HEAVYDELIC is a 2D Slavic Synthpunk Platformer broadcasting on dead frequencies. Synthetic psychedelia, comic art, VHS tapes, analog ruins & robots resurrected from Slavic mythology. Every asset is manually drawn by Eniac. Signal lost. Game found.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Developing a hand-drawn game of this detail is, for one person, a matter of time and energy. Early Access is not just a formality. It is an open transmission. My goal is to complete HEAVYDELIC as a full game with 15 levels, released in batches across multiple updates. I am fully committed to continuing development, listening to player feedback, and seeing this project through to completion. If you join now, you support the development and help me dedicate maximum time to this project. Every bug report, every message, and every wishlist adds fuel to the system.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Roughly by February 3, 2030. A long transmission. The system will keep updating until the signal is complete.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“My plan is to gradually expand HEAVYDELIC with additional levels, enemies, bosses, and content with each update. I aim to release the game in batches, growing the world of HEAVYDELIC over time. My current vision includes around 15 levels total, potentially distributed across multiple releases. However, development is an evolving transmission and plans may shift as the project grows. The system will update gradually.”

Hur är det nuvarande läget i versionen med Early Access?

“The system is online, but the transmission is just beginning. The current Early Access version contains approximately 5 minutes of gameplay. The player can run, jump, open a crate containing a painting, find a sword, and fight waves of endless enemies. From the main menu, the player can explore and learn more about the world of HEAVYDELIC. Core mechanics are implemented and functional. More content, levels, and systems will be added with each future update.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The price will increase slightly with each new batch of levels.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“The community is a core part of this transmission. Every captured bug, every submitted report, and every piece of feedback directly shapes the development of HEAVYDELIC. If something feels wrong, broken, or missing, I want to know. You can reach me via the Steam Community Hub, or follow the development online, at exhibitions and cons. This is not just my fulfilled dream. It is an open transmitter and you are its frequency.”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 23 jun, 2026

Det här spelet blir upplåst om ungefär 2 månader

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Om detta spel

HEAVYDELIC is a hand-drawn 2D Slavic Synthpunk Platformer set in a world where industrial collapse triggered an uninvited evolution. Developed entirely by one artist, Eniac, where every asset is manually hand-drawn, like output from a system that never went digital.

SIGNAL DETECTED / INITIALIZING HEAVYDELIC

Somewhere in the hills of central Slovakia, a tailings pond collapsed. Toxic sludge swallowed the village of Horná Ves. The valley mutated. And from the wreckage of socialism, analog circuits, and contaminated pollen, something woke up.



THE WORLD /

One toxic incident split humanity into two frequencies: empty carriers without a signal and overloaded transmitters whose hyperintelligence burned their circuits from within. During windows of hyperintelligence, survivors built something extraordinary. Robots forged from Slavic mythology, cast in chrome, bakelite, and pulsing vacuum circuits. Not just machines. New idols. A synthesis of ancient belief and obsolete technology.

The landscape is no longer a village. It is an experimental zone where nature and technology merged into an unplanned prototype. 

FEATURES /

  • 100% hand-drawn art every frame, every asset, one of a kind

  • Hack & slash platforming, explore, and slash

  • Collection gathers unique paintings scattered across a mutated world

  • Slavic mythology meets retro-futurism robots built from folklore and forgotten technology

  • Synthetic psychedelic aesthetic, VHS decay, analog noise, comic art

  • Atmospheric world-building, a story told through environment, not cutscenes

Heavydelic is not just a game. It is a transmission from an alternate timeline, where the future arrived late, smelled like chemicals, and spoke in old Slavic tongues.

Developed by Eniac, a Slovak artist, one-man studio, zero compromises.


Systemkrav

    Minimum:
    • OS: Windows 10 version 21H1 (build 19043) or newer
    • Processor: Intel Core i3-3240, AMD FX-4300
    • Minne: 4 GB RAM
    • Grafik: GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)
    • DirectX: Version 10
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10 version 21H1 (build 19043) or newer
    • Processor: Intel Core i5-3470
    • Minne: 8 GB RAM
    • Grafik: GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)
    • DirectX: Version 10
    • Lagring: 2 GB ledigt utrymme
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