Rebuild a lost world for nine cube beings with impossible obsessions. Grind crazy combinations of cheese, marble, atoms and more - pay with cubes, upgrade your tools, and uncover what the factory is really hiding.

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Long after humanity, cubes rule!

Cubatron - an almighty cube god - shattered into nine personalities during a work accident. Now each one needs a worker to rebuild the world according to their vision.
That worker is you.

THE JOB

You grab cubes. You saw them, sort them, paint them, and assemble them into exact structures. You deliver them. You get paid.

But every mission comes from someone with an obsession: The Chef needs a taste that has never existed. The Historian needs materials from civilizations that shouldn't still be accessible. The Scientist needs a workpiece that can alter the fabric of reality.
You're just the worker. Just the grinder.
...or are you?

THE GRIND HAS MEANING

Your work material is your currency. Every cube you grind is a coin in your pocket. When you walk into the shop, you don't click a button - you build cubes down onto the counter, physically. They stay there permanently, stacking up behind the counter like a vault of everything you've ever earned.
But every cube you spend on upgrades is a cube you can't use to finish your mission. Do you invest now - or push forward? Grind more - or upgrade?
The deeper you go into the factory, the harder that choice becomes.

THE TOOLS

You start pathetic. Your throw does nearly nothing. Your jump is embarrassing.
But the progression spiral is real. Saws, grinders, paint tools, magnetic fields, force fields, teleporters, jetpacks, double jumps - and a growing arsenal of saw blades, each with their own interactions. Ancient obsidian. Roman marble. Cheese. A vinyl record at 5000 RPM.
And Anton the Ant - a programmable helper you can assign tasks to, build a relationship with, and rely on when the carrying gets out of hand.
From humble worker to cube god.

Upgrade by upgrade.

THE FACTORY

Beneath the workrooms, the factory goes deeper than it should.
Abandoned catacombs. Surreal corridors. Rooms that don't make sense. Traces of whoever - or whatever - was here before.
Every cube structure you dismantle is a data fragment from another era. Historical artifacts, molecules, culinary dishes, everyday objects. What were they? What story do they tell?
Nine personalities. Nine obsessions. Nine versions of what the world should become.
You decide which ones to support - and which ones to sabotage.

FEATURES

  • First-person tactile puzzle work: grab, throw, saw, paint, and build with realistic physics

  • Progression spiral from pathetic beginner to fully upgraded cube god

  • Physical currency system - pay with the same cubes you grind, watch your wealth stack up permanently

  • 9 cube personalities with their own goals, secrets, and world-rebuilding agendas

  • Vast tool arsenal: saws, magnetic fields, force fields, jetpacks, teleporters, paint tools, sensors

  • Exotic saw blades: obsidian, marble, cheese, vinyl record, and more

  • Anton the Ant - your loyal programmable helper companion

  • Deep factory exploration: catacombs, liminal corridors, and environmental secrets

  • Material variety: wood, metal, cheese, salami, rubber, marble, atoms, planets, and more

  • Solo developed by Knidaria Games

    Wishlist now and follow the development!

Tiedote tekoälysisällöstä

Kehittäjät kuvailevat pelissään käytettävää tekoälysisältöä seuraavasti:

Cube Grinder Factory käyttää tekoälyä vain muutamissa valituissa tapauksissa tukemaan luovaa inhimillistä työtä.
Tekoälyn tuottama sisältö voi sisältää:
- Yksittäisiä tekstuureja
- Yksittäisiä äänitehosteita ja tunnelmaääniä
- Ihmispuhujilta moduloitua ääninäyttelyä
- Lokalisointi ja tekstin oikoluku

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows 10 (64-bit)
    • Suoritin: AMD Ryzen 5 1st gen / Intel Core i5 7th gen
    • Muisti: 8 GB RAM
    • Grafiikka: AMD Radeon RX 580 4GB / NVIDIA GeForce GTX 1060 6GB
    • DirectX: Versio 11
    • Tallennus: 10 GB kiintolevytilaa
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