PredaDeck is a trading card game that transforms the brutal yet exquisite real-world food chain into a competitive strategic duel. Here, knowledge is your sharpest claw, and strategy is your only law of survival.

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Kommer snart i tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The core vision of PredaDeck is to achieve true "edutainment"—transforming the brutal yet exquisite real-world food chain into a deep strategic card game. As an independent development team, we need Early Access to gather authentic player feedback to refine the game’s educational value without compromising its competitive edge. Your suggestions will directly help us balance gameplay and education, ensuring that the battle logic of every species card accurately reflects its natural traits. Together, we can build PredaDeck into a polished experience where players can truly learn through play.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We plan for the Early Access phase to last approximately 6 months. We are currently scheduled to launch in Early Access in January 2027, with plans to release the full version featuring all intended functions by late summer 2027.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We envision the full version of PredaDeck as a significantly more expansive and polished experience compared to the Early Access launch. Our development goals include:

Content Expansion: We plan to continuously grow our biological library, with a goal of featuring a wider range of species and potentially expanding the total card count as development progresses.

New Gameplay Exploration: Beyond the classic battle mechanics, we aim to explore and introduce additional gameplay modes to offer more diverse ways to experience the food chain logic.

Social & Connectivity: We are looking into implementing social features, such as a friend-based duel system, to allow players to challenge their peers using the Steam ecosystem.

Ongoing Refinement: We intend to focus heavily on player feedback to optimize the user interface, refine the educational encyclopedia, and address technical issues to ensure a smooth and professional experience.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current Early Access version has completed the construction and verification of most core battle systems. Players can experience:

Full Core Loop: Includes the classic battle mode and a dedicated combat tutorial for newcomers.

Initial Content Library: Offers over 100 cards designed based on real biological data for players to collect.

Full Management System: The EA version integrates custom deck management, a shop, an educational encyclopedia, and preliminary level and reward systems.
While our Demo has already verified the fun of the core gameplay, the EA version expands upon this foundation with a wealth of new cards and peripheral systems, evolving it into a standalone strategy title with full replay value.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price of the game will increase after Early Access. All players who purchase the game during Early Access will receive all future updates and the full version at no additional cost.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Community feedback is the core pillar of how we balance "scientific education" and "gameplay fun." We plan to:

High-Frequency Iteration: Maintain a bi-weekly update schedule and publish detailed update logs.

Deep Communication: Actively collect player feedback on card balance, bug fixes, and the accuracy of scientific content through the Steam Community Hub and Discord.

Collaborative Development: During the development of the Friend PvP mode, we will invite community players to participate in closed beta testing. Your feedback will directly influence the final combat experience.»
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Planlagt utgivelsesdato: Januar 2027

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Om spillet

The Hardest Laws of Nature, The Purest Card Competition

There is no magic, no health points, and no complex numerical calculations. We return to the primitive: transforming real-world food chain relationships into win-loss logic. Knowledge is your best weapon.

Core Gameplay: Strategy, Prediction, and Counter-strikes

Every duel is a gamble for survival.

  • Strategic Play: Players take turns playing face-down cards, revealing only partial biological attributes.

  • Food Chain Mapping: Battles are based on real ecological data. Remembering who eats whom will help you achieve higher scores.

  • Special Abilities: Master each animal's "Special Ability" to turn the tide.

Explore Seven Survival Environments

From the deep ocean to the vast sky, the game covers seven environments: Ocean, Freshwater, Desert, Glacier, Forest, Grassland, and Sky.

Light Up Your Nature Encyclopedia

It’s not just a game; it’s a playable encyclopedia of nature.

  • Authoritative Science: All habits and food chain data in the encyclopedia are referenced from authoritative sources.

  • Unlock through Combat: Encyclopedia entries are only unlocked when predator-prey relationships are triggered during real battles.

  • Collect Rare Skins: Hunt for the "rarely colored" creatures hidden within the natural world.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Generative AI Disclosure:
In the development of PredaDeck, we have utilized generative AI tools to enhance the gaming experience and ensure high-quality content:

Visual Assets: Some sprites and environmental art elements were generated or refined using AI to maintain a vibrant and diverse ecosystem.

Scripts & Narrative: AI tools assisted in drafting certain gameplay scripts and refining in-game dialogue to ensure consistency and creative depth.

Localization & Text: AI was used to assist in translating game text into multiple languages and polishing descriptions to ensure clarity for players worldwide.

All AI-generated content has been manually reviewed, edited, and integrated by our team to ensure it meets our creative standards and copyright requirements.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Prosessor: Dual Core 2 GHz
    • Minne: 4 GB RAM
    • Grafikk: DirectX 9 compatible graphics card
    • DirectX: Versjon 9.0
    • Lagring: 500 MB tilgjengelig plass
    Minimum:
    • OS: macOS 10.13 or newer
    • Prosessor: Intel or Apple Silicon (M1/M2/M3)
    • Minne: 4 GB RAM
    • Grafikk: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Lagring: 500 MB tilgjengelig plass
    Minimum:
    • OS: Ubuntu 20.04 LTS or SteamOS
    • Prosessor: 2.0 Ghz
    • Minne: 4 GB RAM
    • Grafikk: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Lagring: 500 MB tilgjengelig plass
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