A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.

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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

This game is in constant development by me, and receives updates every 2 weeks on average. I would like to release this game to early access because I would like community input and feedback on which aspects of the game I should expand on, and features to introduce. I am committed to making this game a benchmark in the motorsport management genre. Players can expect an in-depth simulation of car development, negotiations, finance, and all aspects of managing a motorsports team.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

6 months - 1 year

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

I plan to have a better UI/Graphical package, and more advanced physics of the cars in the race simulation in the full release.

Mikä on Early Access -version tila tällä hetkellä?

This game is in a very enjoyable and playable state, with users having enjoyed this game thoroughly through alpha testing. It is fully playable for endless seasons. I only aim to expand upon & deepen the existing functionality.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

I plan to gradually raise the price as I ship new content and features.

Miten yhteisö otetaan mukaan kehitysprosessiin?

The community is able to submit ideas, and talk to me directly to suggest changes to the game through my discord. The game's artwork solely comes from the community so far.
Lue lisää

Osta Team Principal: A Racing Manager

 
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Tietoa pelistä

 Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:

- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simplistic, yet in-depth race simulation complete with customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.

- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.

- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.

- In-depth regulatory system that can change the environment of the game season to season.

- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers. 

- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.

- Extremely intelligent AI who are truly difficult to beat.

- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.

- In-depth chassis, aero, engine, and tyre development.

This game aims to be a simplistic, yet fully customizable racing management sandbox experience for racing in every era, with almost every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.

This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.

Tiedote tekoälysisällöstä

Kehittäjät kuvailevat pelissään käytettävää tekoälysisältöä seuraavasti:

Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows 10 64-bit
    • Suoritin: Intel Core i3-6100 or AMD Ryzen 3 1200 (or equivalent)
    • Muisti: 4 GB RAM
    • Grafiikka: Integrated GPU
    • Tallennus: 300 MB kiintolevytilaa
    • Äänikortti: Any DirectX-compatible sound card
    • VR-tuki: None
    • Lisätietoja: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
    Suositus:
    • Käyttöjärjestelmä: Windows 10 64-bit
    • Suoritin: Intel Core i5-8400 or AMD Ryzen 5 2600 (or equivalent)
    • Muisti: 8 GB RAM
    • Tallennus: 300 MB kiintolevytilaa
    • Äänikortti: Any DirectX-compatible sound card
    • VR-tuki: None
    • Lisätietoja: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.

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