Panic of the Apes is a chaotic 1 to 4 player couch PvP game where apes battle to stockpile before a volcano erupts. Grab bananas, pelt rivals to steal theirs, eat for speed boosts, loot chests, and dodge roll to deflect shots. Most bananas at zero wins. First ape to three rounds is King Chimp!

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“This game is a passion project by a solo-dev, and as it is a multiplayer game I want it to be community-driven via the Steam Workshop. Launching in Early Access allows me to collect feedback that I can incorporate into making the game the best version of itself that I can make it and playtest user-generated custom levels and work the best of them into the Featured Community Maps section of the game. ”

这款游戏的抢先体验状态大约持续多久?

“This game is expected to be in early access for 3-6 months.”

计划中的完整版本和抢先体验版本到底有多少不同?

“I plan to prioritize improvements on incorporating the in-build level builder with the Steam Workshop, allowing players to seamlessly create and upload/download each others custom levels and make this game an ever-growing community project.

I also plan to add Mac and Linux and Steamdeck support during the Early Access period.”

抢先体验版本的现状如何?

“The game already supports local four player multiplayer and CPU-opponent support. The current game features 3 levels and a level builder made to allow you to make customizations to the base levels. ”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game will always be priced to be affordable to a wide community of players, with funds going towards supporting other artists and improving upon this game and future game dev projects. I don't plan to change the price after release except to lower it for sales and promotions and it will be lower than its release price during Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I would love to see creators make and upload their custom levels onto the Steam Workshop. With enough support I may add a featured Workshop maps section to the game for increased accessibility to the community, so please publish your custom maps to the Steam Workshop's User Generated Content section so that other players can import and play them. Please submit feedback and ideas to the Steam Workshop Discussions forums so that your ideas may be incorporated into the final release.”
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 3 月

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
添加至您的愿望单
 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于此游戏

Game overview

Panic of the Apes is a fast-paced, 1–4 player party game where you compete to collect the most bananas before a volcano erupts. Grab bananas, knock out rivals to steal theirs, use power-ups from chests, and dodge volcanic hazards. First player to win three rounds becomes King Chimp.

Gameplay

  • Best-of-three rounds: Each round lasts 2–3 minutes (configurable).

  • Banana collection: Shake banana trees, grab dropped bananas, or steal from downed opponents.

  • Combat: Throw bananas to knock others out, use melee to deflect projectiles, or dodge roll for brief invincibility and deflection.

  • Power-ups: Chests contain shields, keys for locked chests, or bananas. Locked chests contain more powerful items and effects.

  • Environment: Lavaballs start falling late in the round; run to the safe zone to avoid them but watch out for other players doing the same. Most bananas when time hits zero wins the round.

Modes

  • Local multiplayer: 2–4 players split-screen on one TV.

  • Online multiplayer: Host or join matches over the network.

  • CPU opponents: Add AI players for 1–4 player matches.

Features

  • Customizable controls: Full keyboard and gamepad remapping.

  • Level Builder: Create and share custom maps. (Under Construction during Early Access) 

  • Steam Workshop: Download and play community-created levels. (Under Construction during Early Access) 

  • Steam Input: Controller support via Steam Input API.

  • Multiple maps: Varied layouts and arenas with customizable gameplay options.

  • Original soundtrack: Map-specific music created for use here by Daedalus Blueprints.

  • Isometric Pixel-style art: Character sprites, environments, and particle effects.

Playtime & replayability

Rounds last 2-3 minutes and complete matches usually last 10–15 minutes. Replay value comes from varied power-ups, multiple maps with customizable gameplay settings, and Workshop levels.

What makes it unique

Chaotic couch PvP with simple rules, fast rounds, environmental hazards, and local + online play all in one highly affordable package.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

AI generative models were used to create localization files to support languages that would otherwise be difficult for a solo developer. Placeholder AI-generated assets have been created for the Steam store splash images, with the intent of commissioning an artist if this gains community support. All in-game assets (sprites, music, sound effects, UI elements, and interactive content) were created by humans and are credited in the game credits. CPU opponents use traditional game AI algorithms, not generative AI models.

This is the third iteration of development, that was originally developed in 2019 with HTML + JS, then rebuilt in Unity, and then transferred to LOVE2D written in Lua. It was more-or-less built with a box of scraps in a cave in its first iterations, and modern software since those days have effectively blurred the line where task automation meets unethical AI consumption.

It's up to each of us to determine where that line is for ourselves in a rapidly changing digital age. As both a solo game dev and multimedia artist carrying a full-time job in neither of those fields, I feel that it's important to be educating ourselves on where AI can be a useful tool to allow new opportunities and expand capabilities for independent creators that are otherwise untenable, while keeping the human side of game dev at its core, especially in the indie genre.

系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7 (64-bit) or later
    • 处理器: Intel Core 2 Duo 2.0 GHz or AMD equivalent
    • 内存: 4 GB RAM
    • 显卡: DirectX 9 compatible graphics card with 256 MB VRAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: DirectX compatible sound card
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit) or later
    • 处理器: Intel Core i5 2.5 GHz or AMD equivalent
    • 内存: 8 GB RAM
    • 显卡: DirectX 11 compatible graphics card with 512 MB VRAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: DirectX compatible sound card
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: macOS 10.12 (Sierra) or later
    • 处理器: Intel Core 2 Duo 2.0 GHz or Apple Silicon
    • 内存: 4 GB RAM
    • 显卡: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 400 MB 可用空间
    • 声卡: Built-in audio
    推荐配置:
    • 操作系统: macOS 11 (Big Sur) or later
    • 处理器: Intel Core i5 2.5 GHz or Apple Silicon (M1 or later)
    • 内存: 8 GB RAM
    • 显卡: OpenGL 3.3 compatible graphics card with 512 MB VRAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Built-in audio
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。
    最低配置:
    • 操作系统: Ubuntu 18.04 / Debian 10 / SteamOS 2.0 or equivalent
    • 处理器: Intel Core 2 Duo 2.0 GHz or AMD equivalent
    • 内存: 4 GB RAM
    • 显卡: OpenGL 2.1 compatible graphics card with 256 MB VRAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 400 MB 可用空间
    • 声卡: ALSA/PulseAudio compatible sound card
    推荐配置:
    • 操作系统: Ubuntu 20.04 / Debian 11 / SteamOS 3.0 or equivalent
    • 处理器: Intel Core i5 2.5 GHz or AMD equivalent
    • 内存: 8 GB RAM
    • 显卡: OpenGL 3.3 compatible graphics card with 512 MB VRAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: ALSA/PulseAudio compatible sound card
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。