N.I.V.O is a 4-player cooperative horror game where conscious robots explore an abandoned factory, collect items, and feed a mysterious Television Robot to survive. Face hostile machines, manage environmental hazards, and work together to escape the anomaly-filled facility.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We chose Early Access to involve the community in the development of NIVO and shape the game together with our players.
Our goal is to release a solid core experience first and then expand it with new maps, creatures, and gameplay features based on player feedback.

Early Access allows us to test balance, difficulty, and performance with real players while continuing to improve the game over time.
We believe this approach will help us create a more polished and fun co-op horror experience. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We expect N.I.V.O to remain in Early Access for approximately 6 to 12 months, depending on player feedback and development progress.

Our goal is to keep the game in Early Access until the core experience is complete and polished, including the planned additional content such as Part 2 and Part 3 with new maps and features.

We want to ensure the game reaches a quality level that both we and the community are happy with before moving to the full release. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of N.I.V.O is planned to expand on the core experience introduced in Early Access.
We aim to add more maps (such as Part 2 and Part 3), new creatures, and additional gameplay mechanics based on player feedback.

We also plan to improve overall balance, performance, and polish, as well as enhance visuals, sound design, and user experience over time.

Our goal is to grow NIVO into a more complete and refined co-op horror experience while keeping the fun and chaotic gameplay at its core. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version of N.I.V.O offers a complete and playable core experience.
Players can access the first set of maps and experience the main gameplay loop, including collecting items, feeding the AI-driven monster, and avoiding smaller creatures that chase the players.

The game is already fully functional in co-op mode, and we are actively working on improving performance, balance, and overall polish based on player feedback. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We currently do not plan to change the price during or after Early Access.
Players who purchase NIVO in Early Access will receive all future updates and content at no additional cost.

Our focus is on improving and expanding the game rather than adjusting the price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We plan to involve the community by actively listening to player feedback and using it to guide future updates and improvements.

Players will be able to share their ideas, report issues, and suggest new features through community discussions and social platforms.
We aim to use this feedback to help shape new maps, gameplay balance, and overall quality of the experience during Early Access.

Our goal is to develop N.I.V.O together with the community and make it a better and more fun co-op horror game over time. »
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À propos de ce jeu

N.I.V.O is a cooperative horror-thriller game where four conscious robots struggle to survive inside an abandoned factory filled with anomalies and hostile machines.

Long ago, this factory was a fully operational production facility. Over time, mysterious malfunctions and anomalies caused most robots to lose control — turning them into aggressive creatures. Only four robots gained true consciousness. Now, to stay alive, they must explore different levels of the factory and feed a powerful entity known as the Television Robot.

This creature is not just a monster — it is the key to survival.

🤖 Core Gameplay

  • Co-op survival for up to 4 players
    Work together to explore dangerous factory floors and complete objectives while avoiding hostile robots.

  • Feed the Television Robot
    Players must collect specific items scattered across each level and bring them to the creature before time runs out.

  • Aggressive enemy robots
    Small hostile robots roam the factory, attacking players and disrupting their tasks.

  • Dynamic shop system
    Deliver items to earn rewards and exchange them for useful tools and upgrades that help your team survive longer.

❄️ Environmental Hazards

Some factory levels introduce extreme temperature mechanics:

  • Cold zones can freeze your robot’s systems.

  • Hot zones can overheat and damage your circuits.

Players must manage their movement and resources carefully to avoid shutting down in dangerous environments.

🏭 A Living Factory

Each level offers unique layouts and challenges. While not every map includes environmental hazards, many introduce new mechanics and unexpected events that keep the gameplay tense and unpredictable.

🔧 Ongoing Development

N.I.V.O is built around a growing core experience. New maps, mechanics, enemies, and systems are planned to expand the factory and deepen the gameplay over time.

Our goal is to create a fun horror experience with tension, cooperation, and unique robot-based survival mechanics — without relying solely on jumpscares.

🎮 Key Features

  • 4-player cooperative gameplay

  • Unique robot survival mechanics

  • Item delivery and feeding system

  • Hostile enemy robots

  • Temperature-based hazards

  • Shop and reward system

  • Atmospheric factory environments

  • Continuous content expansion

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

This game uses AI-assisted content in limited areas.
The lore segments featured in the trailer include AI-assisted visual and narrative elements.
Additionally, some background audio used during gameplay footage has been generated or enhanced using AI tools.
All gameplay mechanics, design, and core content are created by the development team.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

This game contains mild horror elements and non-graphic violence. Players may encounter monsters and tense situations while trying to survive and complete objectives. There is no sexual content, drug use, or explicit gore. The experience is designed to be thrilling and fun rather than disturbing.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i5-4460 or AMD FX-6300
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 960 or AMD Radeon R9 280
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : DirectX compatible sound card
    • Notes supplémentaires : Game is in Early Access and performance may improve during development.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 / 11 64-bit
    • Processeur : Intel Core i5-9400F or AMD Ryzen 5 2600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1660 or AMD RX 5600 XT
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    • Carte son : DirectX compatible sound card
    • Notes supplémentaires : Game is in Early Access and performance may improve during development.
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