An incremental space game with roguelite and auto-battler elements, designed to be played with one hand on the mouse and the other holding your favorite beverage.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Void Salvage is built around modular systems, build experimentation, and long-term progression. Early Access allows me to refine balance, expand content, and iterate on progression systems with direct player feedback while the game continues to grow.”

Approximately how long will this game be in Early Access?

“I currently plan for Early Access to last approximately 6–9 months, depending on feedback, feature expansion, and overall polish goals.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand on the current foundation with additional ships, bosses, items, upgrades, unlockable systems, and expanded narrative content. I also plan to further refine progression balance, deepen build variety, and improve overall polish based on community feedback gathered during Early Access.”

What is the current state of the Early Access version?

“The Early Access version is fully playable and includes the core combat systems, modular ship customization, multiple progression paths, and a complete gameplay loop. Players can experience the foundation of the roguelite progression system, with additional content and refinement planned throughout development.”

Will the game be priced differently during and after Early Access?

“I plan to offer the game at a lower price during Early Access and increase the price as additional content and features are added toward full release.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role in shaping balance, progression tuning, and feature prioritization. I will actively gather feedback through Steam discussions, playtesting, and development updates to guide future improvements and content expansion.”
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About This Game

Real-time combat. Your ship auto-fires while enemies swarm in escalating waves. Each sector increases danger, introducing elites and ambushes that punish or reward greedy builds.

Earn XP from every encounter and invest it into permanent, incremental meta upgrades. Prestige to unlock new ships and return stronger for the next run.

Harvest drifting wreckage for credits and resources. Install modules, augments, drones, sockets, and weapon upgrades to shape your ship into a finely tuned machine, or a reckless experiment.

Drift through derelict-filled sectors, salvage wrecks, face hostile forces, upgrade your vessel, and investigate ping coordinates for choice driven dialog

40+ Installable Modules, Augments, Drones, and Sockets (completed)

From durable fortresses to high-risk glass cannons, combine modules, drones, augments, and sockets to craft powerful synergies and redefine weapon behavior. 

10 Core Upgrade Branches (completed)

Permanent meta progression with branching paths that unlock automation layers, new systems, and long-term scaling power across future runs.

5 Distinct Weapon Systems (completed)

Auto-battler archetypes that define your playstyle. (rapid fire, burst, precision, scatter, and heavy impact)

4 Enemy Factions (completed)

Distinct combat behaviors and tactics, including an Unknown faction that merges them all into unpredictable late-game threats.

6 Bosses and 1 Flagship (WIP)

Unique boss fights with environmental counters and system-based weaknesses, ending in a massive Flagship battle with breakable subsystems and relentless pressure.

9 Points of Interest (completed)

From salvage-rich derelicts to hazardous Unknown zones and supportive outposts that can repair or reshape a failing run.

30+ Choice-Driven Encounters (completed)

Respond to unidentified coordinates through event prompts with actionable outcomes. Each response may reward salvage, modify systems, alter faction threat, or escalate into combat.

15 Unlockable Ships (completed)

Ships that alter core mechanics and synergize with specific build archetypes.

21+ Unlockable (WIP)

Gradually expand your arsenal with automation, meta upgrades, ship systems, challenge modes, weapon control, and late-game modifiers that reshape how every run plays.

3 Game Modes (completed)

  • HYBRID: Forgiving progression with sector checkpoints and full item retention. Designed for steady advancement and build experimentation.

  • PROGRESSIVE: Mid-core challenge with persistent sector progress but harsher resource and integrity penalties.

  • ROGUELIKE: Full reset on death. Limited fuel, no meta progression, and high-stakes decision making every jump.

The Gauntlet (WIP)

Every 10th Sector reveals a hidden POI beyond the sector gate: The Gauntlet.

A timed trial built to stress-test your loadout. Upon entry, select one modifier from each group to define the combat parameters, then endure escalating reinforcements as bosses chain in succession and the survival clock tightens with every kill.

Story (WIP)

The game follows a fractured escape across derelict-littered space. What begins as a simple flight for survival slowly reveals something sinister and repeated attempts to aid you. Each jump uncovers more about the mysterious helper, the forces observing your existence, and the truth behind the unending loop.

The story builds toward a definitive ending. A final confrontation that breaks the cycle and reveals the intelligence behind it.

The game has a clear direction and long-term plans, but it is still growing. New items, encounters, ships, and progression layers will continue to be added, with ongoing updates expanding mechanics and content over time.

System Requirements

    Minimum:
    • OS: Windows 10, 11
    • Processor: Intel Core i3
    • Memory: 16 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
    • Storage: 150 MB available space
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