Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Recent Reviews:
Very Positive (23) - 95% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (879) - 98% of the 879 user reviews for this software are positive.
Release Date:
Feb 22, 2016
Developer:
Publisher:

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Recent updates View all (32)

December 6

Aseprite v1.2.10-beta3

New Aseprite v1.2.10-beta3 available in the beta channel:
  • Windows and macOS: Fixed issues with color profiles and multiple monitors
  • macOS: Improved performance in general and specially when running onRetina display and color profiles with wide color, like Display P3
  • Windows: Fixed performance regression
  • Linux: Fixed bug duplicating mouse wheel events
  • Now --ignore-empty --save-as can be used together in the CLI
  • New option to specify custom checked background grid size
  • Fixed a lot of bugs with the script API and added several new functions.
  • Fixed several bugs.
Check the release notes for more information.
3 comments Read more

October 30

Aseprite v1.2.10-beta2

New Aseprite v1.2.10-beta2 available today in the beta channel:
Aseprite v1.2.10-beta1
  • Added new File > Scripts menu to create .lua scripts. Check out the API documentation
  • Linux/X11:
    • Added support for native cursors
    • Fix rendering issues moving windows inside the program
    • New backend to fix several issues on Linux (mainly performance improvement)
  • Timeline now scrolls when we drag frames or cels
  • Added support for a lot of layers (more than 32767)
  • New palettes: BubbleGum16 by PineTreePizza, Zughy-32 by Marco “Zughy” Amato, and AAP-RadiantXV by Adigun Polack.
  • Added a New Layer Below with Shift+Space+N keyboard shortcut
  • Added option to hide the tooltip that appears when we Undo/Redo an action
  • Added Shift modifier on Sprite > Canvas to change the same size on both sides
  • Added possibility to flatten visible or selected layers
  • macOS: Fixed loading fonts from user home ~/Library/Fonts directory
  • Fixed single click on selection with Add & Subtract modes
  • Fixed color palette scroll when we drag-and-drop colors
  • Fixed a couple of critical bugs/crashes
Aseprite v1.2.10-beta2
  • New Color management
  • Added new intersect selection mode to selection tools (Ctrl+Shift)
  • Added selection modes to Select > Color Range command
  • Added new right click option: Select Layer & Move
  • Added new commands to jump to first/last frame of active tags
  • Added basic support to save/export sprites to .svg files
  • Added support for {tagframe} in --filename-format when exporting JSON data with --data
  • Added new scripting functions to show dialogs or mini toolbars running on background
Check the release notes for more information
0 comments Read more

About This Software

Aseprite is a pixel art tool that lets you create 2D animations for videogames.

Features


  • Compose sprites using layers & frames as separated concepts
  • Create images in RGBA or Indexed color modes
  • Open/Save GIF animations, sequence of PNG files, etc.
  • A timeline where you can copy/move layers, frames, or specific images
  • Animation tools: Real-time animation preview, onion skinning, tag frames
  • Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
  • Export/import sprite sheets
  • A command line interface to automate conversion and sprite sheets generation
  • Updates for the whole v1.x series up to v1.9.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, or 10
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    Minimum:
    • OS: Mac OS X 10.9
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    Minimum:
    • OS: Ubuntu 14.04 32-bit or 64-bit
    • Memory: 128 MB RAM
    • Storage: 40 MB available space

What Curators Say

17 Curators have reviewed this product. Click here to see them.
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