An open-ended programming game in which you optimise 4-core assembly code to maintain a 1990s alt-history dystopian megacity's infrastructure. Take jobs from middlemen with hidden agendas and uncover the chilling consequences of your "routine" fixes in this assembly language puzzle thriller.

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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

The city runs on LANE-4 - a quad-core microcontroller embedded in everything from train switches to power grids. The infrastructure is failing. You've been hired to help keep it running.

Write microcode in a custom assembly language. One program runs across all four cores simultaneously - the same instructions, different data. When cores collide on shared memory, the chip resolves it: two writers take the minimum, three take the maximum, four take the sum.

Take contracts through email chains from fixers, corporate middlemen, and bureaucrats.

Every job looks routine. Whether it stays that way is another matter.

What you can expect in the full version:

  • 50+ puzzles across 5 acts

  • Write assembly for a quad-core SPMD processor - one program, four cores, shared memory

  • Unique collision mechanics resolve simultaneous writes through min, max, and sum operations

  • Optimise solutions for Cycles, Area, and Instruction Count

  • Histograms to compare your solution against others

  • A narrative told through email chains from various characters

  • Set in an alternate-history Australian Megacity in 1996 - where Soviet influence shapes the world

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: any 64-bit
    • Processor: potato
    • Memory: 50 MB RAM
    • Graphics: any/none
    • Storage: 10 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: any 64-bit
    • Processor: potato
    • Memory: 10 MB RAM
    • Graphics: any/none
    Recommended:
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