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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's my first real game, and I want it to be as enjoyable as possible for players. To do that, I need feedback from players to improve it along the way.”

Approximately how long will this game be in Early Access?

“For one year, I’d like to make it as enjoyable to play as possible by then, especially since I don’t know much about all areas of game creation, so I want to take my time.”

How is the full version planned to differ from the Early Access version?

“I plan to be able to extend the game's lifespan with:
1. New events (after a certain number of rooms):
- Secret room (ladders allowing access to a room that will definitely contain an event from all those available, including the one in room 50 or other events that would be limited by their appearance)

2. New "biomes":
- Garden biome (the dungeon would no longer be made of bricks or stones but filled with greenery, flowers, and trees, and the enemies would also be different (new combat styles and boosts)”

What is the current state of the Early Access version?

“The current version is playable, but the UI or HUD may be poorly adjusted for certain screen sizes. You can refer to the 'About this game' section for more details.”

Will the game be priced differently during and after Early Access?

“I plan to gradually increase the price as I deliver new content and features”

How are you planning on involving the Community in your development process?

“With your feedback I could better understand the features that would need to be implemented for the satisfaction of the game and progression, I could also detect and fix many more bugs or problems (if you report them to me) than if I remain the only one testing.
And if someone wants to join me in the project and help me, it would be with pleasure and really cool.”
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About This Game

Fast-paced procedural turn-based combat roguelike. You play as a knight who must save the princess of the kingdom who has been kidnapped and taken to the bottom of the royal dungeon.

Story (blah blah) :

You are a knight-class adventurer who lives in a world where you have to explore dungeons to earn your living. One day, you encounter a lost archer in trouble in a high-level dungeon, and you both fall in love. Unfortunately, she is the princess of the kingdom, and her father, the king, does not want his daughter to marry an adventurer. However, the princess is kidnapped during the night, and the king orders you to go and rescue her. Unfortunately, she has been taken to the depths of the royal dungeon, located beneath the king’s castle, which is known for being the hardest dungeon in the entire kingdom. You will have to save the princess without knowing what lurks in this cruel cursed dungeon; fortunately for you, the king gives you a resurrection stone to help save his daughter. Good luck!

Features and Mechanics :

  • Procedural generation

  • Multiple combat

  • Permanent and temporary upgrades

  • Overpowered abilities

  • Random rewards

  • Permanent auto-save

Presentation :
You will have to fight all kinds of enemies (regular skeleton, mutant skeleton, superior skeleton) and explore this infamous dungeon. But be careful, it is a real maze, so it will be difficult for you to find your way (each room is procedurally generated and to go back, you will need to take exactly the same doors in the opposite direction). To succeed in saving the princess, you can increase your stats (damage, health points, money generated by corners, bones generated by enemies, maximum number of enemies, etc.)
 

and exchange powerful powers with merchants for the money hard-earned during your dungeon exploration,
These are cards that are only valid for the rest of the current dungeon or less (boosting the same stats as the permanent ones except for coins, as well as overpowered abilities e.g., invisibility, invincibility, freezing enemies, etc.).

The developer :

I am a student passionate about the video game world, from its construction to its gameplay and even level design (though I don't think I'm great at that 😅). I created this game to learn how to use Unity, so it's my first real complete and playable game, and I hope you'll enjoy it (please be forgiving 😊). Have fun and enjoy discovering it !!! 🥳

PS :

Estimated lifespan: 5h-10h with 1h-2h of constant discovery.

Challenges: go to room 100, good luck !

System Requirements

    Minimum:
    • OS: windows 10-11
    • Memory: 4 MB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: windows 11
    • Memory: 8 MB RAM
    • Storage: 1 GB available space
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