A game of logic, faith and perception. A Victorian roguelike mystery. Explore a haunted manor, gather clues, interrogate suspects and solve the disappearance of the Bishop before madness or darkness claims you! Can you see through the veil of fear, or will you be the next body found in the parlor?

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Early Access allows us to gather feedback from players and refine the game’s mechanics, story, and balance based on real-world play. Input will help the game evolve. We want to ensure the final experience is as engaging and polished as possible, and community input is essential to achieving that goal.」

這款遊戲的搶先體驗時間大約會持續多久?

「We anticipate Persuasion RPG will exit Early Access by Oct 1, 2026 (which marks one year of production), but the timeline may adjust based on player feedback and the scope of improvements we pursue.」

正式版預計會與搶先體驗版有何不同?

「We plan to expand the game with additional storylines, greater scope (outside the manor for instance), new characters, more randomized events, and enhanced gameplay features. The full version will also include further polish, bug fixes, and quality-of-life improvements based on community suggestions.」

搶先體驗版目前的開發進度如何?

「The Early Access version is fully playable, featuring the core investigation mechanics, randomized manor layout, and the main storyline. Players can explore, gather clues, interrogate suspects, and experience the unique persuasion system, though some content and features are still being developed.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Not until we add significant new content and features. Early supporters will receive the best value and help shape the game’s direction.」

在開發過程中,您打算如何與社群互動?

「We welcome feedback through Steam forums, and the usual social media sites (Discord, Reddit, Twitch etc...) and direct communication. Player suggestions and bug reports will help guide our updates and improvements. We plan to share development updates regularly and encourage the community to participate in shaping the game’s future.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 6 月

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📜 A Text-Driven Victorian Roguelike Mystery

Step into the fog-drenched world of Persuasion, a haunting retro-inspired RPG where choices are dynamic, every shadow hides a secret and every whispered lie could be your last clue.

There's  a LOT going on behind the curtain with this game.

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🎩 Victorian Gothic Atmosphere

Set in the eerie halls of a decaying Victorian estate, Persuasion draws you into a labyrinth of candlelit corridors, locked attics and crumbling cellars—each filled with cryptic objects, ritualistic clues and unspeakable horrors. Lovecraftian madness blends with British restraint in this masterclass of moody mystery.

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💀 Murder. Mystery. Madness.

Unravel a chilling murder plot by:

- 🔍 Investigating over 40  uniquely described rooms, from the Parlor to the Torture Chamber.

- 🧠 Interrogating up to 8 suspects, each with their own alibis, motives and behavioral traits.

- 📓 Tracking clues and suspicions through your interactive investigation journal.

- 🎭 Evaluating suspect credibility using a dynamic truth-detection system based on your perception, sanity and recursive deduction tools from your journal.

- 🩸 Engaging in deadly confrontations if the murderer strikes—or if you do.

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🕹️ Retro Mechanics, Modern Depth

With its nostalgic ASCII-style map, fully text-driven interface and Choose-Your-Own-Adventure pacing, Persuasion pays tribute to the golden era of narrative games. But beneath the classic surface lies a modern engine featuring:

- 🗺️ Procedurally generated mansions: each run is different.

- 👁️ Fog-of-war navigation, blocked passages and hidden paths.

- 📦 Inventory, stat-based character creation and clue discovery.

- 🧍‍♂️ Dynamic NPC movement: suspects roam the mansion as you do, raising tension and uncertainty.

- 💬 Hybrid interrogation-combat system: ask the wrong questions and you might bleed for it.

- ⏳ Turn-based progression ensures that your choices shape the story… and the map.

- 🧠 A sanity system: as your mind deteriorates, the world itself begins to distort.

- 🗝 Persuasion ability: uncover hidden truths by probing suspects beyond ordinary dialogue.

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🧠 Replayable, Deep and Immersive

No two playthroughs are alike (well... the odds are 10 ⁷⁰ to 1). With over 120 potential room nodes, branching paths, stat-based combat and randomized clue/alibi/motive & suspect combinations, Persuasion invites repeat investigations. A full session can last 2–5 hours, or stretch longer for completionists and careful sleuths.

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👁️‍🗨️ Low Magic. High Dread.

The world of Persuasion features subtle supernatural elements, rooted in psychological horror and spiritual dread. Sanity is your most fragile asset. As your mind fractures, room descriptions distort, text clarity declines and even the map can lie.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

The store graphic and some portions of the code scaffolding were supported by pregenerative and iterative processes. All content was reviewed and adapted to ensure originality and quality.

系統需求

    最低配備:
    • 作業系統: Windows 10 or 11
    • 處理器: 1.5 GHz or faster
    • 記憶體: 1024 MB 記憶體
    • 顯示卡: Integrated or dedicated GPU, OpenGL 2.0+
    • 儲存空間: 200 MB 可用空間
    • 音效卡: Integrated
    建議配備:
    • 作業系統: Windows 10 or 11
    • 處理器: 2.0 GHz or faster
    • 記憶體: 2048 MB 記憶體
    • 顯示卡: Integrated or dedicated GPU, OpenGL 2.0+
    • 儲存空間: 200 MB 可用空間
    • 音效卡: Integrated
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