Immerse yourself in the dark world of The SoulKeeper® universe and unravel the plots of different playable characters as you slash and cast through daunting challenges and towering enemies in an epic VR adventure.
All Reviews:
Mixed (59) - 64% of the 59 user reviews for this game are positive.
Release Date:
Aug 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Virtual Reality brings a whole new level of immersion into video games, unparalleled by every other format that preceded it so far. Traditionally RPG games have been all about immersion, since they often put a lot of effort to transfer us in their fictional worlds. We see Virtual Reality as a great opportunity to literally transfer players in our world of The SoulKeeper®.

However with the many advantages VR brings, it also brings a lot of uncertainties, and it still remains uncharted waters for game developers, since we all work to find what works best and what doesn't.

VR game development is still a collective effort, and as such we believe the best way to approach it is by directly involving our audience in the development process. With Early Access not only you support indie developers like us financially, which in its own helps create a better game as you enable us to dedicate even more resources back into the development, but you also support us by participating in the evolution of the game. With Early Access we can establish a direct line of communication with you, hear you out, exchange feedback and ideas, and finally bring you the good looking, fun to play and fully immersive RPG you have been looking for in VR.”

Approximately how long will this game be in Early Access?

“We estimate to have this game in Early Access through 2018, although we do want and will work to bring it to completion earlier than that. We understand speed is essential, especially to a demanding audience, but quality of a polished product is our first priority.”

How is the full version planned to differ from the Early Access version?

“The full version will be considerably larger than the Early Access version in all aspects. More specifically, the full version will feature:

  • Multiple playable characters, each with their set of skills and gameplay mechanics
  • Varied environments from different parts of Gerindak, the SoulKeeper's world
  • Interactable NPCs and additional enemy types
  • Deeper and richer story

What is the current state of the Early Access version?

“The Early Access will be fully playable and will offer a variety of combat styles and mechanics, including melee combat, spell casting, combat with staff, ranged. It will also feature 3 large areas, with two to three levels each, making up a total of 8 levels, each with varying degrees of interaction that include puzzle solving, Boss fights, item looting and interaction with NPCs.”

Will the game be priced differently during and after Early Access?

“Given the considerable amount of additional features the full version will have, it will also undergo a slight price increase when compared to the Early Access, however all users who purchase the Early Access will receive the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“To ensure an easy and as direct as possible communication with the community, we will be engaging our users in multiple ways, including through full utilization of the Steam Community Hub for our game, The SoulKeeper® official forums, periodical newsletters, dedicated email addresses for the purpose of communication, developer blogs and Twitch streaming sessions through which we can discuss updates and features.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy The SoulKeeper VR


Recent updates View all (27)

July 12

Development Blog: July 12 2018

We didn't expect this update to follow only a day after the last one ;)

Well, here it is, and what an update we got for you today!!

While we will be focusing on wearable helmets, if you go through the trouble of watching the vids posted later in this update, you will walk away with a much better understanding of the combat mechanics as well as more eye candy.

But let us not stray too far from the topic at hand, the helmets.

As we have been saying again and again, for us immersion is one of our top priorities. Sometimes we will throw features that have no practical application yet make the game more immersive, other times we will implement features that are both immersive as well as useful. In Early Access v.2.0 there will be plenty of ways to beef up your protection against your enemies. Shields, armor types, all will play an important role to how well prepared you are for a fight.

But what good is an armor and a shield if your head is vulnerable? In addition, since this is VR we are talking about, how about we take it a step further and make the different helmets you can obtain in-game wearable?

So yes, not only you can pick up them helmets, not only can you push up your overall armor stats and be better protected against your enemies, but you can actually wear the different helmets you come across. There will be a variety of helmets, each with different attributes, such as armor and durability to mention a few. You will be able to obtain helmets in more than one ways, whether you buy them or find them throughout your quests. And of course each helmet will look different both when you hold it/look at it, as well as when you wear it (first person view).

While we admit that just being able to wear a helmet in VR already makes the experience so much more believable, and got us pretty worked up and all excited, but there is more than meets the eye. In the following video notice how easily the player receives large amounts of damage (screen flashing red) without wearing any helmet, while once the helmet is placed on the player, the damage received is a lot less. Then we remove the helmet during combat (not recommended) just to show the amount of damage we receive again:

Wearing helmets in VR will limit your FOV (field of view) but that is done on purpose, as to fully emulate real life. We actually tried a bunch of different medieval and ancient helmet replicas ourselves so we can replicate the exact feel. We didn't want you to feel too comfortable when wearing a helmet, as it should be seen as a feature that is used only when the circumstances require it (e.g. large number of enemies).

Helmets certainly provide a significant amount of protection, but wearing one doesn't mean you become invulnerable. You can still receive damage while equipped with a helmet. And of course your helmet can only take that much damage before it breaks and becomes entirely useless. Once a helmet is worn out, it will break with the last blow and it will automatically be removed from your head, so always be mindful of the possibility of finding yourself exposed in the middle of a fight.

Screenshots and videos can't do it as much justice as wearing a helmet in VR, but we think they give a pretty good idea of what to expect.

Last but not least, here is a minute long video, showing some dual melee combat, along with some other surprises, and of course all while using a helmet!

As this is the 6th dev blog update in this format, let us know in the comments below how you like them so far, and which one has been your favorite up to now, as this would help us give you more of what you want with future updates.

Finally, don't forget to support us by following us through the links below.

Coolest regards from the entire dev team!! :steamhappy:


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July 11

Development Blog: July 11, 2018

Hail virtual warriors and spellcasters and welcome to the fifth dev blog update!

We have always felt that immersion is among our top priorities with our game. We believe in achieving it through many different ways. Realistic graphics and detailed environments, detailed interactions and mechanics, detailed sound design, believable characters that feel alive and so much more.

In the above statement you probably noticed one word being repeated again and again...detailed. We feel that the secret to building an immersive world is within the details. Sometimes some of these details might be insignificant, or have no purpose other than to satisfy the need for eye-candy or other times to satisfy the need for having fun.

Today we discuss one such "useless" yet -in our opinion at least- fun feature, a feature we feel adds a little bit more immersion in our game. That feature is in-game drinking. Some might feel it is a waste of time to implement such a feature, others might be quick to judge it as "bad influence" to the audience, but in truth it is all much simpler than that. We felt that if you walk into a medieval tavern or a similar environment, you should at least be able to pretend you are having some mead, just for the sakes of being able to do it. We feel it adds that little bit of immersion to such an environment, and in VR it feels as if that is even more necessary than it would in a non-VR game.

We feel there is value in being able to pick up a bottle and a mug, and be able to pour some wine from the bottle into the mug and then be able to gulp it all down once you bring it close to you. Does it give you any special abilities? No. Do you gain anything in terms of game advancement, such as XP points or gold or some other reward? No.

Its sole purpose is to give you one more fun and simple way to interact with your environment, one more small tool to allow you to Role Play (!! :D). So you want to pour a drink into your mug and drink from it? You can do it. You want to drink directly from the bottle? You can do that too. Just don't overdo it (on second thought do go ahead and overdo it ) or you will feel the side effects. If you have too much to drink, you will get virtually drunk, and yes the world will look differently (if your gut is sensitive with VR in general, we strongly do not recommend getting drunk in the game, much like we wouldn't recommend getting drunk in real life :) ). Curious what getting drunk in the game looks like? Check out the video below:

Even though we feel this is one of these mechanics that players get excited about at first, try them a couple of times and then grow used to them and end up pretty much ignoring them for the rest of the game, we feel that it is worth the extra work we had to put into it, as once again, immersion is among our top priorities.

So, we hope it is a feature you will have have a couple of laughs with, all while it makes you feel our virtual world is even more believable. Till the next update then and cheers!!

Finally, don't forget to support us by following us through the links below.

Coolest regards from the entire dev team!! :steamhappy:


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About This Game

The SoulKeeper® VR is an episodic dark fantasy Virtual Reality Role Playing Game. Experience the immersive world of Gerindak, filled with lore and adventure, as you play through the intertwining stories of various characters. Start off as Isoropos, a warrior monk, member of the ancient monastic order of the Lavordians as you embark on a dangerous quest to investigate rumors surrounding the Mardonians, the hated rivals of the Lavordians. Engage in combat wielding your sword, casting ferocious spells, utilizing your staff, or shooting arrows, all while treading on a treacherous path brimming with daunting enemies, towering beasts and deadly traps.

Requires VR Headset, HTC VIVE or Oculus Rift.

  • Dark Fantasy themed action RPG for VR
  • Different combat styles including melee combat, spell casting and ranged
  • Multiple optional methods of locomotion, making VR more comfortable
  • High quality visuals
  • Story rich fictional world
  • Highly interactive environments that also give you more insight to the lore
  • Multiple game modes

Additional features in progress, following after August 15th, 2017
  • Multiple optionally playable characters with intertwining stories and different gameplay mechanics
  • Controllable mounts, including DRAGONS!!!

Requires VR Headset (HTC VIVE or Oculus Rift)

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350 equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 1060 equivalent
    • DirectX: Version 11
    • Storage: 13 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or higher
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1070 equivalent or higher
    • DirectX: Version 12
    • Storage: 13 GB available space

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