A bureaucratic short run roguelike city builder where you try and survive king’s moods and misbehaving constituents. Negotiate with them because the list of demands will never end. Everything wants something from you. Always. Failure is expected, the world resets, nobody seems to mind.

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Planned Release Date: 2026

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About This Game

Welcome to Greedy Little Kingdoms - king is needy, the clouds are unionised, and every living creature wants something from you.

You’re the newly appointed Coordinator, which is a fancy title for “person who fixes everyone else’s mess.” Your task is simple on paper and impossible in practice:

  • gather resources

  • negotiate with dramatic animals

  • rebuild your tiny kingdom

  • and keep the world from politely collapsing.

A Roguelike City Builder About Chaos and Complaining

Once upon a time, the kingdom danced in harmony, but someone tripped over the cosmic rhythm, and now everything runs late.

Meanwhile, the land has hexed itself. Literally. Every tile has demands, needs, boundaries, and occasionally fangs.

Your job?

Collect, craft, build, and appease - until the world stops yelling.

A Roguelike of Mild Regret and Strategic Triumph

Each run resets the world - politely - giving you a fresh chance to build a better (or at least less flammable) kingdom. Unlock new mechanics, face new whims of nature, and discover why the last five Coordinators mysteriously “retired.”

Don’t worry. You’ll last longer.

Probably.

  • Roguelike city builder set in a democratic monarchy

  • Creatures with personalities, grudges, and unreasonable demands

  • Resource gathering, crafting, and kingdom-building

  • Season cycles that shift rules, resources, and general emotional stability

  • Unionised clouds that block tiles and file complaints

  • Roguelike runs filled with new layouts, challenges, and consequences

  • Engine-building gameplay focused on efficiency and questionable decisions

  • Dry, sarcastic narrator who believes in you more than they should

  • Failure is expected, encouraged, and sometimes scenic

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7 SP1+
    • Processor: 1.2 GHz or better
    • Memory: 1 GB RAM
    • Graphics: Integrated graphics, any card from the last 10+ years
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on a potato
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: macOS 11+
    • Processor: Intel or Apple Silicon
    • Memory: 1 GB RAM
    • Graphics: Integrated or dedicated
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: Universal binary; runs natively on Intel and Apple Silicon Macs
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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