My Type of Goblin: A Climbing ASDFenture Demo
Climb a hazardous mountain that gets meaner with every ascent... until it breaks you. Master Goblin Mountaineering, including rubber-arm slingshotting and fart propulsion. Not challenging enough? Hunt down bizarre accessories to become the most 'ahem' gorgeous Goblin.

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Free Demo

Play My Type of Goblin: A Climbing ASDFenture Demo

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About This Demo

I made this game fully aware of keyboard ghosting

Because I needed it to exist!

⚠️YOUR KEYBOARD NEEDS TO BE ABLE TO PRESS AND HOLD ANY 4 LETTER KEYS SIMULTANEOUSLY TO PLAY⚠️

✅ What My Type of Goblin offers:

  • Climb the mountain through 5 ascensions.
    Each one gets progressively more challenging until you eventually question your life.

  • You grow and learn. Your goblin won’t get better. You will!
    Even the accessories don’t do anything. They’re purely for looksmaxxing.

  • A movement system based on simultaneous key presses and physics.
    People have called it “Twister for your hands.” Ohh, and there is slingshotting and fart-propulsion.

  • Optional reasons to explore.
    Shortcuts, hidden alternative routes, accessories, optional challenges, and achievements.

  • An understanding of the struggles of being a goblin.

❌ What My Type of Goblin does NOT offer:

  • Precise controls.
    The focus is on historically accurate goblin movement simulation rather than precision platforming: You can only grab the defined holds, and you can only fart in the direction your bum happens to be facing. The rubbery nature of your limbs makes you wobble around. Sometimes, the solution to a section might feel like a puzzle until you fully understand how to manipulate the controls.

  • A deep story.
    Here is the extended Director’s Cut: “Want to be loved? Better look Gorge.”

  • Success is not for free.
    You will likely hit a wall at some point where you fail continuously. Take a break. Take a breath. Replace the screen you broke in frustration and simply try again!

This game is inspired by Getting Over It with Bennett Foddy, GIRP with Bennett Foddy, and that one Mario Party minigame where you click buttons to climb as fast as possible.

And here are some GIFs, or however you pronounce them:

No jumping. No running. Just type to climb!

Slingshot with arms of rubber and slide by the power of being covered in butter.

Learn from your mistakes, or better yet, don't make any!

The challenge increases after each victory. Keep winning until you can't anymore!

Get GORGE! Collect accessories to become the world's cutest Goblin, but in your own way.

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Roadmap

Ascension System (NG+)

  • 5 Ascension Levels, each unlocked by completing the previous difficulty

  • The game begins accessible, with fewer hazards and a limited key set (ASDFJKL;). Perfect for learning blind typing.

  • Ascensions increase: Level complexity, Checkpoint scarcity, Required keys, Overall difficulty

  • The final Ascension is designed to be extremely challenging, targeting ~1% completion rate

Level Design

  • Larger, more interconnected level

  • Additional optional high-difficulty challenge areas

  • Greater emphasis on exploration and risk/reward routes

Keyboard Support Improvements

  • Improved support for keyboards with limited key rollover

  • The current fallback movement system (triggered by the “hold 8 keys” test at startup) will be refined to better match the intended gameplay experience

Other

  • Steam achievements

  • Steam Cloud Saves

  • Support for additional languages

  • General polishing and improvements

  • Alternative ending(s)

  • Added narration, humor, and more immersive elements

  • More surprises to come

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.