Turn‑based tactical dungeon crawler with grid combat, 10 unique classes (each with 12 skills), and randomly generated loot to equip your party with. Lead your hero and mercenary through dangerous dungeons to push back the Scourge.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We’re launching in Early Access to actively involve the community in shaping the game’s evolution. During this phase, we’re exploring improvements in areas such as:
Visual Enhancements: Updating and refining sprites to improve clarity and overall presentation.
Community‑Informed Balance: Using player feedback to adjust skills and items for a more engaging experience.
Content Expansion: Experimenting with additional unique items, a campaign mode, a glyph‑based “coat of arms” system, and potential boss encounters.
Dungeon Exploration Depth: Testing new mechanics like buffs, debuffs, and treasure systems to make exploration more dynamic.
High‑Level Challenge Tuning: Gathering input on balancing monsters for levels 10–20 to keep late‑game encounters exciting.
Early Access gives us the flexibility to iterate quickly and respond to community feedback. The direction of development may shift based on what players find most fun and valuable, and we’re excited to shape the game alongside the community.

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We currently anticipate that Early Access may last around six months, though the timeframe could shift based on the feedback we receive and the scope of changes we explore. This period gives us room to iterate on systems, test new ideas, and refine the experience in response to community input.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We’re using Early Access to refine core systems and explore new features with the help of community feedback. During this phase, we’re actively experimenting with:
- Updated and polished sprite art
- An expanded item pool with more unique items
- A campaign mode aimed at deeper progression
- Enhanced dungeon exploration mechanics, including buffs, debuffs, and treasure systems
- A glyph-based “coat of arms” customization system
- High-level monster balancing for levels 10–20, along with potential boss encounters
Our goal is to evolve the game through iterative development and player input. The direction of future content may shift based on feedback and feasibility, but we’re excited to explore these additions and continue improving stability and overall polish throughout Early Access.

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version is fully playable and currently includes all 10 character classes, with progression up to the level cap and the ability to take on monsters slightly above the player’s level. Most skills are implemented and functional, though a few still have minor issues that we’re actively reviewing and adjusting.
Some visual assets are still in development; a portion of the sprites are temporary stand‑ins and will be updated as artwork continues to evolve. Itemization is partially implemented, with roughly 20% of unique items available, along with Iron, Steel, and Stellar item tiers and all prefixes and suffixes (a few of which are still being tuned). Boss monsters are not yet included, but the core combat and progression systems are already in place.

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We’re considering a slight price increase after Early Access, depending on how much the game grows during development. Players who join us early will be getting the game at its current price, which may end up being lower than the price at full release.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We plan to use Discord and periodic updates to gather player feedback on balance, dungeon mechanics, and new feature ideas. Players are welcome to share suggestions, report bugs, and contribute to the ongoing direction of the game throughout Early Access.”
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Om detta spel

Enter the world of Prucia and push back the Scourge threatening the continent. Choose your character and a trusted mercenary companion with RPG progression, powerful class skills, attribute points, and loot-driven builds. Every delve challenges your positioning, timing, and tactical creativity as you fight through grid‑based, turn‑based encounters where every tile matters.

Protectors of Prucia blends classic dungeon‑crawler exploration with modern tactical combat. Navigate floor layouts, choose when to engage or retreat, and manage your resources as you descend. Between runs, return to town to stash gear, refine your loadout, and prepare for the next push into the dark.

Choose from 10 Unique Classes

Each class comes with a variety of skills, offering a wide range of tactical identities and playstyles:

  • Warrior – frontline bruiser with heavy strikes and defensive stances

  • Paladin of Gibil – front line paladin that can dual-wield maces seeking retribution

  • Paladin of Kisar – Armed with a hand-crossbow and specializing in elemental enchantments

  • Paladin of Zinf – A caster and AOE focused Paladin

  • Druid – nature‑shaper who commands beasts and the earth itself

  • Hunter of the Damned – ranged slayer built for precision using mechanical devices

  • Monk – agile martial artist with uses 6 rings and chi‑based techniques

  • Spellsword – hybrid fighter mixing blade combat with elemental spellcasting

  • Wizard – high‑impact caster with devastating area spells and control magic

  • Necromancer – cast afflictions, animate dead, metal golem, and cast magical strikes. 

Mix class skills with loot affixes, elemental synergies, and defensive layers to craft your own build identity.

Key Features

  • Turn-based tactical combat on a grid where movement, range, and turn order matter

  • Action dice that fuel abilities and create big tactical turns

  • Hero + companion party system for layered strategy

  • Loot-driven items with a variety of affixes

  • Town hub for inventory management, vendors, and gear refinement

  • Replayable dungeon runs with evolving encounters and ongoing balance updates

Protectors of Prucia is in active development (Beta/Early Access). Expect new content, balance passes, and continuous polish as the world — and the Scourge — grows.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: OS: Windows 10 (64-bit)
    • Processor: Processor: Intel i3 / AMD equivalent
    • Minne: 4 MB RAM
    • Grafik: Graphics: Integrated graphics (DX11-capable)
    • DirectX: Version 11
    • Lagring: 750 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: OS: Windows 11 (64-bit)
    • Processor: Processor: Intel i5 / AMD equivalent
    • Minne: 8 MB RAM
    • Grafik: Graphics: GTX 1050 / RX 560 or better
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
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