Slime Rancher это рассказ o Беатрикс ЛёБо, об отважном молодом фермере, которая решает провести всю оставшуюся жизнь на планете «Беспредельное Запределье», что находится тысячи световых лет от Земли. Там Беатрикс пытается заработать себе на жизнь разводом слаймов. С позитивным настроем «Надо – значит, сделаю!
Недавние обзоры:
Очень положительные (452) - 94% из 452 обзоров пользователей за последние 30 дней положительные.
Все обзоры:
Крайне положительные (25,227) - 96% из 25,227 обзоров положительные.
Дата выхода:
1 авг. 2017
Разработчик:
Издатель:

Войдите, чтобы добавить этот продукт в список желаемого или пометить его как не интересующий вас

 

Недавние обновления Просмотреть все (73)

25 июня

Slime Faces: Behind The Scenes



Art Blog: Let's Talk About Face Shaders

Hello! My name is Ian McConville, and I'm the Principle Artist at Monomi Park.

For Slime Rancher's 1.4.0 update, I rebuilt nearly all of the slime related shaders from the ground up! One of the most notable of these changes is that the slime faces are now more detailed and, at the same time take up less memory.

Let's take a look at how the new shaders work!



Texture - Changing the Channel!
The first thing we do when building a slime is we start with a special, custom RGBA texture. A single RGBA texture file actually contains 4 greyscale images, and each image is used as a special mask that will dictate where artist defined colors will go on the face.
  • The R (red) channel is used for the eyes.
  • The G (green) channel is a highlight color for the eyes.
  • The B (blue) channel is a secondary eye color, but not used in this case.
  • The A (alpha) is used for the Mouth.
For now, we'll focus on the R and A channels. These will be our main face mask.



Now you're probably wondering why the mask is so FUZZY. Well, the reason is that the mask is actually a Distance Field.

These fuzzy masks will allow for much higher detail than a standard rasterized texture could, even at larger resolutions! (The texture itself is only 64x64 pixels in size, which is roughly 1/4th the size of the face textures from Slime Rancher 1.3.0's faces).



This is done by applying a very simple layer style to a high resolution mask of the mouth:



And then in the shader, we use a process called Smooth Step to sharpen the mask. Using the fuzzy values of the image we can find clean, crisp edges hidden in the texture.

This process costs a little performance at run time, but is actually cheaper on texture memory. It also has the added bonus of being extremely sharp, even when the slime is very very close to the player!







A regular texture, at the same resolution, without distance fields would look no where near as good. Even when using the Smooth Step process.


Eyes - Adding some Sparkle!
So now we have a super clean, crisp mask to work with for our eyes and mouth! It looks even sharper than the original high resolution version of the mask we started with.



Before we get to the mouth, we'll begin with the eyes. The eyes make use of the RGB channels, but again, in this case we won't be using B.

1) In the first image, we see the original texture file masked by the Eye Mask.
2) If we take only the R channel and multiply that by a dark color (color1) we'll get a flat, black eye.
3) Then we'll do the same with the G channel and add that to the colored R channel.



Then, using a simple node setup in the shader, some glints are generated. A UV offset is applied to the glints so that they move with the player's view.

Once we have this, it's added to the rest of the eyes.





The results: A nice (fake) glint is applied to the eye!



It's super cheap as it doesn't actually take the lighting information in to consideration, but it's very satisfying to look at :slimeamazed:

There's a lot more that goes into the eyes, but that was the main parts. Here's a quick glance at what the entire Eye section of the shader graph looks like.



Now then, it's time to move on to the mouth.

Mouth - Wide Smile!
The mouth is just a sticker applied to the slime's body, but we still want it to feel like a 3D hole in the surface.

To start, we need the back of the mouth. The warm red tones! This is simply a gradient with a severe depth offset.



An extra visual treat, new to 1.4.0, is that slimes finally have visible tongues! This is achieved with a little shader trickery to make a circle and then a depth offset to set it in the back of the mouth.

This is added to the previous gradient before it gets colorized. Subtle, but it makes a big difference in believing that the mouth has depth :slimehappy:



The nice thing about using the distance fields for the mouth mask is that we can adjust the smoothstep and get different sizes for the mouth. By layering various sizes of the mouth with different depths, we can get a pretty believable mask.

Then we multiply the mask over our big red gradient + tongue.



And that's the mouth!

Again, same with the eyes, there's a lot more subtly that goes into the effect. Here's a glance at the full mouth shader:



Getting Wiggly - Final Touches!
It's time to put everything together. This is almost done, but we're missing a little something to make the face feel gooey-wiggly-wobbly.



The eye and mouth texture has a UV input that we can modify for some extra noise. With a little adjusting of the wobbly values, we can make the static face warble-wander all over the place!





And there you have it!

By swapping out our original face texture into this shader we can make all sorts of slime faces with nice, clean edges and plenty of fake depth.

Thank you, and I hope you enjoy this and other improvements with the Slime Rancher 1.4.0 release!


Stay wiggly :slimehappy:
Комментариев: 68 Подробнее

18 июня

Viktor’s Experimental Update is HERE!



Login to Viktor’s Experimental Update!

Join Viktor Humphries and test his simulated reality of the Far, Far Range. Well, a work-in-progress version anyway... Watch the trailer here :slimeamazed:



This update is jam-packed with cutting-edge ranch tech including: Advanced Drones to help with daily chores, a (questionably useful) Chicken Cloner, and a whole collection of wacky gadgets designed by Viktor himself! There’s also a new zone, new ranch expansion, and a new slime!


Viktor’s Slimeulation:
Viktor has been working on a virtual re-creation of the Far, Far Range and it’s full of bugs. Well, glitches. Well… glitch slimes to be exact.

- Viktor will invite you to his Workshop after you’ve unlocked the Ruins, purchase the Lab Ranch Expansion, unlocked Treasure Cracker MKII, and then successfully complete a Range Exchange request with him.
- Travel to Viktor’s Workshop and login to his Slimeulation.
- Use Viktor's patented debug spray to reveal hidden glitch slimes and vac them up before they disappear!
- Try to collect as many glitch slimes as you can before the simulation becomes corrupted.
- Once the corruption starts to spread, Viktor will open an exit portal for you; make a break for it before things get out of control and escape the Slimeulation safely!



Glitch Slimes:
Glitch slimes are hiding everywhere inside Viktor's Slimeulation and it's up to you to help him capture, quarantine, and research them before they spread! Be extra careful while exploring: taking damage from the corruption could give those tricky glitch slimes a chance to wiggle out of your tank!

Glitch slimes will turn into bug reports after you leave the Slimeulation. Turn in your collection of bug reports for unique rewards and mysterious manifold cubes you can use to craft new gadgets.




New Gadgets!
It wouldn't be a very science-y update without a ton of new slime science gadgets! Help Viktor wrangle glitch slimes and he’ll reward you with a smattering of useful gadgets he’s been developing!


Advanced Drones
These new-and-improved drones can handle not one, but TWO programs! Talk about advanced! Set a primary AND a secondary task to keep these busy bees busy while you’re busy being breezy.

Portable Water Tap
Water taps are a small, placeable water source that can be used to refill your tank if there aren’t ponds nearby.

Chicken Cloner
This is an experimental gadget constructed by one of Viktor’s scientific peers and, when it works, it creates a perfect clone of any chicken. When it doesn’t, well, that’s a data point at least!

Slime Bait
Fruit, Veggie, and Meat Slime Bait can be placed around your ranch or out in the Far, Far Range to attract slimes who favor that type of food.

Portable Scareslime
Place this on your ranch to keep slimes away from things they shouldn’t be around or… :slimescared:

Dash Pad
Ready, set, RUN! Use the Dash Pad to instantly refill your energy levels so you never need to slow down!!!


The Decorizer
This new storage device allows you to store, clean up, and manage decorative ranch items (ornaments, echoes, etc.) with the press of a button! Deck out your ranch and then clean it all up in a snap.

The Decorizer can be unlocked via the 7Zee Rewards Club as a mid-tier reward (it will already be available for ranchers who have unlocked or surpassed Silver Storm I).




The Secret Style Pack:
We are also excited to announce that the Secret Style Pack is now available for purchase! It’s an all-new downloadable content pack for Slime Rancher!





Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose!

This new DLC pack adds 20 slime styles for you to find and unlock. Learn more over on the Steam store page:

https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/

Note: Secret styles do not affect gordos as the gordos in the world, and their appearances, are an important part of game progression and we didn’t want to make it confusing to new players. This may change in a future update after further evaluation.


Visual Updates:
- Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth. The new, beautified faces are available for every rancher with this update.
- Added a new animation for boom slime explosions (they may be prettier, but they are still very dangerous. Please observe with caution!)
- Added new tutorial popups which replace the old lightbulb animation with stuff like: an even more adorable Beatrix, slimes doing slime things, and so on. Is it worth restarting the game and playing for hundreds more hours just to see these new tutorial images? Maybe...
- Updated Viktor’s Range Exchange icon.


Other Changes:
- Added the option to disable basic, advanced, or all tutorials.
- Added new Slimepedia entries for Ogden’s Kookadoba Hunt, Mochi’s Quicksilver Job, and Viktor’s Slimeulation Testing that you can reference if you need a refresher on what to do.
- Lowered gadget fabrication requirements to unlock Treasure Cracker Mk II (from 35 to 20) and Mk III (from 100 to 50).
- Updated the translation of “Tabby Slime” in the Korean translation.
- Updated the game credits to include all the new team members that help make Slime Rancher here at Monomi Park! <3
- chikKns


Fixes:
- Drone pathing got an update so they should buzz harder, better, faster, smarter.
- Phosphor largos will now disappear in the sun when the are carried outside.
- Fixed an issue where puddle plorts in silos weren’t being collected by drones when you left the ranch.
- Fixed a bug on Xbox that caused crates to appear blacked out.
- Improved the performance of clouds. This was a very complicated change but technically speaking we made them ‘do cloud stuff better.’
- Other various visual improvements to some terrain and structures.


Let us know what you think about Viktor’s Update and the Secret Style Pack on Twitter!

Until next time, stay wiggly and happy ranching! :slimehappy:


June 19, 2019 - v1.4.0b
- Fixed a visual bug relating to the skybox
- Fixed an issue with Advanced Drones program assignment


June 27, 2019 - v1.4.0c
- Corrected a few minor bugs related to dialog boxes getting stuck on the screen. This should fix most cases of this, but if you are still experiencing it please contact support@monomipark.com
- Fixed a graphical issue when running the game with OpenGL drivers.
- Other minor fixes.


Aug 5, 2019 - v1.4.0d
- Fixed a Drones catch-up issue with Mochi's and Ogden's ranch.
- Minor translation corrections.



._.
Комментариев: 155 Подробнее

Популярный дополнительный контент



Discover new styles for all of your favorite slimes with the Secret Style Pack!

Вышло обновление



Login to Viktor’s Experimental Update! Join Viktor Humphries and test his simulated reality of the Far, Far Range. Well, a work-in-progress version anyway...

Read more about Viktor's Slimulations here

The Automatic Update



The Automatic Update is here and introduces a new Slime Science gadget: DRONES! Drones are happy little helper bots that can be programmed to help with various tasks around the ranch!

Read more about Drones here

The Party Gordo Update



Let's get this party started! Every weekend, the Party Gordo comes to the Far, Far Range, but you have to find him first!

Read more about the special weekend events here!

Shop Merchandise

The Little Big Storage Update



The Little Big Storage Update is here to help! Ranch storage is getting a huge upgrade and it’s just in time for a little spring cleaning.

Learn more about the new silo upgrades here!

Mochi's Megabucks Update



Mochi’s Megabucks Update is here and you've been invited to explore the Nimble Valley: a new zone that is home to the exceedingly rare quicksilver slimes!

Learn more about the Nimble Valley here!

Limited Holiday Event



Celebrate the season with our limited-time Wiggly Wonderland event! Hunt for ornaments and decorate your ranch from December 20 - 31

A new ornament will appear in crates every day, so hurry and collect as many as you can before they’re gone!

Read more here

Ogden's Wild Update




Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!

Discover more about The Wilds and version 1.1.0 here

Об этой игре

Добро пожаловать в Беспредельное Запределье


Slime Rancher – это очаровательная возможность игры от первого лица в экспериментальной среде. Стань Беатрикс ЛёБо, отважным молодым фермером, которая решает провести всю оставшуюся жизнь на планете Беспредельное Запределье, что находится тысячи световых лет от Земли.

Каждый день принесёт тебе новые испытания и рискованные возможности, пока ты пытаешься сколотить состояние в таком бизнесе, как развод слаймов. Собирай разноцветных слаймов, выращивай урожаи, добывай ресурсы и исследуй дикие дебри, мастерски используя свой многофункциональный рюкзак-пылесос.



Отстаивай свои права

Прославленный фермер Гобсон Твиллгерс передал тебе свою ферму. Приведи её в порядок, раскрой секреты, спрятанные на этой загадочной планете и научись зарабатывать на плорт-маркете.

  • Выращивай урожай и разводи цып-цыпчиков, чтобы прокормить своих голодных слаймов.
  • Выполняй ежедневные запросы других фермеров, чтобы получить дополнительное вознаграждение.
  • Заработай деньги, чтобы усовершенствовать свой рюкзак-пылесос, построить больше загонов или расширить свою ферму.
  • Используй Слаймонауку для поиска редких ресурсов, создания декора и устройств, которые помогут тебе в твоих приключениях.
  • Исследуй бурно развивающийся мир, полный секретов и спрятанных сокровищ.




Слаймотические особенности:


  • Выбери из трёх режимов игры: Приключение, Беззаботный и Гонка
  • Подходи к делу творчески и скрещивай слаймов в более чем 150 видов гибридных слаймов
  • Воспользуйся нашей полной поддержкой геймпада, если ты считаешь, что клавиши созданы для музыки, а не для игр.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows 7+
    • Процессор: 2.2GHz Dual Core
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 512MB VRAM
    • DirectX: Версии 11
    • Место на диске: 1 GB
    Минимальные:
    • ОС: OSX 10.11+
    • Процессор: 2.2GHz Dual Core
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: OpenGL 3.2 compatible, 512 MB VRAM
    • Место на диске: 1 GB
    Минимальные:
    • ОС: Ubuntu 12.04+ or equivalent
    • Процессор: 2.2GHz Dual Core
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: OpenGL 3.2 compatible, 512 MB VRAM
    • Место на диске: 1 GB
    • Звуковая карта: ALSA compatible

Обзоры покупателей

Тип обзора


Тип покупки


Язык


Промежуток
Чтобы посмотреть обзоры за определённое время, отметьте промежуток на графике или выберите одну из колонок.

Показать график



Отображать:
Показать график
 
Скрыть график
 
Фильтры
Исключать обзоры не по теме
Под выбранные фильтры не подходит ни один обзор
Настройте фильтры, чтобы увидеть другие обзоры
Загрузка обзоров…