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About This Content

I am a bad guy in school bullying - DLC- An Immersive Visual Interactive Novel. This DLC is a side story to "I am a bad guy in school bullying".

Story Introduction

When school bullying is disguised as a "misunderstanding," when power and lies join forces to oppress the victim, the real battle has only just begun. Isabella awakens from a coma due to severe injuries, only to be met not with apologies, but with more vicious rumors, more indifferent cover-ups, and more meticulous framing. The priest's revenge, the pressure from the wealthy, and the school's silence push her to the brink of collapse time and again. But this time, she chooses not to bow her head. Evidence, exposure, court, confrontation—she uses reason and courage to drag all the darkness into the sunlight. This is a story about resistance, consequences, and growth; a true journey from thorns to light.

Game Features

This game is a visually interactive novel centered on a realistic school setting, psychological impact, and a highly emotional narrative. It features a complete, single-line main storyline with coherent emotional progression; a complete narrative arc from oppression and retaliation to healing; the plot is naturally driven by events and characters' psychology; it rejects entertainment and confronts reality and weight head-on. You are not just "experiencing the story," but accompanying her through this difficult stage of her life.

Highlights of Female Character Interaction

Isabella undergoes a true self-reconstruction in the latter half of the game. From victim to activist actively revealing the truth; she remains clear-headed in the face of threats, false accusations, and isolation; her emotional support with her father and friends is genuine and restrained; her growth is not a sudden outburst, but a gradual process. She is not someone to be saved, but someone who saves herself with courage.

Scene Features

The game presents numerous exclusive high-definition immersive scenes, realistically recreating moments of oppression and turning points. The silent determination upon waking in a hospital ward; the malicious gazes scattered throughout the school corridors; the indifference and evasion in the principal's office; the confrontation of evidence and the revelation of the truth in court; graduation ceremonies, piano recitals, and moments of rebirth. From dark, confined spaces to the return of sunlight, the scenes themselves bear witness to emotions.

Functional Gameplay Features

Carefully designed around deep immersion and an emotional reading experience. The entire story supports offline play, allowing you to enter the story at any time; one-click rewind to key chapters to relive psychological turning points; a clear chapter structure suitable for continuous immersive experience. No complicated operations, only the distance between the story and you.

Conclusion

This is not an easy read. But it is worth reading carefully. As you accompany her through the darkness, you will understand—resistance is not hatred, but rather a way to prevent anyone from suffering alone. If you are willing to step into such a true and poignant story, then Isabella is waiting for you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.

Mature Content Description

The developers describe the content like this:

This (visual interactive fiction) game describes the use of supernatural science fiction items, leading to supernatural dangerous behaviors beyond human limits, and describes organized crime and violence.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: WIN7 SP1/WIN8/WIN10
    • Memory: 8 GB RAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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