Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
All Reviews:
Very Positive (64) - 96% of the 64 user reviews for this game are positive.
Release Date:
Jan 22, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get on Steam (Early Access) to help refine the gameplay. At the moment the game is playable and fun, but it would benefit from a group of dedicated fans providing guidance.”

Approximately how long will this game be in Early Access?

“6 months”

How is the full version planned to differ from the Early Access version?

“The full version will have.

  • Improved graphics.
  • More fight locations.
  • Multiplayer over network.
  • Sound.
  • Tournament mode.
  • Online high score tables.
  • Inbuilt video editor.
  • Ability to post fight videos to social media.

What is the current state of the Early Access version?

“At this point it's a playable wireframe but the core game mechanic is there and the game is playable and fun.”

Will the game be priced differently during and after Early Access?

“The price will go up when servers are required for online playback modes.”

How are you planning on involving the Community in your development process?

“I want the community to report bugs, suggest new features as well as suggesting names for the weapon combinations.”
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Recent updates View all (94)

January 12

Rivalry Status Update #92 - Skinning feature complete!

Over the last week I managed to finish much of the skinning feature to a point where it is almost ready to be released! I must now only find and fix a few bugs as well as polish already completed features

Skins can now be created, uploaded, approved, downloaded, remixed and used in both local and network games! I have also recently changed how choosing skins and weapons work to make it simpler and more intuitive to use. Now, clicking the hands of your player changes the hands weapon and clicking the players body changes the players skin without the need to change any modes.


(New weapon and skin selection with the weapon combo name being listed above the skin name)

I have also worked on developing a method that allows for your last skin and weapon choices to automatically appear when playing another local or network game However, I am yet to complete the network side of this feature and must consider how such a system should work with multiple people controlling one player.

As more bugs are fixed and features polished the skinning update should end up being released soon hopefully!

Pending tasks are now
  • Polish and debug skin feature
  • Steam workshop for player skins.
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • Research different arenas and backgrounds.
  • General bug fixing, tidy up and enhancement of look and feel..


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December 20, 2018

Rivalry Status Update #91 - Happy Holiday!

With my assessment period over followed shortly by Christmas time and other heavy duty family duties, I will probably be able to start work on Rivalry again either early or mid January.

Happy Holiday!
0 comments Read more
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Reviews

“Aussie indie developer Kew McParlane tells us about his bizarre turn-based combat game.”
IGN

“The most hilarious dueling game you'll ever play”
CNET

“Meet the 14 year old behind one of the best games of PAX Australia”
Stevivor

About This Game

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 10 / Windows® 8 / Windows® 7 / Windows® Vista / Windows® XP SP2+
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows® 10 / Windows® 8 / Windows® 7 / Windows® Vista / Windows® XP SP2+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • Storage: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.8+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • Storage: 1 GB available space

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