A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.

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Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“This game is in constant development by me, and receives updates every 2 weeks on average. I would like to release this game to early access because I would like community input and feedback on which aspects of the game I should expand on, and features to introduce. I am committed to making this game a benchmark in the motorsport management genre. Players can expect an in-depth simulation of car development, negotiations, finance, and all aspects of managing a motorsports team.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“6 months - 1 year”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“I plan to have a better UI/Graphical package, and more advanced physics of the cars in the race simulation in the full release.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“This game is in a very enjoyable and playable state, with users having enjoyed this game thoroughly through alpha testing. It is fully playable for endless seasons. I only aim to expand upon & deepen the existing functionality.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“I plan to gradually raise the price as I ship new content and features.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“The community is able to submit ideas, and talk to me directly to suggest changes to the game through my discord. The game's artwork solely comes from the community so far.”
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Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: Primer trimestre de 2026

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca de este juego

 Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:

- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simplistic, yet in-depth race simulation complete with customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.

- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.

- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.

- In-depth regulatory system that can change the environment of the game season to season.

- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers. 

- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.

- Extremely intelligent AI who are truly difficult to beat.

- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.

- In-depth chassis, aero, engine, and tyre development.

This game aims to be a simplistic, yet fully customizable racing management sandbox experience for racing in every era, with almost every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.

This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community.

Requisitos del sistema

    Mínimo:
    • SO: Windows 10 64-bit
    • Procesador: Intel Core i3-6100 or AMD Ryzen 3 1200 (or equivalent)
    • Memoria: 4 GB de RAM
    • Gráficos: Integrated GPU
    • Almacenamiento: 300 MB de espacio disponible
    • Tarjeta de sonido: Any DirectX-compatible sound card
    • Compatibilidad con RV: None
    • Notas adicionales: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
    Recomendado:
    • SO: Windows 10 64-bit
    • Procesador: Intel Core i5-8400 or AMD Ryzen 5 2600 (or equivalent)
    • Memoria: 8 GB de RAM
    • Almacenamiento: 300 MB de espacio disponible
    • Tarjeta de sonido: Any DirectX-compatible sound card
    • Compatibilidad con RV: None
    • Notas adicionales: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
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