A tactical dice roguelike where every run is a lifetime. Each battle offers a memory fragment, true or false - you'll have to piece that together. Over a billion possible narrative combinations. Manage your lifespan carefully, build broken combos from 32 dice and 112 mementos. Re-roll your destiny.

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預計發行日期: 2026 年 9 月 24 日

此遊戲預計大約於 5 個月後解鎖

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關於此遊戲

Some games let you escape your life. Remember to Die makes you live through one. You begin as a child. You end (if you're lucky, or clever) somewhere beyond the natural order of things. What happens in between is yours to piece together, one fragment at a time.

A life told in dice and memory

Remember to Die is a tactical dice roguelike set across a human lifetime. Each chapter brings three enemies drawn from the challenges life throws at you, and, a choice. After each battle, collect a memory fragment: a version of events, real or imagined (you'll have to piece this together). But the truth isn't always painful, and a lie isn't always kind. What matters is what you choose to remember, and what that choice makes you.

Three fragments combine after each boss into a core memory. Pure cores are born from harsh truths, Corrupt cores are patched together in fantasy and offer solace, or something darker. Tainted and Broken cores sit somewhere between. Each core offers buffs, some with strings attached; strength that costs you something.

Over one billion possible combinations across a full run. No two lives play exactly the same.

Build your arsenal. You'll need it.

Your first runs will be hard. A vanilla loadout against a world that doesn't pull its punches is a lesson in humility.

But the meta-game rewards persistence. Dice drop permanently from bosses and build your collection across runs. Common dice form the backbone. Rare dice open combinations you didn't see coming. Relics shift the game's logic around a single powerful idea. And then there are the legendaries — a handful exist, and finding one changes a run entirely. 32 dice, permanent unlocks that grow your arsenal across every run. See a duplicate die and keep it, it refines, then perfects, growing stronger each time you commit to it.

Unlock the full potential of your dice with over 112 Mementos, lore-rich items that help you to lean into builds that feel almost unfair: buff your enemies and stack resilience then rely on thorns to punish enemies, focus on insight for hard hitting DoTs with items extending their duration, experiment with reflect and death dice to roll the dice for instant gratification, or use self-damage to buff you into the stratosphere (plus thorns!?) - the choice is yours.

The systems are classic RPG at heart: hits, crits, dots, heals, shields, burn, bleed, poison, stagger, cleanse, buffs. But the combinations are anything but standard. Finding a build that shouldn't be legal and watching it work is half the game.

Achievements also unlock new dice and items. Master the game's deepest win conditions and you'll unlock something else too: fractured versions of yourself, each carrying different starting stats and items, each with their own relationship to the truth.

Time is the real enemy

Every memory fragment you take costs years of your life. Every chapter transition costs ten. There are ways to claw time back, but they require planning, sacrifice, and occasionally some luck with the dice.

Run out of years before you reach the end and you die of old age. Not in combat. Not to a boss. Just quietly, out of time, the way most lives end.

A failed run can be over in minutes. A perfect build (every memento chosen with intention, your dice refined and humming) carries you through a full life in around forty minutes. Tight enough for a lunch break. Replayable enough that you'll want another life immediately after.

What comes after

Beat the final boss and the game doesn't end. New Game+ opens, and four additional chapters become possible — each unlocking under specific conditions, each taking the story somewhere the standard ending doesn't go.

Without spoiling what waits beyond the natural conclusion of a life: the game accounts for the possibility that death isn't the finish line.

Built for Steam Deck

Remember to Die was designed with Steam Deck in mind from the ground up, full gamepad support, touch controls, and a UI built to read cleanly on a handheld screen. Pick it up anywhere.

Made by one person, after midnight, over eighteen months

Remember to Die was built solo using tech (yes, including AI) as a creative instrument, every part of this game was designed with intent by a human brain (often in the small hours of the morning) - the tools just made the dream possible. No jobs were lost making this game, but a door was opened to what I hope you find to be a grounded and addictive game. 

If you've ever had a memory you weren't sure was real, this game was made for you.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Remember to Die was built solo with no official budget using AI as a creative instrument — not to replace the human decisions, but to handle the ones that would have made this game impossible otherwise. No jobs were lost, but a game was made possible.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64bit
    • 處理器: 1.5 GHz dual-core (x86_64, SSE2)
    • 記憶體: 1 GB 記憶體
    • 顯示卡: DirectX 11 / OpenGL 3.3 compatible
    • DirectX: 版本:11
    • 儲存空間: 600 MB 可用空間
    • 音效卡: Integrated
    • VR 支援: N/A
    • 備註: 64-bit OS required
    建議配備:
    • 需要 64 位元的處理器及作業系統
    最低配備:
    • 作業系統: Ubuntu 20.04 LTS
    • 處理器: 1.5 GHz dual-core (x86_64, SSE2)
    • 記憶體: 1 GB 記憶體
    • 顯示卡: OpenGL 3.3 compatible (integrated graphics fine — Intel HD 4000, AMD GCN, etc.)
    • 儲存空間: 600 MB 可用空間
    • 音效卡: Integrated
    • 備註: 64-bit OS required
    建議配備:
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