In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!

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Segera Hadir di Akses Dini

Pengembang game ini bermaksud untuk merilis karya yang masih dalam pengerjaan, dan mengembangkannya dengan bantuan masukan dari pemain.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“Early Access is a natural fit for a game about making games. We have a solid foundation with our core 'idea stitching' and studio management gameplay, but we want to involve the community in shaping the final experience. Your feedback will be crucial in balancing the simulation, refining the humor, and deciding which absurd game genres we should add next.”

Berapa lama game ini akan berada dalam Akses Dini?

“We plan for the game to be in Early Access for approximately 6 to 12 months. However, this timeline may change depending on player feedback and the scope of new content we decide to add.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“We plan to expand the full version with more content and features. This includes adding more genres and themes to the 'Idea Engine' for even wilder game combinations, more varied mini-games for the development phases, deeper studio management options, and additional narrative events and endings that reflect the chaotic life of an indie developer.”

Apa status saat ini dari versi Akses Dini ini?

“The Early Access version is fully playable and includes the core gameplay loop: generating game concepts by stitching together different genres, playing through development mini-games, pitching to investors, and managing your studio's funds and your own sanity. Players can complete a full development cycle and see different outcomes based on their decisions.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“We plan to gradually raise the price as we ship new content and features. The price of the final release will likely be higher than the Early Access version to reflect the added value.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“We will be actively monitoring the Steam Community Hub and our Discord server for player feedback, bug reports, and suggestions. We plan to use this feedback to balance the game, fix issues, and decide on future content, including new game genres and humorous workplace scenarios.”
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Unduh Publish! A Game About Making Games Demo

Game ini belum tersedia di Steam

Rencana Tanggal Rilis: Q3 2026

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Lihat semua diskusi

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Tentang Game Ini

⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.

🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥

"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.

Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.

🎮 Core Gameplay: If It Fits, It Ships

Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!

  • Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.

  • Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."

🤯 Office Survival: The Boss & The Investors

Your job isn't just making games; it's surviving the office politics.

  • Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?

  • Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."

📉 Launch on "Stim": The Real Internet Experience

When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!

  • Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."

  • Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.

☕ Resource Management: Don't Die

  • Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...

  • Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.

  • Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!

Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model.

Persyaratan Sistem

Windows
macOS
    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10
    • Prosesor: Intel Core i5 or AMD equivalent
    • Memori: 8 GB RAM
    • Grafis: Nvidia 1080
    • DirectX: Versi 11
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 1 GB ruang tersedia
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 11, 64-bit versions
    • Prosesor: Intel Core i7 or AMD equivalent
    • Memori: 16 GB RAM
    • Grafis: Nvidia 3060 Ti
    • DirectX: Versi 12
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 2 GB ruang tersedia
    Minimum:
    • OS: MacOS 12 (Monterey) or later
    • Prosesor: Intel Core i5
    • Memori: 8 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 1 GB ruang tersedia
    Direkomendasikan:
    • OS: MacOS 14 (Sonoma) or later
    • Prosesor: Apple M2 chip or better
    • Memori: 16 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 2 GB ruang tersedia
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