A hyper-active action-roguelike deckbuilder where you and every boss draw from the same deck. Build your loadout, summon companions, and tear through a warped VHS-core city in high-speed, run-based combat.

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Planned Release Date: To be announced

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About This Game

In this hyper-active action-roguelike deckbuilder, you and every boss draw from the same deck.

Build your deck, summon companion creatures, and tear through a warped VHS-core cityscape.

Outplay bosses in a hyper-active action-roguelike deckbuilder where every card drawn can make your enemy stronger. Chain melee combos, trigger cards in real time, and build around companion summons as you fight through a warped VHS-core city. Mutate the run on the fly, stack wild synergies, and turn impossible fights into winning builds

REAL-TIME DECKBUILDING COMBAT

Play your cards in the middle of the fight, not between turns.

  • Turn your deck into a live moveset — attacks, modifiers, summons, and counters

  • React instantly as bosses draw from the same pool and power up in real time

  • Chain melee combos into card activations without breaking the flow of combat

  • Design runs around evolving companion synergies

Every draw changes the battle.

BUILD-BREAKING SYNERGIES

No two runs play the same — and the right combination can change everything.

  • Each companion has a unique set of cards that can be brought into the deck

  • Stack modifiers that transform your abilities into screen-clearing engines

  • Create unique hybrid builds by bringing multiple companions onto the field

  • Earn explosive power spikes by manipulating the flow of cards in your favor

  • Upgrade companions mid run to unlock their wildest abilities

Turn your favorite card into a game breaking build

BOSS COUNTERPLAY — THE SHARED DECK MIND GAME

You’re not the only one building a strategy.

Bosses draw from the same deck, gain new abilities, and can steal or destroy the cards your run depends on.

  • Watch enemies evolve as the deck shifts

  • Wild Cards let players choose 1 mutator while the rest go to the boss

  • Deny key draws before they’re turned against you

  • Save game-changing cards for the exact moment you need them

  • Sabotage the boss before the final fight to tip the odds

  • Manipulate the deck to delay their biggest power plays

Every encounter is a duel of builds.

RUN STRUCTURE & REPLAYABILITY

Every run pushes your deck further.

  • Follow new paths through a sprawling city of escalating encounters

  • Draft powerful cards, unlock companions, and redefine your build mid-run

  • Chase optional high-risk routes for game-breaking rewards

  • Defeat bosses in any order to unlock new deck archetypes

  • Complete the campaign to unlock the Boss Gauntlet — the ultimate test

Lose the fight. Unlock new cards. Come back with a better deck.

A CITY RECORDED ON MAGNETIC TAPE

Fight through a retro-tech city where lost memories play back as monsters.

Low-poly silhouettes, pixel-resolution textures, and modern shaders collide in a world inspired by Dreamcast-era action, late-90s anime cinematography, and a grunge-soaked blend of shoegaze culture and Shibuya street fashion.
Chromatic aberration bleeds across the screen. Shadows fall in cool blues. Key moments burn in warm light like overexposed film.

As you recover new tapes, the story records itself — cutscenes play back like handheld camcorder footage: degraded, unstable, and deeply personal.

  • Chunky, stylized characters with two-tone shading and razor-sharp rim light

  • Hand-drawn flipbook VFX that snap like lost anime frames

  • Sprawling districts that shift from quiet suburbs to beachside streets to TV-littered city blocks

  • A soundtrack that blends ’90s lo-fi grunge with the alt-rock energy of FLCL

Style isn’t a filter — it’s the memory you’re fighting through.


Recover the tapes. Rewrite the memories. Find the girl with no face.

KEY FEATURES

Real-time action roguelike combat

Chain melee combos and trigger cards mid-fight without breaking the flow.

A shared deck with every boss

Every draw can make or break your run.

Build-breaking synergies

Draft new cards, power-up companions, and transform your playstyle every run.

Non-linear progression

Defeat bosses in any order to unlock new decks and routes through the city.

Turn enemies into new abilities

DeeVee absorbs fallen enemies and encodes them back onto tape — converting bosses into cards and summonable allies.

Endless replayability

Shifting routes, mutating bosses, and the unlockable Boss Gauntlet push every run further.

A warped VHS-core world

Dreamcast-era low-poly meets late-90s anime, lo-fi grunge, and handheld camcorder storytelling.

FOR FANS OF

  • Hades

  • One Step From Eden

  • Hand of Fate

  • Dead Cells

  • Kingdom Hearts

Hyper-active action-rougelike meets deckbuilder in a stylish VHS-core cityscape.

Record the run. Restore the memory. Break the loop.

System Requirements

    Minimum:
    • OS: 10
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