A multiplayer horror game. Work together to escape the island. Hunt by sound to murder your friends.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Having an audience to test gameplay and features is incredibly helpful for development, especially for a multiplayer game. It also gives players an opportunity to provide feedback as the game is developed, resulting in a better game.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„1-2 years“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„In the short term, I plan to add more enemies and items. Enemies that lurk in the rivers. Enemies you need to yell at to scare away. Enemies that aggressively defend their territory should you wander into it. A handheld GPS unit and, separately, a gun with tracking darts. Cattle prods that stun the monster and make humans drop any items they're holding. Anything else I can think of for which systems already exist (mostly).

In the medium term, I plan to work on the objectives and gameplay for the human players. For now, running the gauntlet between the beach and island center is enough of a goal for the game to work, but I'm dissatisfied with it. I'd like to use the opportunity to introduce a storyline, but my highest priorities so far have been the environment and core mechanics.

In the long term, I'd like to introduce more maps. Maybe something as simple as different terrains and cover types, or different seasons. I think a cave environment would be really cool. Maybe some indoor maps. I'm not sure yet.“

Was ist der derzeitige Stand der Early Access-Version?

„The core features of the game are functional. The game has a lobby system with a public lobby and the option to create private rooms to play with friends. Both the human and monster characters are playable. One enemy type, crawlers, already exists to provide threats to humans and food for monsters. Humans have proximity chat, they can interact with items and each other, and they can escape the island or die trying. Monsters can "see" any sound you hear in the environment and can hunt crawlers and players to avoid starvation. Rounds end when no humans remain on the island.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I plan to gradually raise the price as I ship new content and features.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Demonstrations of game content can be found on YouTube, where the community is welcome to comment. Community conversions can be had on Reddit. I want your questions and feedback, so please take a look. Search for Calling in the Shadows on both platforms.“
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Calling in the Shadows kaufen

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20 % Rabatt. $4.00 regulär, reduziert auf $3.20
 

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Infos zum Spiel

Play online with proximity chat with up to 12 players. Find each other in the dark. Break crates to get items with different uses. Each player can only hold one item at a time, so you'll need to work as a team to use more than one item at once. Work together or alone to gather orbs from the center of the island to deliver to dormant obelisks on the beach. If you manage to deliver 3 orbs to the same obelisk, a portal off the island will appear for a time, through which you can escape.

But be careful! The island is dangerous, and if you die, you transform into a horrible monster, completely blind, but possessing an inhuman sense that allows you to "see" sound. To satisfy your hunger, you must hunt in total darkness, feeding on crawlers to survive. And perhaps larger prey too, if you can find it.

You never know what's out there in the dark. So listen and beware of calling in the shadows.

  • Up to 12 players

  • Public and private lobbies

  • Proximity chat

  • Play as the monster to hunt your friends

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 Home 64-bit
    • Prozessor: Intel Core i7-4500U @ 1.80GHz
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GT 745M
    • DirectX: Version 12
    • Speicherplatz: 464 GB verfügbarer Speicherplatz
    • Soundkarte: Realtek High Definition Audio
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    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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