A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“This game is in constant development by me, and receives updates every 2 weeks on average. I would like to release this game to early access because I would like community input and feedback on which aspects of the game I should expand on, and features to introduce. I am committed to making this game a benchmark in the motorsport management genre. Players can expect an in-depth simulation of car development, negotiations, finance, and all aspects of managing a motorsports team.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“6 months - 1 year”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“I plan to have a better UI/Graphical package, and more advanced physics of the cars in the race simulation in the full release.”

Bagaimanakah keadaan semasa versi Akses Awal?

“This game is in a very enjoyable and playable state, with users having enjoyed this game thoroughly through alpha testing. It is fully playable for endless seasons. I only aim to expand upon & deepen the existing functionality.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I plan to gradually raise the price as I ship new content and features.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“The community is able to submit ideas, and talk to me directly to suggest changes to the game through my discord. The game's artwork solely comes from the community so far.”
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Beli Team Principal: A Racing Manager

Beli Team Principal: A Racing Manager - Supporter Edition

Termasuk 2 item: Team Principal: A Racing Manager, Team Principal: A Racing Manager - Supporter Pack

-9%
$18.18
 

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Tentang Permainan Ini

 Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:

- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.

- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.

- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.

- In-depth regulatory system that can change the environment of the game season to season.

- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff. 

- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.

- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.

- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.

- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.

This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.

This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-6100 or AMD Ryzen 3 1200 (or equivalent)
    • Memori: 4 GB RAM
    • Grafik: Integrated GPU
    • Storan: 300 MB ruang tersedia
    • Kad Bunyi: Any DirectX-compatible sound card
    • Sokongan VR: None
    • Nota Tambahan: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
    Dicadangkan:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i5-8400 or AMD Ryzen 5 2600 (or equivalent)
    • Memori: 8 GB RAM
    • Storan: 300 MB ruang tersedia
    • Kad Bunyi: Any DirectX-compatible sound card
    • Sokongan VR: None
    • Nota Tambahan: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
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