A turn-based management game set in WWI: command an Italian Army camp, upgrade its buildings, manage men and resources, and keep your unit alive through day and night, turn after turn, as the front line draws ever closer.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Italia 1915–1918 is a deep logistics and camp-management sim, and the best way to balance its many interlocking systems — supply chains, personnel, morale and economy — is with real players. Early Access lets us gather feedback on difficulty, pacing and clarity while we keep expanding the content, so the 1.0 release reflects what the community actually wants.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for roughly 6 to 12 months. The exact length depends on community feedback and how quickly we can deliver and polish the planned content — we would rather extend it than release an unfinished 1.0”

How is the full version planned to differ from the Early Access version?

“The full version aims to expand on the Early Access foundation. We intend to add more historical events and scenarios spanning the whole 1915–1918 timeline, additional buildings and management mechanics, more depth to the personnel and morale systems, further balancing, and a complete set of localized texts and achievements. We also plan to improve the UI, content variety and overall polish based on player feedback”

What is the current state of the Early Access version?

“The current Early Access build is fully playable from start to finish. It includes the core camp-management and logistics loop, multiple upgradeable buildings, the personnel, morale and economy systems, contracts and negotiations with cities, and Steam achievements. The game is localized in Italian, English, French and German. Some content is still being expanded and balanced, a few text descriptions are being completed, and we are actively fixing issues reported by players”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add new content and features throughout Early Access. Players who support the game early will therefore be able to get it at the lowest price.”

How are you planning on involving the Community in your development process?

“We want to involve the community as much as possible. We will read and gather feedback, suggestions and bug reports through the Steam discussions and reviews, and use this input to prioritize improvements, balancing and new content. Our goal is to grow the game together with the players”
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About This Game

Command an Italian camp on the front lines of the Great War. Every turn counts, every building has a purpose, every soldier a story.

Italia 1915–1918 : Great War Logistics is a turn-based management game set in the encampments of the Italian Army during World War I. Step into the boots of the commander: organize the camp's structures, manage men and resources, and keep your unit alive from dawn to the freezing night, turn after turn, as the front looms ever closer.

Every order begins at the Command Office. From the Mess Hall to the Barracks, from the Field Hospital to the Supply Depot, every building you upgrade makes your camp more efficient and your soldiers more ready. And when evening falls, camp life goes on: the tavern comes alive, sentries stand their watch, couriers dash from building to building.

Between the mud of the trenches and the warmth of a mess tin, war isn't won only at the front. It's won in the camp too. Are you ready to command?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4170 / AMD FX-6300
    • Memory: 4000 MB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD R7 260X (2 GB VRAM, Requires a Vulkan-capable GPU)
    • Storage: 4000 MB available space
    • Sound Card: DirectX
    • Additional Notes: Vulkan 1.0
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8000 MB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580 (4-6 GB VRAM)
    • Storage: 4000 MB available space
    • Sound Card: DirectX
    • Additional Notes: Vulkan 1.0
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