Command a damaged scout ship in a living space colony survival sim. Wake your crew from cryostasis, secure water and food, build fragile settlements, trade or smuggle between factions, and survive the stories that emerge.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“PZE is a deep simulation game, and deep simulations need real players to find the cracks. We've built and tested the core systems, but balancing an entire galaxy's economy, making sure colonists behave believably across thousands of scenarios, and ensuring the game remains challenging but fair - that requires more eyes than one developer has.
Early Access allows us to:

* Identify balance issues we couldn't find in internal testing
* Prioritize features based on what players actually want
* Catch edge cases and bugs across different hardware configurations
* Build a community that shapes the game's direction

This is a long-term commitment. We're planning approximately one year of active Early Access development with regular updates, patch notes, and direct community communication. PZE will reach 1.0 - and it will be better for having taken this path.”

Approximately how long will this game be in Early Access?

“Approximately one year. We're targeting a full release in late 2027, though this may shift based on community feedback and the scope of features we add during Early Access. We'd rather take extra time to get it right than rush to an arbitrary deadline.”

How is the full version planned to differ from the Early Access version?

“The core systems are complete and playable. Our current development goals include:

Content Expansion (planned):

* Additional ships (currently 3, aiming for 8+)
* More building modules (currently 15, aiming for 30+)
* Expanded events and quests (currently 100+, aiming for 200+)
* Additional factions with unique storylines
* New biomes and planetary conditions

Systems & Features (planned):

* Enhanced diplomacy and faction reputation systems
* Expanded trading mechanics
* More crafting recipes and production chains
* Additional colonist traits, skills, and interactions

Polish & Quality of Life (ongoing):

* UI/UX improvements based on player feedback
* Performance optimization
* Accessibility features

These are goals, not guarantees. Development priorities may shift based on community feedback and what makes the game better.”

What is the current state of the Early Access version?

“Project: Zenith Expanse is a sandbox - there's no 'you win' screen, just a galaxy that keeps going until you decide to stop (or your last colonist decides for you).
Current build includes:

* Full colony building system with 15+ modules
* Complete crew simulation: personalities, skills, relationships, needs, and opinions about your leadership
* 3 ship classes for exploration and trading
* Procedurally generated galaxy with multiple factions
* Dynamic economy and trading system
* 100+ events and quests that emerge from gameplay
* Survival mechanics (food, water, resources)
* Combat system (ground and space)
* Mini-games like fauna racing with betting (for those questionable financial decisions)
* Let Me Cook modding framework - fully functional

The game is stable and playable. You can sink hours into building your colony, lose it all to poor planning, and immediately start again because 'this time will be different.' Core systems are complete - Early Access is about expanding the content and polish."”

Will the game be priced differently during and after Early Access?

“No. We believe in fair pricing - early supporters get in at the same price as everyone else. No launch discounts, no post-release price hikes.”

How are you planning on involving the Community in your development process?

“Directly. No community managers, no corporate filters – just me and you.

Discord: Our main hub. I'll be there daily, reading feedback, answering questions, and occasionally defending my design decisions (or admitting they were terrible).
Public issue tracker: A dedicated space for bug reports, feature requests, and suggestions - where you can see what's planned, what's in progress, and what made it into the game because someone asked.”
Read more

Download Zenith Expanse Demo

This game is not yet available on Steam

Planned Release Date: Q3 2026

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About This Game

A damaged scout ship. One awake crew member. Two lives locked in cryostasis.

In 2420, humanity finally reached beyond its home systems. The warp engine opened the way to distant worlds, and the Zenith Expanse program sent small scout vessels ahead of the larger expedition.

Whisper-1 was one of them.

It was not a colony ark. It was a fragile recon ship with a crew of three, enough to scan planets, prepare a first outpost, and prove that life could survive where the maps ended. Then the power failed.

Most supplies were lost. The water recycler contaminated almost everything it touched. Two crew members remain sealed in emergency cryostasis, and the ship AI refuses to wake them until survival projections improve.

Your first job is simple: keep everyone alive long enough to deserve a future.

Survive the first days

Zenith Expanse is a single-player space colony survival sim where your expedition begins small, vulnerable, and badly underprepared.

  • Scan nearby worlds to find planets worth risking a landing.

  • Secure water and food before the ship AI allows the rest of your crew to wake.

  • Hunt, harvest, craft, and build your first survival chain from whatever the planet gives you.

  • Choose when to settle down and when to stay mobile aboard Whisper-1.

Build a colony that has to live with your decisions

Your colony is not just a base. It is a fragile system of people, supplies, buildings, ships, weather, wildlife, morale, debt, and bad ideas.

  • Construct water pumps, crop fields, workshops, kitchens, storage, defenses, and settlement infrastructure.

  • Turn raw materials into meals, tools, medicine, weapons, ship modules, and trade goods.

  • Manage food, water, morale, health, fatigue, workload, and the slow cost of poor planning.

  • Automate recurring work orders and ship routes once your colony grows too complex to babysit by hand.

Your crew are people, not counters

Colonists have skills, traits, relationships, needs, injuries, loyalties, grudges, and opinions about your leadership. They can carry the colony through a crisis, make one worse, or quietly become the reason everything still works.

  • Assign work based on skill, health, location, and availability.

  • Handle illness, wounds, stress, morale drops, and social friction.

  • Watch personal history and relationships shape the stories that emerge.

  • Decide who rests, who works, who leads, and who gets sent into danger.

Explore living planets

The worlds of Zenith Expanse are not static loot boxes. Planetary ecosystems react to climate, seasons, settlements, migration, food chains, and your interference.

  • Discover alien flora and fauna across deserts, jungles, ice fields, oceans, caves, ruins, and wrecks.

  • Hunt, trap, fish, harvest, research, relocate, or exploit local life.

  • Survive storms, temperature swings, hostile wildlife, bad terrain, and poor expedition planning.

  • Learn which worlds can sustain a colony and which ones only look peaceful from orbit.

Trade, smuggle, and pick sides carefully

You are not alone in the Expanse. Factions, patrols, settlements, companies, traders, pirates, and political rivalries shape the economy around you.

  • Buy low, sell high, and watch prices shift with supply, demand, conflict, and opportunity.

  • Move cargo between systems, settlements, and ships.

  • Smuggle contraband for high profit and higher risk.

  • Build reputation with factions, anger their rivals, and live with the diplomatic mess that follows.

A sandbox built for stories nobody scripted

Zenith Expanse is not about reaching a single victory screen. It is about surviving long enough for your expedition to become a story.

A scout ship becomes a base. A base becomes a colony. A colony becomes a liability, a business, a political actor, a home, or a very expensive mistake.

  • Procedural star systems and planets.

  • Colony survival, crafting, resource logistics, and ship operations.

  • Dynamic events, quests, crises, and faction consequences.

  • Steam Workshop support and the Let Me Cook modding framework.

Keep the crew alive. Wake the sleepers. Build something that can survive the Zenith Expanse.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses AI-generated images for fauna and flora portraits. All AI-generated assets are static artwork used for visual representation of procedurally generated creatures and plants. No AI is used for gameplay mechanics, dialogue, or other interactive content.

Mature Content Description

The developers describe the content like this:

This game contains mature themes typical of colony simulation games. Colonists may engage in violence (depicted through text descriptions, not visually), use fictional recreational substances, gamble on fauna races, and form romantic/sexual relationships (implied through journal entries only, no visual content). The game also features occasional profanity and the ability to engage in illegal activities such as smuggling. All content is presented in a non-graphic, text-based manner.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti / RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 6GB / RX 580
    • DirectX: Version 11
    • Storage: 10 GB available space
    Minimum:
    • OS: macOS 11 or newer
    • Processor: Apple M1 / Intel Core i5
    • Memory: 8 GB RAM
    • Storage: 10 GB available space
    Recommended:
    • OS: macOS 12 or newer
    • Processor: Apple M1 Pro / Intel Core i7
    • Memory: 16 GB RAM
    Minimum:
    • OS: Ubuntu 20.04+ / SteamOS 3.0+
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti / RX 460
    • Storage: 10 GB available space
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS 3.0+
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Storage: 10 GB available space
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