Fast. Tactical. Addictive. In BannerRush, your deck becomes your army. Play cards to deploy troops, buildings and spells directly onto the battlefield. Play solo, splitscreen or challenge others online.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BannerRush started as a passion project and grew into something much bigger. The core game is stable and fun – singleplayer, local split-screen and online multiplayer are all fully playable. But there's so much more we want to add: a story campaign, new cards, new spells, new mechanics. Early Access lets us build the best version of BannerRush together with the players who enjoy it. Your feedback directly shapes the game.”

Approximately how long will this game be in Early Access?

“We estimate approximately 12 months, but the exact timeline depends on community feedback and the scope of new features. We'd rather take the time to get it right than rush to a finish line. Regular updates will be released throughout the Early Access period.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include:
- A story-driven singleplayer campaign
- Additional spell cards (freeze, convert enemies, and more)
- Additional booster cards (healing, rage, invisibility)
- More maps and arenas
- Steam Achievements and Leaderboards
- Balance refinements based on community play data
The core gameplay – card battling on the grid with three resources, XP combos, and upgrades – is already fully functional.”

What is the current state of the Early Access version?

“BannerRush is fully playable with all three game modes:
- Singleplayer against AI with multiple personalities and difficulty settings
- Local multiplayer (split-screen) with gamepad and keyboard support
- Online multiplayer (1v1) with lobby system
The game features multiple unit types (melee, ranged, hybrid), buildings, spells, boosters, a three-resource economy, an XP and combo system with mid-match card upgrades, and a polished UI with full controller support.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower than the planned full release price. Players who support the game early get it at the best price. The price will increase when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Community feedback is at the heart of BannerRush's development. We actively engage through Steam Discussions, Community Hub posts, and regular development updates. Players can report bugs, suggest features, and vote on priorities. Balance changes and new content are shaped by real player experiences. We read every review and every discussion post.”
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About This Game

A real-time tactical card battler. Play cards to spawn units, buildings and spells on a live battlefield.
Every card reshapes the battlefield. Every second counts.

As a general, you command your army.
Play your cards, summon your troops, support them with spells and potions
and decide how the battle is fought.

Offensive, defensive, magical. Anything goes.

BannerRush offers deep tactical possibilities. Easy to learn. Hard to master.

A card deck you can expand however you choose.
Do you invest in more troops or go all in on magic?

Want to take direct control of the action? Pick booster cards.
In real-time, you decide when, where and how you fight your battle.

From the deck straight into your hand.
You never know which card you will draw next. You play what you get. Or you don't.
Whether you stockpile cards or rush into a quick battle is entirely up to you.

But a misplaced fireball or a late booster can decide the match.
A wide range of unit cards across three classes (melee, ranged, magic),
plus buildings, spells and boosters.

Three resources (craft, magic, combat) generated every second.
More buildings mean more resources.
More resources mean more units on the battlefield or bigger spells.

The horns sound! Battle begins! Your troops are ready. The first crates appear on the field. Go!
Your troops charge forward in waves to grab the crates or cross the enemy border.
The enemy never sleeps.
He builds walls and buildings to hold you back.
Now his archers appear.
The first crate is cracked open! Fireball! Straight into the enemy's defenses.

His archers fall. The buildings burn.
You activate a speed boost. The rush begins.
The horns sound and your troops cross the borders.

Time is running out! 10 seconds left. Send another wave or hold back?
Time's up. The card shop appears! Have you earned enough XP?

Choose a new card for your deck and unlock skillcards with earned XP.
Permanent bonuses that strengthen your army for good.
From a simple damage boost to a legendary ability that changes everything.

Every decision shapes your playstyle. No battle plays out the same way twice.

In the middle of battle? Running low on resources?
A signal sounds. Moments later... A crate! Send a few of your troops to crack it open.
The contents might turn the tide.

What's inside? 50 troop points? 10 speed boost cards? A fireball?
Four types of crates with all kinds of loot make every battle more dynamic.

From standard crates to rare ones to the legendary golden crate,
packed with treasures that can change everything.

The singleplayer campaign or head-to-head against friends?
Maybe against the whole world?

BannerRush gives you the full package.
Even on the couch you can send your troops against your friends.
Test your tactical skills against players from around the globe.

A story campaign is in development: The king is dead.
Long live the king! But wait. You were supposed to be king.

A conspiracy forced you to leave the kingdom you once served as its greatest general.
But exile didn't last long. You hear that the false king is exploiting and oppressing the people.

You decide to return and put an end to his dark reign.
With a handful of chosen volunteers,
you fight your way from territory to territory all the way to the king,
to knock him off his throne and end the reign of terror.

BannerRush is in Early Access and actively growing.

Planned: story campaign, new spell and booster cards, Steam Achievements and Leaderboards.
An online ladder and the unique Wager Mode.

And everything the community asks for.

Every card has battlepoint costs based on type and level. Before a PvP match,
both players agree on a shared BP budget.
How you spend it is up to you.

Three paladins? Or twenty peasants? Same budget, completely different playstyles.

And for those who mean business: Wager Mode.
Winner takes a card from the loser's deck.
Permanently. Disconnect? Counts as a loss.

Only for players with nerves of steel.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
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