A Game of Logic, Faith and Perception. A Victorian roguelike mystery. Explore a haunted manor, gather clues, interrogate suspects and solve the disappearance of the Bishop before madness or darkness claims you! Can you see through the veil of fear, or will you be the next body found in the parlor?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to gather feedback from players and refine the game’s mechanics, story, and balance based on real-world play. Input will help the game evolve. We want to ensure the final experience is as engaging and polished as possible, and community input is essential to achieving that goal.”

Approximately how long will this game be in Early Access?

“We anticipate Persuasion RPG will exit Early Access by Oct 1, 2026 (which marks one year of production), but the timeline may adjust based on player feedback and the scope of improvements we pursue.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the game with additional storylines, greater scope (outside the manor for instance), new characters, more randomized events, and enhanced gameplay features. The full version will also include further polish, bug fixes, and quality-of-life improvements based on community suggestions.”

What is the current state of the Early Access version?

“The Early Access version is fully playable, featuring the core investigation mechanics, randomized manor layout, and the main storyline. Players can explore, gather clues, interrogate suspects, and experience the unique persuasion system, though some content and features are still being developed.”

Will the game be priced differently during and after Early Access?

“Not until we add significant new content and features. Early supporters will receive the best value and help shape the game’s direction.”

How are you planning on involving the Community in your development process?

“We welcome feedback through Steam forums, and the usual social media sites (Discord, Reddit, Twitch etc...) and direct communication. Player suggestions and bug reports will help guide our updates and improvements. We plan to share development updates regularly and encourage the community to participate in shaping the game’s future.”
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About This Game

📜 A Text-Driven Victorian Roguelike Mystery

Step into the fog-drenched world of Persuasion, a haunting retro-inspired RPG where choices are dynamic, every shadow hides a secret and every whispered lie could be your last clue.

There's  a LOT going on behind the curtain with this game.

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🎩 Victorian Gothic Atmosphere

Set in the eerie halls of a decaying Victorian estate, Persuasion draws you into a labyrinth of candlelit corridors, locked attics and crumbling cellars—each filled with cryptic objects, ritualistic clues and unspeakable horrors. Lovecraftian madness blends with British restraint in this masterclass of moody mystery.

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💀 Murder. Mystery. Madness.

Unravel a chilling murder plot by:

- 🔍 Investigating over 40  uniquely described rooms, from the Parlor to the Torture Chamber.

- 🧠 Interrogating up to 8 suspects, each with their own alibis, motives and behavioral traits.

- 📓 Tracking clues and suspicions through your interactive investigation journal.

- 🎭 Evaluating suspect credibility using a dynamic truth-detection system based on your perception, sanity and recursive deduction tools from your journal.

- 🩸 Engaging in deadly confrontations if the murderer strikes—or if you do.

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🕹️ Retro Mechanics, Modern Depth

With its nostalgic ASCII-style map, fully text-driven interface and Choose-Your-Own-Adventure pacing, Persuasion pays tribute to the golden era of narrative games. But beneath the classic surface lies a modern engine featuring:

- 🗺️ Procedurally generated mansions—each run is different.

- 👁️ Fog-of-war navigation, blocked passages and hidden paths.

- 📦 Inventory, stat-based character creation and clue discovery.

- 🧍‍♂️ Dynamic NPC movement: suspects roam the mansion as you do, raising tension and uncertainty.

- 💬 Hybrid interrogation-combat system—ask the wrong questions and you might bleed for it.

- ⏳ Turn-based progression ensures that your choices shape the story… and the map.

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🧠 Replayable, Deep and Immersive

No two playthroughs are alike (well... the odds are 10 ⁷⁰ to 1). With over 120 potential room nodes, branching paths, stat-based combat and randomized clue/alibi/motive & suspect combinations, Persuasion invites repeat investigations. A full session can last 2–5 hours, or stretch longer for completionists and careful sleuths.

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👁️‍🗨️ Low Magic. High Dread.

The world of Persuasion features subtle supernatural elements, rooted in psychological horror and spiritual dread. Sanity is your most fragile asset. As your mind fractures, room descriptions distort, text clarity declines and even the map can lie.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The store graphic and some portions of the code scaffolding were supported by pregenerative and iterative processes. All content was reviewed and adapted to ensure originality and quality.

System Requirements

    Minimum:
    • OS: 10 or 11
    • Processor: 1.5 GHz or faster
    • Memory: 1024 MB RAM
    • Graphics: Integrated or dedicated GPU, OpenGL 2.0+
    • Storage: 200 MB available space
    • Sound Card: Integrated
    Recommended:
    • OS: 10 or 11
    • Processor: 2.0 GHz or faster
    • Memory: 2048 MB RAM
    • Graphics: Integrated or dedicated GPU, OpenGL 2.0+
    • Storage: 200 MB available space
    • Sound Card: Integrated
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