Hootbox is an unusual vertical platformer where the main goal is to stack boxes to keep climbing upwards.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Hootbox is my first small project, created entirely on my own. I’m having fun adding new content without a specific destination in mind. Before finalizing the product, I’d love to get feedback from all of you so I can improve it—or even completely overhaul it—based on your opinions. Just like the character in this game, I’m not exactly sure where I’m headed; let’s find out together.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I might consider myself satisfied after about another year of development, but that timeline could change based on feedback and public opinion. Please keep in mind that I am working on this alone, on what is my first beloved project.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“I would like the full version of HootBox to be characterized by greater depth of content and a long-term progression system. Specifically, I plan to add:

New Content: An expanded roster of unique enemies and bosses, along with new items and power-ups available in the in-game shop to allow for more diverse gameplay strategies.

Prestige System (Wipe): A "New Game+" or reset mechanic that will allow players to start over with incremental challenges and difficulty levels, ensuring near-infinite replayability.

Endgame and Competition: A more structured endgame system and potentially the implementation of online Leaderboards, allowing players to compete for the highest tower height reached.

Balancing: General refinements to gameplay mechanics based on the feedback received during Early Access.”

Hur är det nuvarande läget i versionen med Early Access?

“Currently, the game features 3 bosses, three hidden minigames tucked away on the planets, several items available in the shop, various enemies, and lots of boxes!”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“I have no intention of raising the price of the game.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I would be truly happy to receive your constructive feedback so I can steer the game toward the most popular ideas. One thing is for sure: we’ve got to keep climbing!
Come say hi and share your thoughts on the HootBox Discord!”
Läs mer
Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 2026

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Om detta spel

About the Game

Hootbox is the result of an existential crisis turned into a game. It is a "home-made" vertical platformer where a lack of technical expertise has been replaced by an obsession with pixel art and a constant, lingering question: Why am I doing this?

Step into the feathers of an owl who has chosen to be a "happy Sisyphus." Stack colored boxes, defy gravity, and attempt to reach the edge of the universe. Is it frustrating? Perhaps. Is it depressing? At times. But it is an honest journey, created by a single person still trying to figure out a direction—both in the game and in life.

Your feedback is the compass the developer is missing.

A Solitary Ascent Into the Unknown

In this vertical platformer with an unusual and vaguely bizarre atmosphere, you play as an owl seeking more than just the summit—perhaps a way out. This is an experience designed to be taken slowly: a "chill" journey through a world that seems to have lost its bearings, much like its creator.

  • Build Your Escape: The core mechanic is simple and meditative. Collect and stack crates to climb higher and higher. There is no rush—only the steady rhythm of your construction in a world that feels suspended in time.

  • A Bizarre and Melancholy Atmosphere: Explore environments that convey a subtle sense of bewilderment. Between surreal encounters and strange vistas, the game reflects an introspective mood, turning the climb into a metaphor for finding meaning amidst life's difficulties.

  • Non-Punitive Challenges: The enemies and obstacles you encounter are not meant to crush you, but to slow your ascent, inviting reflection. Even the Bosses guarding various heights are part of this strange ecosystem rather than mere enemies to be defeated.

  • The Shop of the Unusual: Use what you find to purchase power-ups that make your climb smoother. Every item in the shop serves a practical purpose while adding to the strange narrative of this world.

  • Secrets Among the Clouds: As you rise, you may stumble upon hidden minigames. These are brief departures from the main path—fragments of a larger puzzle that complete the experience of this vertical journey.

A Message from the Developer

This game was born from a moment of personal lostness. It is an invitation to climb, one piece at a time, accepting the melancholy of the path and finding beauty even in the most depressing and grotesque moments.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS *: Windows 7+
    • Processor: Any modern x86/x64 processor (even low-end is fine)
    • Minne: 1 GB RAM
    • Grafik: Graphics card with OpenGL 2.1 or higher support (required by LÖVE; the game uses GLSL shaders and canvases)
    • Lagring: 300 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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