A game about possession from the inside. A single player horror/puzzle adventure set in a forgotten stretch of Labrador, Canada. The environments change between visits, rewarding and punishing familiarity. Also, there's a bear. Eventually, you might be remembered too.

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Planned Release Date: To be announced

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Demo Released!

The Memories Loaming demo is released!

The demo is Memories Loaming: November - a standalone complete short story that will eventually ship alongside the much larger 'October' story of the full game.

It is November.

You have been hired to winterize a remote airport in Labrador, Canada. Complete a list of tasks on a whiteboard. Don't ask too many questions. Go home.

A single playthrough is a 15-30 minute ghost story where you do your best to winterize Mealy Mountains Regional Airport (YXM).

To do a truly good job winterizing YXM you will need to understand more. Return again and again. Eventually, you might be remembered too.

About This Game

What is it? This thing that lives in the Basin.

The settlers called it a god, the Doctor calls it an illness, Victor calls it an investment and the analysts call it a Class O intrusive pattern. None of them are exactly wrong but I can't bring myself to say they are right either. What we can be absolutely sure of is that it fully remembers us.

Whatever we call it, one thing is clear: it must be closely monitored. It is now sleeping but the analysts say it constitutes a civilization-ending threat were it to spread. I'm not inclined to disagree with them. 

We will watch, and we will remember.

Features

  • Play the game more than once. The place is alive, it will change when you come back to it.

  • Try to winterize an airport before your shift ends

  • Nine endings - most of them earned

  • Sanity system?

  • Questionably functional navigation equipment

  • Opportunities to get lost in the woods

  • Terrain system. Escape is difficult in the snow

  • Bear

What to expect in November:

Winterize Mealy Mountains Regional Airport. Complete a list of tasks before your shift ends. Try to survive. November is a much smaller game and is a standalone story set roughly a month after the main game's events.

If you play once: Expect a 15-30 minute ghost story. Your goal is simple: make it to morning and leave. We can't have a repeat of last year, Warren.

If you return: Expect a challenge. Winterizing the airport will not be easy and you'll need to understand more than you do now.

Find out why you still feel close.

What to expect in October:

A single night on a remote stretch of Canadian highway. Try to locate a missing person. Explore an open forest in Labrador with many threats and limited means to fight back - survival means avoidance, preparation, and knowledge.

If you play once: Expect a one-hour survival experience. Your goal is simple: make it to morning and escape via the rescue helicopter.

If you return: Expect a deeper mystery. The puzzles are designed for note-taking. Multiple endings unlock as your understanding grows.

Be careful that you don't bring something back with you.

Yetman's Basin, Labrador

"Yetman's Basin is an especially geologically anomalous region of the Canadian Shield. The rocks in the area are a rare combination of the right minerals and the right groundwater which have created a vast network of glacial melt pseudokarst caverns that stretch underneath. The ore in the area has attracted quite a few industrial endeavors over the years, none of which have managed to survive. I even heard that in the 1980s, a university expedition proved the existence of caverns lying below that have remained sealed for over a billion years. Despite all of this, academic interest has dwindled to almost nothing. Why?

Everything about this place tells me that it should be crawling with interest and yet to the outside world, it might as well not even exist. I'll be leaving in the fall."

Eventually, you might be remembered too

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Claude and Claude Code were used to assist with complex systems and bug fixing. The image examination system uses screenshots from the game as source material and are stylistically processed using a model running locally on my laptop. Subjects in the image are composited from multiple screenshots using ChatGPT before being stylized. Some sound FX were AI generated when suitable replacements could not be found on online sound libraries (shoutout Zapsplat). Some models and textures were created using Meshy. Text was written by me and checked for spelling and grammar using AI-assisted tools.

Mature Content Description

The developers describe the content like this:

This game contains strong horror themes, disturbing imagery, spiders, depictions of violence, and references to mental illness.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 / AMD Radeon RX 570 (4GB VRAM)
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Headphones recommended
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