Run a wrestling promotion and book every title picture. Build divisions with standings and number-one contenders, cut promos beat by beat, then sit in Gorilla Position and change the finish live. A keyboard-centric management sim, 100% playable on Steam Deck.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Booker Blitz is built by one developer, and the core game is solid and fun to play today. But a wrestling management sim has a huge amount of depth, and wrestling fans have strong opinions about how it should work. Early Access lets us build the rest of the game alongside the people who will actually play it, and tune the systems with real feedback instead of guesses.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for roughly 6 to 12 months, depending on the feedback we get and how development goes.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the simulation depth, add more match and segment types, and improve scouting, developmental talent and roster management tools. We also plan to keep growing the modding support and the database import options, polish the UI and balance, and add more content based on what players tell us they want. Our priorities may shift as we hear from the community.”

What is the current state of the Early Access version?

“The Early Access version is a fully playable wrestling promotion sim. You can run your own company, build a roster, book shows and manage contracts, and make live decisions during events with the Gorilla Position system. It includes a keyboard-first workflow, deep simulation systems, database import support, and JSON-based modding. Expect some rough edges, balance issues and bugs, and some systems will still be changing as we improve them.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to raise the price when the game reaches full release, so Early Access is the cheapest way to get in.”

How are you planning on involving the Community in your development process?

“Feedback shapes the roadmap directly. We plan to collect and prioritize player suggestions on our feedback board at bookerblitz.com, talk with the community on Discord and Reddit, and post patch notes, dev logs and updates through Steam announcements. We plan to ship updates regularly and tell you what changed and why.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Every belt has a division. Every division has a story.

Booker Blitz is a wrestling promotion management sim where you're the booker. You sign the talent, build the title picture, cut the promos and book the card. When the show goes live, you're still in the chair.

Built for the keyboard

Booker Blitz is keyboard-centric, with a command palette for getting around fast. It runs on Windows and Linux and is 100% playable on Steam Deck.

Title divisions

Championships run weight-class or custom divisions, each with its own standings, win-loss records, streaks and form. Every division keeps a number-one contender, and you book the title shot or the contendership match straight from the Match Wizard. Offer a division spot at the contract table, put one wrestler in several divisions, and watch rival promotions build theirs and schedule their own defences.

Titles only change hands on a pinfall or submission. A DQ or count-out keeps the belt where it is, and prestige rises and falls with match quality and how often you put the title on TV.

Gorilla Position

Most booking sims stop at the bell. In Booker Blitz you stay in the chair while the show runs. Change the winner, call the finisher, or send in a run-in, a distraction, a weapon spot or manager interference, live. Use it when the moment needs it. Call every spot and the crowd cools off.

A show that talks back

  • Simulation feed. Every match plays out live with commentary, crowd reactions and injury reports.

  • Commentary booth. Your announce team calls matches and segments in their own voice.

  • Segment Wizard. Build promos beat by beat. Pick who speaks, who they're targeting, and which writers help, and lock the narration lines you want.

  • Tournaments. Brackets with half-star match ratings, from one to five stars.

Run the company

  • Brand Rosters. Split talent across brands and move them in batches.

  • Talent desk. Bookmark favorites, check win-loss records and division stats, and book squash matches with suggested durations.

  • Contracts. Pay talent monthly or per appearance, decide separately whether they're exclusive, and fight off poaching from rival promotions.

  • Show finances. Every show has its own books: arena fees, line-item costs, merch, sponsor profit per segment and projected profit, plus finance charts over six months, a year or your full run.

  • Scouting and training. Scouts uncover talent you don't know yet, and trainers develop Charisma, Mic and Hardcore.

  • Arena gallery. Pick your venues when you start a new game and filter them by territory.

Make the world yours

  • Datapacks with portraits, logos and belt art. Check out the website for community themes and datapacks

  • TEW and PWS converter. Bring your existing databases over as datapacks. TEW imports also bring their arenas and venue pictures.

  • DataStudio is the official editor for building and editing your world.

  • Themes. Use the built-in themes, make your own, or grab more from the official website.

The demo is available now.

More on the official website, .

Booker Blitz is made by David Morais.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Most of the wrestlers, title belts and logos for the default database were created using generative AI.
Other AI software was used to help debug and find bugs in the codebase, always with a human in the loop

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (version 1803) or Windows 11, 64‑bit
    • Processor: Intel Core i3‑6100 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with DX11 support (Intel HD 520 or better)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Memory: 4 GB RAM
    • Graphics: Intel graphics
    Recommended: