"Noodles are the food of solitude." Trapped by agoraphobia and social anxiety, your only friend is Samantha. She is your courage to open the door. But in a room of broken mirrors, who is actually speaking? A short psychological visual novel about isolation and the lies we tell ourselves.

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"Sometimes, the hardest part of the day isn't getting out of bed, it's knowing what to do after you get up."

You have lived in this room for a long time. The outside world is too loud, too bright, and too dangerous. Your days are measured by the angle of the sunlight hitting the floor and the boiling water for your instant noodles.

But you are not entirely alone. Samantha is here.

Samantha is everything you are not. She is energetic. She wants to wear colorful clothes. She dreams of sitting on a park bench and watching the sky without fear. She is the one who convinces you to clean the trash that has been piling up for months. She is the one whispering that the front door isn't as high as Mount Everest.

The Story Follow the daily rituals of a recluse: the safety of old pajamas, the comfort of predictable silence, and the terrifying, heart-pounding attempt to step outside.

As you prepare for the biggest day of your life—a trip to the park—you will witness the struggle between the desire to live and the paralyzing fear of being seen. But as the mirror begins to crack, you must ask yourself:

If Samantha is the one speaking, why are her lips not moving?

Key Features:

A Deeply Psychological Narrative: Explore themes of severe social anxiety, depression, and dissociation through an intimate monologue.

Atmospheric Storytelling: Experience the suffocating comfort of isolation and the terrifying glare of the outside world.

A Short, Impactful Experience: A linear story that focuses on emotion and atmosphere rather than complex mechanics.

Please read before playing:

1. This is a Kinetic Visual Novel: This project is a static, linear experience. There are no choices to make, no branching paths, and no "gameplay" in the traditional sense. It is a short story meant to be read, felt, and experienced visually.

2. A Personal Reflection: This story is a projection of a specific state of mind. It is a digital echo of personal struggles with isolation and mental health. It is not designed to be "fun"; it is raw, unpolished, and intentionally claustrophobic.

3. Mature Content Warning: This narrative deals with heavy topics including severe depression, self-neglect, hallucinations, and implied suicide. It explores the darker corners of the human psyche and the reality of living with untreated mental illness. Player discretion is strongly advised.

Tiedote tekoälysisällöstä

Kehittäjät kuvailevat pelissään käytettävää tekoälysisältöä seuraavasti:

Artificial intelligence tools were used as an assistant during the development process for generating alternative states of certain background images and for coding support.

Aikuissisällön kuvaus

Kehittäjät ovat kuvailleet sisältöä seuraavasti:

This visual novel focuses on severe mental health struggles, including depression, agoraphobia, and dissociation. The narrative features psychological instability and contains depictions of suicidal ideation and self-harm (medication overdose) in the game. It is intended for a mature audience.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows 10 or above
    • Tallennus: 1 GB kiintolevytilaa
    Suositus:
    • Käyttöjärjestelmä: Windows 10 or above
    • Tallennus: 2 GB kiintolevytilaa
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