Deckzin is a dungeon crawler deckbuilder with roguelike and RPG elements. Play as fantastic heroes, build and refine legendary decks, adapt to encounters and events in fast-paced runs, defeat powerful bosses, and keep the world’s last light alive.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Early Access is the perfect environment to connect with our community and refine the game in real-time. This direct feedback loop allows us to iterate quickly on new content, empowering our team to deliver the best experience possible.”

Approximately how long will this game be in Early Access?

“Our current estimate is six months to a year. This schedule remains flexible, as we want to ensure the final release aligns with our community's expectations and engagement.”

How is the full version planned to differ from the Early Access version?

“Our roadmap includes a wealth of new content designed to increase variety: from new enemies and items to entirely new mechanics and quests. We’re adding more special rooms to diversify your runs while continuously refining Quality of Life features. We want to scale up the systems you like, ensuring that every journey feels fresh, fair, and incredibly fun/rewarding.”

What is the current state of the Early Access version?

“We’re just getting started! With dozens of room variations, a growing library of 100+ cards, and a massive list of upcoming heroes and items, no two runs will ever feel the same. Whether you're diving into our streamlined modding system or exploring the world’s secrets, there’s always something new to find. We have a huge backlog of features, and plenty of cool/cute ideas headed your way!”

Will the game be priced differently during and after Early Access?

“The price might go up as more content is added and the game gets fancier.”

How are you planning on involving the Community in your development process?

“We want to hear from you! Whether it's through Discord, Steam, or email, we’re always listening. You can also find us on YouTube or catch us hanging out in the comments of your favorite content creators. We welcome every bit of feedback and invite you to be a part of our journey. Join the community and let’s build something great together!”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Deckzin is a deckbuilding dungeon crawler with roguelike and RPG elements, focused on strategic card-based combat, meaningful choices, and evolving runs.
Build powerful decks where each card functions as a skill, and face escalating challenges in a dark fantasy world shaped by your decisions.

Progress isn’t about reaching a final ending.
It’s about fighting through dangerous runs, returning safely, and keeping the Lighthouse alive as new possibilities unfold.

DECKBUILDING AS CHARACTER PROGRESSION

Every card is a skill that directly affects how your character fights, moves, defends, and reacts.
Your deck defines your playstyle: Aggressive, defensive, tactical, or adaptive.

Between runs, you unlock new cards, events, and systems, expanding strategic options rather than raw power.
Progression rewards experimentation and synergy.

STRATEGIC COMBAT WITH REAL-TIME CONTROL

Combat is driven by your deck, but success depends on movement, positioning, and timing.
Enemy patterns, space control, and encounter design force constant adaptation.

Prepared builds create possibilities.

Your actions determine the result.

ROGUELIKE RUNS WITH GROWING DEPTH

Runs are structured and fast-paced, moving room to room through combat encounters, events, and secrets.
Each choice subtly reshapes your deck as difficulty ramps up.

Bosses appear throughout the run, testing different aspects of your build.
There is no final boss, only deeper challenges to overcome.

RETURN TO THE LIGHTHOUSE HUB

Failure doesn’t reset your progress. The Lighthouse brings you back.
It serves as a persistent hub where a growing community unlocks new systems and opportunities.

You don’t become stronger by default.
You return with new tools, options, and ways to approach the next run.

DARK WORLD, DRIVEN BY CURIOSITY

Deckzin presents a dark world without relying on fear.
Darkness represents uncertainty, while the Lighthouse anchors progress, discovery, and continuity.

Each run shapes what comes next.
Each return expands the game’s possibilities.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows 7 or later
    • Processor: Intel Core i3+
    • Memory: 4 GB RAM
    • Graphics: Intel HD 520
    • DirectX: Version 11
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 300 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Any system with Steam/Proton
    • Processor: Intel Core i3+
    • Memory: 4 GB RAM
    • Graphics: Intel HD 520
    • Storage: 300 MB available space
    Recommended:
    • OS: Any system with Steam/Proton
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 300 MB available space
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