An adult roguelike deckbuilder where you battle corrupted foes using cards, managing health, arousal, and corruption to shape each run and its ending.

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Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 6 mai 2026

Ce jeu prévoit d'être disponible dans 3 mois

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Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

This game is intended for a mature audience and contains explicit adult content.

Players will encounter:

Explicit sexual illustrations presented as static images, including full frontal nudity, visible genitalia, bodily fluids, and explicit sexual acts

Sexual themes, fetishes, and erotic fantasy elements involving adult characters

Sexual content involving fantasy creatures and monsters (e.g. humanoid monsters, slimes, tentacles), depicted in a fictional, non-realistic context

An arousal and corruption system used as an abstract, card-based gameplay mechanic

Fantasy violence, including combat with monsters and humanoid enemies, presented in a stylized, non-realistic manner

Narrative themes of temptation, corruption, domination, possession, and loss of agency

Some optional narrative events involve temporary possession or loss of control as a result of curses or magical corruption. These situations may imply non-consensual acts through text, implication, or aftermath imagery. Such moments are presented as off-screen consequences or flashbacks, not as explicit or interactive assault scenes, and are framed within a darkly comedic or satirical fantasy context rather than emotional realism.

The game does not contain animated or interactive sex scenes, explicit depictions of sexual assault, real-world drug abuse, self-harm, or sexualised violence.

All characters depicted in sexual contexts are adults.

À propos de ce jeu

Freyline is a roguelike deckbuilder RPG set in the fantasy realm of Leodin, named after the titular maiden.

Recently a mysterious spell has caused all beings to be consumed with lust, for the chaste order of Leo and Vesper this is something of an annoyance. However Battle Maiden Freyline has been despatched westwards to close the rift and conclude the insane levels of debauchery. 

In Freyline you help our hero by building a deck, navigating branching paths, and survive a series of deadly encounters where victory can be achieved through brutal damage or by overwhelming your enemies through arousal and corruption... which might be easier but Leo and Vesper will likey not look kindly on. Every choice pushes you closer toward one of two destinies and neither path is clean.

Combat is fast, tactical, and deeply replayable (I hope), blending familiar deckbuilding fundamentals with a dual-resource system that rewards risk-taking, restraint, or deliberate imbalance... of find a sick build that breaks the game because it is fun to break things.

Core Gameplay

  • Card-based combat inspired by modern roguelike deckbuilders

  • Two parallel victory conditions:

    • Damage victories through HP reduction

    • Arousal victories that force enemies to.. lose control

  • Manage HP, arousal, energy, card draw, and long-term corruption

  • Enemies telegraph intent, forcing strategic sequencing rather than brute force

  • Every battle is a choice between safety, speed, and temptation

Corruption, Choice, and Consequence

Power in Freyline always comes at a cost.

As corruption spreads, It unlocks new cards, events, and routes. with new doors opening other shut. Lean too far in either direction and your run begins to shape itself around your decisions, often irreversibly.

  • Corruption and purity influence events, cards, and endings

  • Optional events can grant powerful advantages or lasting consequences

  • Loss of control, possession, and temptation are recurring narrative themes

  • Multiple endings ... well 2... but they will be good I promice

Features

  • Procedurally generated runs with branching paths

  • A growing card pool supporting multiple playstyles

  • Distinct enemy archetypes with unique weaknesses

  • Events, secrets, and cursed encounters

  • Optional visual filters to reduce explicit imagery

  • High replayability with short, intense runs

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Im not going try and hide the fact that this game was made using many AI tools and using them deeply. specifically:
- Claude Code
- OpenAI Codex
- ChatGPT for bouncing ideas off
- Stable Diffusion for explicit art
- Google FX for some art
- Suno for sound and music

The philosohpy was to suppliment all of the human time that was put in to create this rather than to replace the thinking and feeling that goes into game design.

I'm an indie solo dev who spent many many hours crafting this game but I also understand some people are kind of against AI fundementally.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : Intel Core i3-4000 series or AMD equivalent (2.0 GHz dual-core)
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Integrated graphics (Intel HD Graphics 4000 or equivalent)
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
    • Carte son : DirectX-compatible sound card
    • Notes supplémentaires : Requires Node.js runtime (bundled with desktop version)
    Recommandée :
    • Système d'exploitation : Windows 11 (64-bit)
    • Processeur : Intel Core i5-8000 series or AMD Ryzen 5 2000 series (3.0 GHz quad-core)
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Dedicated GPU with 1GB VRAM or better integrated graphics (Intel UHD Graphics 620 or equivalent)
    • DirectX : Version 12
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX-compatible sound card
    • Notes supplémentaires : SSD recommended for faster load times. 1920x1080 display or higher for optimal experience.
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