise behind the game.
You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts and a hierarchical fleet system. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short it's a fast paced turn based space empire builder with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

System Requirements

    Minimum:
    • OS: Win XP or better
    • Graphics: Screen resolution minimum 1024x768
    • Storage: 49 MB available space
    • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    Recommended:
    • OS: Win 10, Win 7, Win XP
    • Graphics: Any non integrated card should be perfect
    • Storage: 99 MB available space
    • Additional Notes: In case of problems run "safe" mode version.

What Curators Say

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