Cross the boundaries of time in a total VR installation recognized by art galleries. From dark matter to ethereal mist—Out of Time is an audio-visual, wordless experience offering emotional catharsis. Let your thoughts flow freely in absolute freedom. Enter and experience it.

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About This Game

OUT OF TIME: A DIGITAL SANCTUARY
IMPORTANT: This is a digital art installation, not a classic game.

CONCEPT AND PURPOSE (KATHARSIS)

Out of Time is an original meditation and art-therapeutic platform. It is designed to immerse the user in a state of “flow”, where the boundaries between time and space blur. This is not a space for sleep preparation ー it is a place for intense katharsis, emotional purification, and confrontation with one’s own process of discovery.

In a world dominated by superficial stimulation, this project offers a safe haven for the mind, based on the foundations of aesthetics and primal art therapy. Inspired by the 17th-century philosophy of Robert Fludd, this installation offers an exploration of the emerging realm of Entity: from dense, dark matter (hyle), through the abyss (abyssus) and chaos, to the ethereal function of fog (caligo).

EXPERIENCE AND EXPLORATION

Out of Time is a radical art installation, not a traditional game. I deliberately abandon typical mechanics, menus, and goals to enable a full, physical presence. Enter this world if you are seeking an experience, rather than traditional gameplay.

Absolute Freedom: Here, time does not exist. The experience is unlimited ー  You can stay for 15 minutes or several hours, depending on your needs. No goals are imposed. Your task is to simply BE and allow the free flow of thoughts. 

UNIVERSAL LANGUAGE 

A wordless narrative built through light, geometry, and your own movement – ​​accessible to anyone, regardless of language.

DIALOGUE WITH SPACE

Using motion controllers, you navigate through invisible sound paths. Follow your ears. Invisible sound tunnels are placed throughout the environment to guide you through the experience.

DIGITAL SOLACE

An environment designed to facilitate cognitive development and entering a state of "flow", conducive to stress reduction.

ARTISTIC LEGACY & EVOLUTION

Rooted in deep research into new media art, Out of Time originated as a core diploma at the Academy of Fine Arts in Katowice. Following its premiere at prestigious exhibitions, including the 10th Triennial of Polish Graphic Art, the project has been fully reimagined in Unreal Engine 5.

This evolution from the original concept to the current high-fidelity vision enables a profound multisensory experience—a space where historical philosophical inquiry meets the frontier of cutting-edge VR technology.

TECHNICAL INFORMATION

Personal experience as a natural extension of the body, an uninterrupted meditative process.

Control: Motion controllers required.

Sound: Headphones required.

Comfort: Comfortable VR – no sudden movements; support for standing, sitting and lying positions.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i7-9700K
    • Memory: 12 GB RAM
    • Graphics: NVIDIA RTX 3060
    • DirectX: Version 11
    • Storage: 2 GB available space
    • VR Support: OpenXR compatible VR headset required (Meta Quest, Oculus Rift, Valve Index, HTC Vive).
    • Additional Notes: SSD recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i7-11700
    • Memory: 32 GB RAM
    • Graphics: NVIDIA RTX 4070
    • DirectX: Version 12
    • Storage: 2 GB available space
    • VR Support: OpenXR compatible VR headset required (Meta Quest, Oculus Rift, Valve Index, HTC Vive).
    • Additional Notes: SSD required for best performance

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