Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Recent Reviews:
Very Positive (25) - 100% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (861) - 98% of the 861 user reviews for this software are positive.
Release Date:
Feb 22, 2016

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Recent updates View all (31)

October 30

Aseprite v1.2.10-beta2

New Aseprite v1.2.10-beta2 available today in the beta channel:
Aseprite v1.2.10-beta1
  • Added new File > Scripts menu to create .lua scripts. Check out the API documentation
  • Linux/X11:
    • Added support for native cursors
    • Fix rendering issues moving windows inside the program
    • New backend to fix several issues on Linux (mainly performance improvement)
  • Timeline now scrolls when we drag frames or cels
  • Added support for a lot of layers (more than 32767)
  • New palettes: BubbleGum16 by PineTreePizza, Zughy-32 by Marco “Zughy” Amato, and AAP-RadiantXV by Adigun Polack.
  • Added a New Layer Below with Shift+Space+N keyboard shortcut
  • Added option to hide the tooltip that appears when we Undo/Redo an action
  • Added Shift modifier on Sprite > Canvas to change the same size on both sides
  • Added possibility to flatten visible or selected layers
  • macOS: Fixed loading fonts from user home ~/Library/Fonts directory
  • Fixed single click on selection with Add & Subtract modes
  • Fixed color palette scroll when we drag-and-drop colors
  • Fixed a couple of critical bugs/crashes
Aseprite v1.2.10-beta2
  • New Color management
  • Added new intersect selection mode to selection tools (Ctrl+Shift)
  • Added selection modes to Select > Color Range command
  • Added new right click option: Select Layer & Move
  • Added new commands to jump to first/last frame of active tags
  • Added basic support to save/export sprites to .svg files
  • Added support for {tagframe} in --filename-format when exporting JSON data with --data
  • Added new scripting functions to show dialogs or mini toolbars running on background
Check the release notes for more information
0 comments Read more

July 25

Aseprite v1.2.9

New Aseprite v1.2.9 was just released! In these months we have been releasing some beta versions and now this release includes all the changes from betas + some extra features:

  • Default mouse wheel behavior changes:
    • Ctrl+mouse wheel => changes brush size
    • Ctrl+Shift+mouse wheel => changes current animation frame
    • Updated the Quick Reference with these changes
  • Add mouse wheel customization for sprite editor
  • Add possibility to write math expression in number textboxes
  • Shift+Enter plays/stops the animation in the Preview window
  • Timeline changes:
    • New UI to move frames inside or outside tags
    • New way to select timeline frames/layers + color bar entries Shift+click
    • Now the Timeline keeps the selected layers/frames/cels after undo/redo.
    • Alt+click to hide all layers
  • New way to render the canvas when zoom < 100%
  • Show duration of selected frames
  • Added F key to fill the selection and S key to create a stroke. (Old “Advanced Mode” keyboard is Ctrl+F now.)
  • Show selection edges again when it’s hidden and we use Ctrl+A or Cmd+A
  • Updated ARNE32 palette
  • Create intermediate directories when --save-as is used in the CLI
  • Windows Surface/tablet-like devices: Draw with one finger, pan/scroll with two fingers
  • Linux/X11: Added clipboard support. Now we can copy/paste text and images to/from other software like GIMP, Krita, etc.
  • Fixed issue using moving layer content and the active selection with Move tool
  • Fixed several bugs

More information in the Aseprite Community site.
14 comments Read more

About This Software

Aseprite is a pixel art tool that lets you create 2D animations for videogames.


  • Compose sprites using layers & frames as separated concepts
  • Create images in RGBA or Indexed color modes
  • Open/Save GIF animations, sequence of PNG files, etc.
  • A timeline where you can copy/move layers, frames, or specific images
  • Animation tools: Real-time animation preview, onion skinning, tag frames
  • Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
  • Export/import sprite sheets
  • A command line interface to automate conversion and sprite sheets generation
  • Updates for the whole v1.x series up to v1.9.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7, 8, or 10
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    • OS: Mac OS X 10.9
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    • OS: Ubuntu 14.04 32-bit or 64-bit
    • Memory: 128 MB RAM
    • Storage: 40 MB available space

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