A bureaucratic short run roguelike city builder where you try and survive king’s moods and misbehaving constituents. Negotiate with them because the list of demands will never end. Everything wants something from you. Always. Failure is expected, the world resets, nobody seems to mind.

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Geplande uitgavedatum: 2026

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Over dit spel

Welcome to Greedy Little Kingdoms - king is needy, the clouds are unionised, and every living creature wants something from you.

You’re the newly appointed Coordinator, which is a fancy title for “person who fixes everyone else’s mess.” Your task is simple on paper and impossible in practice:

  • gather resources

  • negotiate with dramatic animals

  • rebuild your tiny kingdom

  • and keep the world from politely collapsing.

A Roguelike City Builder About Chaos and Complaining

Once upon a time, the kingdom danced in harmony, but someone tripped over the cosmic rhythm, and now everything runs late.

Meanwhile, the land has hexed itself. Literally. Every tile has demands, needs, boundaries, and occasionally fangs.

Your job?

Collect, craft, build, and appease - until the world stops yelling.

A Roguelike of Mild Regret and Strategic Triumph

Each run resets the world - politely - giving you a fresh chance to build a better (or at least less flammable) kingdom. Unlock new mechanics, face new whims of nature, and discover why the last five Coordinators mysteriously “retired.”

Don’t worry. You’ll last longer.

Probably.

  • Roguelike city builder set in a democratic monarchy

  • Creatures with personalities, grudges, and unreasonable demands

  • Resource gathering, crafting, and kingdom-building

  • Season cycles that shift rules, resources, and general emotional stability

  • Unionised clouds that block tiles and file complaints

  • Roguelike runs filled with new layouts, challenges, and consequences

  • Engine-building gameplay focused on efficiency and questionable decisions

  • Dry, sarcastic narrator who believes in you more than they should

  • Failure is expected, encouraged, and sometimes scenic

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Windows 7 SP1+
    • Processor: 1.2 GHz or better
    • Geheugen: 1 GB RAM
    • Grafische kaart: Integrated graphics, any card from the last 10+ years
    • Opslagruimte: 200 MB beschikbare ruimte
    • Geluidskaart: Any
    • Aanvullende opmerkingen: Runs on a potato
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: macOS 11+
    • Processor: Intel or Apple Silicon
    • Geheugen: 1 GB RAM
    • Grafische kaart: Integrated or dedicated
    • Opslagruimte: 200 MB beschikbare ruimte
    • Geluidskaart: Any
    • Aanvullende opmerkingen: Universal binary; runs natively on Intel and Apple Silicon Macs
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
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