Swarmbreak is a Twin-stick survival shooter/bulletheaven with a swarm that never stops. Grab weapons off the floor, pick perks every level-up, and perma unlock new characters, weapons and harder Threat levels with every run. Then push past your best time.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„ The core of Swarmbreak is done and you can play it from your first run to the top of the Threat ladder. What it needs now is lots of players: how the builds feel, where the difficulty spikes, which characters are too strong or too weak. Early Access lets me tune the game with that feedback instead of guessing on my own.
As a solo developer, getting this feedback during early access is essential to make a great a game “

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I plan for about 6 months. If community feedback shows the game needs more time, I'll take it rather than rush 1.0.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Early access already ships with more than I originally planned — 8 characters and 14 weapons instead of the 6 and 10 I set out to hit. So the full version is about going deeper rather than just adding more: perks that interact with each other instead of only stacking numbers, more enemy behaviours to point your build at, and improved graphics and effects.

Where it goes from here depends a lot on what players actually break.“

Was ist der derzeitige Stand der Early Access-Version?

„The game is fully playable from start to finish: 8 unlockable characters, 14 weapons, a full perk and power-up system, three boss types, enemy affixes and seven Threat levels. Gamepad support is included. Right now the end goal is your best survival time on each Threat level.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I may increase price slightly on release or during early access if significant content is added.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I prefer small, frequent updates to long silent stretches, so expect regular patches. Feedback from the Steam discussions will decide what gets balanced, reworked and added next, including which Threat-level ideas make it into the game.“
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Swarmbreak Demo herunterladen

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 10. Nov. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 4 Wochen

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Infos zum Spiel

Move. Aim. Survive.

Swarmbreak is a twin-stick shooter about outlasting a swarm that only gets bigger. Runs are quick, deaths are fast, and the next run starts in seconds.

Features

- Fast runs with a quick restart

- Unlocks that carry over between runs: characters, weapons, perks and Threat levels

- A best survival time for every Threat level

- Steam achievements

Build your run as you play

- Perks: Choose one of three each time you level up, and stack them into a build that fits your weapon and character.

- Weapons: They drop from kills mid-run, from shotgun and rifle up to railgun and swarm missiles. Each fires and feels different.

- Power-ups: Short, powerful buffs that can turn a fight that's going wrong.

Every run unlocks something

Every run counts, even the bad ones:

- XP carries over between runs. It unlocks new weapons and perks that join the drop pool in later runs.

- Characters unlock from milestones. Kill 500 enemies in one run, survive five minutes, beat bosses, or die enough times. Each milestone opens up a new way to play.

- Survive ten minutes to unlock the next Threat level. Every Threat level keeps its own best time to beat.

8 characters, 8 ways to play

Each one has a passive that changes how you play. The Berserker hits harder near death. The Scout has a shield that recharges. The Demolitionist makes every bullet explode. The Revenant gets back up once.

The swarm adapts

- Bosses arrive and each has its own special attack: vent, lunge or slam.

- Enemies spawn with affixes, so you have to read them. Shielded ones soak hits, Splitting ones multiply, Volatile ones explode, Swift ones rush you.

-Threat levels are optional difficulty tiers you pick before a run. Each new level adds one new rule on top of the ones below it. The rules switch on one at a time during the run, so a high-Threat run keeps getting harder the longer you last. Threat 0 is the base game and each unlocked new level provides new challenges and rewards.

18 Achievements. Every One Earned.

  • Century and Exterminator — 100 kills in a run. Then 250.

  • Five Alive and Double Digits — survive five minutes. Then ten.

  • Ascended — hit level 20 in a single run.

  • Boss Down, then Boss Farmer — your first boss, and your twenty-fifth.

  • Spin It Up — unlock the minigun.

  • Full Arsenal — unlock all 14 weapons.

  • Full Roster — unlock every character in the game.

How long can you survive?

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

AI is used to generate some art and sound during parts of development. As a solo dev this is a way for me to test gameplay easy.
Translations for store pages are also made with AI

Systemanforderungen

Windows
macOS
    Mindestanforderungen:
    • Betriebssystem: Windows 10 (64-bit)
    • Prozessor: Intel Core i3-6100 / AMD FX-6300 (dual-core, 2.5 GHz+)
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: │ Intel HD 520 / NVIDIA GT 730 / AMD R7 240 (OpenGL 3.2+ required)
    • Speicherplatz: 100 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10/11 (64-bit)
    • Prozessor: Intel Core i5-8400 / AMD Ryzen 3 2200G (quad-core)
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GTX 750 Ti / AMD RX 560
    • Speicherplatz: 100 MB verfügbarer Speicherplatz
    Mindestanforderungen:
    • Betriebssystem: macOS 12 Monterey or later
    • Prozessor: Any 64-bit Intel Mac (2015+)
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Metal-supported GPU (all Macs since 2012)
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: macOS 12 Monterey or later
    • Prozessor: Apple M1 or Intel Core i5 (2018+)
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Apple Silicon integrated / AMD Radeon Pro 555+
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
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