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Παιχνίδι Πρόωρης Πρόσβασης

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Σημείωση: Τα παιχνίδια στην Πρόωρη Πρόσβαση δεν είναι ολοκληρωμένα και ενδέχεται να αλλάξουν περαιτέρω ή και όχι. Εάν δεν επιθυμείτε να παίξετε αυτό το παιχνίδι στην τρέχουσα μορφή του, περιμένετε για να δείτε αν θα αναπτυχθεί περαιτέρω. Μάθετε περισσότερα

ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Πρόωρη πρόσβαση;

«A World That Continues to Change

ROTEN is being developed in Early Access to allow the game to grow alongside its community. The current experience represents the foundation of a world that will continue to expand and evolve.

Planned updates during Early Access may include new areas to explore, additional vehicles and weapons, new infected variants, wildlife, more items and equipment, and ongoing improvements to performance, balance, and overall polish.

Development priorities may change over time based on feedback, technical considerations, and player suggestions.

Community feedback will play an important role in shaping the future of ROTEN.»

Για περίπου πόσο καιρό θα είναι αυτό το παιχνίδι σε Πρόωρη πρόσβαση;

«We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months.
The exact duration may change depending on development progress, feedback, and technical considerations.»

Σε τι θα διαφέρει η τελική έκδοση από την έκδοση Πρόωρης Πρόσβασης;

«We plan to continue improving performance, game balance, and overall quality-of-life based on player feedback.
The scope and direction of development may evolve over time depending on technical considerations and community input.»

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Πρόωρης Πρόσβασης;

«The current build focuses on atmosphere, exploration, and environmental storytelling, with multiple points of interest available to discover. Core gameplay systems are implemented and functional, while additional content, variety, and refinements are planned during Early Access.

As with any Early Access title, players may encounter bugs, balance issues, or incomplete features, which will be addressed through ongoing updates.»

Το παιχνίδι θα έχει διαφορετική τιμή πριν και μετά την Πρόωρη πρόσβαση;

«We are not planning to change the price when the game leaves Early Access. The game is intended to remain at the same price during and after Early Access.»

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στην ανάπτυξη του παιχνιδιού σας;

«We are gamers ourselves, and we understand how important it is for players to feel heard during development. Because of this, community feedback will play an active role throughout Early Access.

We plan to gather feedback through our official Discord server, the Steam Community Hub, and player reports. Bug reports, suggestions, and general feedback will be carefully reviewed and used to help guide development priorities.

Development updates will be shared regularly to keep the community informed, and player input will help shape gameplay balance, improvements, and future content as the game continues to evolve.»
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About This Game

The world didn’t end in a single moment.
No clear beginning or end.

It faded — quietly, slowly — leaving behind places filled with silence, traces, and unanswered questions.

ROTEN is an open-world zombie survival experience focused on atmosphere, exploration, and environmental storytelling. The world is open, hostile, and indifferent to your presence. You are free to move through it at your own pace, choosing where to go, what to explore, and what to leave behind.

Abandoned houses, isolated roads, forgotten facilities, and remote points of interest remain scattered across the landscape. Some tell their stories openly. Others reveal nothing unless you stop, look closer, and pay attention.

There are no forced narratives.
No quest markers telling you what to feel.

Meaning is found through observation — through objects left behind, scenes frozen in time, and small details that suggest what once happened, and what didn’t.

The infected roam freely.
They are not puzzles or scripted encounters. They are a constant presence, shaping how you move, fight, and survive. Sometimes they block your path. Sometimes they remind you that noise, speed, and carelessness have consequences.

Survival is simple, but never easy.

You will search abandoned locations for supplies, weapons, and vehicles. You will decide when to fight, when to avoid conflict, and when to move on. Every journey between locations carries risk, and every place you enter may offer safety, danger, or nothing at all.

Some locations exist only to be passed through.
Others stay with you long after you leave.

ROTEN does not rush you.
It does not explain itself.

The world exists whether you are watching or not.

What You Can Do

  • Explore a large handcrafted open world filled with unique locations and points of interest

  • Face the infected using firearms and melee weapons

  • Drive vehicles and travel freely across the world

  • Loot abandoned buildings and manage limited resources

  • Discover environmental stories hidden in plain sight

A World That Continues to Change

ROTEN is being developed in Early Access to allow the game to grow alongside its community. The current experience represents the foundation of a world that will continue to expand and evolve.

Planned updates during Early Access may include new areas to explore, additional vehicles and weapons, new infected variants, wildlife, more items and equipment, and ongoing improvements to performance, balance, and overall polish.

Development priorities may change over time based on feedback, technical considerations, and player suggestions.

Community feedback will play an important role in shaping the future of ROTEN.

Περιγραφή περιεχομένου για ώριμο κοινό

Οι δημιουργοί περιγράφουν το περιεχόμενο ως εξής:

ROTEN includes violence typical of a zombie survival game, with combat against infected enemies using firearms and melee weapons. Players may encounter blood effects and dead bodies in the environment.

The game contains dark themes related to death and societal collapse.

Απαιτήσεις συστήματος

    Ελάχιστες:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • Λειτουργικό σύστημα: Windows 10 64-bit
    • Επεξεργαστής: i5
    • Μνήμη: 8 GB RAM
    • Γραφικά: 2 GB
    • DirectX: Έκδοση 12
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: More system requirements will be added and fine-tuned as development moves forward.
    Προτεινόμενες:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • Λειτουργικό σύστημα: Windows 11 64-bit
    • Επεξεργαστής: i7
    • Μνήμη: 8 GB RAM
    • Γραφικά: 6 GB
    • DirectX: Έκδοση 12
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: More system requirements will be added and fine-tuned as development moves forward.

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