Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Recent Reviews:
Very Positive (27) - 100% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (840) - 98% of the 840 user reviews for this software are positive.
Release Date:
Feb 22, 2016

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Recent updates View all (30)

July 25

Aseprite v1.2.9

New Aseprite v1.2.9 was just released! In these months we have been releasing some beta versions and now this release includes all the changes from betas + some extra features:

  • Default mouse wheel behavior changes:
    • Ctrl+mouse wheel => changes brush size
    • Ctrl+Shift+mouse wheel => changes current animation frame
    • Updated the Quick Reference with these changes
  • Add mouse wheel customization for sprite editor
  • Add possibility to write math expression in number textboxes
  • Shift+Enter plays/stops the animation in the Preview window
  • Timeline changes:
    • New UI to move frames inside or outside tags
    • New way to select timeline frames/layers + color bar entries Shift+click
    • Now the Timeline keeps the selected layers/frames/cels after undo/redo.
    • Alt+click to hide all layers
  • New way to render the canvas when zoom < 100%
  • Show duration of selected frames
  • Added F key to fill the selection and S key to create a stroke. (Old “Advanced Mode” keyboard is Ctrl+F now.)
  • Show selection edges again when it’s hidden and we use Ctrl+A or Cmd+A
  • Updated ARNE32 palette
  • Create intermediate directories when --save-as is used in the CLI
  • Windows Surface/tablet-like devices: Draw with one finger, pan/scroll with two fingers
  • Linux/X11: Added clipboard support. Now we can copy/paste text and images to/from other software like GIMP, Krita, etc.
  • Fixed issue using moving layer content and the active selection with Move tool
  • Fixed several bugs

More information in the Aseprite Community site.
14 comments Read more

About This Software

Aseprite is a pixel art tool that lets you create 2D animations for videogames.


  • Compose sprites using layers & frames as separated concepts
  • Create images in RGBA or Indexed color modes
  • Open/Save GIF animations, sequence of PNG files, etc.
  • A timeline where you can copy/move layers, frames, or specific images
  • Animation tools: Real-time animation preview, onion skinning, tag frames
  • Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
  • Export/import sprite sheets
  • A command line interface to automate conversion and sprite sheets generation
  • Updates for the whole v1.x series up to v1.9.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7, 8, or 10
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    • OS: Mac OS X 10.9
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    • OS: Ubuntu 14.04 32-bit or 64-bit
    • Memory: 128 MB RAM
    • Storage: 40 MB available space

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