Turn‑based tactical dungeon crawler with grid combat, 10 unique classes (each with 12 skills), and randomly generated loot to equip your party with. Lead your hero and mercenary through dangerous dungeons to push back the Scourge.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“We’re launching in Early Access to actively involve the community in shaping the game’s evolution. During this phase, we’re exploring improvements in areas such as:
Visual Enhancements: Updating and refining sprites to improve clarity and overall presentation.
Community‑Informed Balance: Using player feedback to adjust skills and items for a more engaging experience.
Content Expansion: Experimenting with additional unique items, a campaign mode, a glyph‑based “coat of arms” system, and potential boss encounters.
Dungeon Exploration Depth: Testing new mechanics like buffs, debuffs, and treasure systems to make exploration more dynamic.
High‑Level Challenge Tuning: Gathering input on balancing monsters for levels 10–20 to keep late‑game encounters exciting.
Early Access gives us the flexibility to iterate quickly and respond to community feedback. The direction of development may shift based on what players find most fun and valuable, and we’re excited to shape the game alongside the community.

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We currently anticipate that Early Access may last around six months, though the timeframe could shift based on the feedback we receive and the scope of changes we explore. This period gives us room to iterate on systems, test new ideas, and refine the experience in response to community input.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“We’re using Early Access to refine core systems and explore new features with the help of community feedback. During this phase, we’re actively experimenting with:
- Updated and polished sprite art
- An expanded item pool with more unique items
- A campaign mode aimed at deeper progression
- Enhanced dungeon exploration mechanics, including buffs, debuffs, and treasure systems
- A glyph-based “coat of arms” customization system
- High-level monster balancing for levels 10–20, along with potential boss encounters
Our goal is to evolve the game through iterative development and player input. The direction of future content may shift based on feedback and feasibility, but we’re excited to explore these additions and continue improving stability and overall polish throughout Early Access.

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version is fully playable and currently includes all 10 character classes, with progression up to the level cap and the ability to take on monsters slightly above the player’s level. Most skills are implemented and functional, though a few still have minor issues that we’re actively reviewing and adjusting.
Some visual assets are still in development; a portion of the sprites are temporary stand‑ins and will be updated as artwork continues to evolve. Itemization is partially implemented, with roughly 20% of unique items available, along with Iron, Steel, and Stellar item tiers and all prefixes and suffixes (a few of which are still being tuned). Boss monsters are not yet included, but the core combat and progression systems are already in place.

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“We’re considering a slight price increase after Early Access, depending on how much the game grows during development. Players who join us early will be getting the game at its current price, which may end up being lower than the price at full release.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We plan to use Discord and periodic updates to gather player feedback on balance, dungeon mechanics, and new feature ideas. Players are welcome to share suggestions, report bugs, and contribute to the ongoing direction of the game throughout Early Access.”
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게임 정보

Enter the world of Prucia and push back the Scourge threatening the continent. Choose your character and a trusted mercenary companion with RPG progression, powerful class skills, attribute points, and loot-driven builds. Every delve challenges your positioning, timing, and tactical creativity as you fight through grid‑based, turn‑based encounters where every tile matters.

Protectors of Prucia blends classic dungeon‑crawler exploration with modern tactical combat. Navigate floor layouts, choose when to engage or retreat, and manage your resources as you descend. Between runs, return to town to stash gear, refine your loadout, and prepare for the next push into the dark.

Choose from 10 Unique Classes

Each class comes with a variety of skills, offering a wide range of tactical identities and playstyles:

  • Warrior – frontline bruiser with heavy strikes and defensive stances

  • Paladin of Gibil – front line paladin that can dual-wield maces seeking retribution

  • Paladin of Kisar – Armed with a hand-crossbow and specializing in elemental enchantments

  • Paladin of Zinf – A caster and AOE focused Paladin

  • Druid – nature‑shaper who commands beasts and the earth itself

  • Hunter of the Damned – ranged slayer built for precision using mechanical devices

  • Monk – agile martial artist with uses 6 rings and chi‑based techniques

  • Spellsword – hybrid fighter mixing blade combat with elemental spellcasting

  • Wizard – high‑impact caster with devastating area spells and control magic

  • Necromancer – cast afflictions, animate dead, metal golem, and cast magical strikes. 

Mix class skills with loot affixes, elemental synergies, and defensive layers to craft your own build identity.

Key Features

  • Turn-based tactical combat on a grid where movement, range, and turn order matter

  • Action dice that fuel abilities and create big tactical turns

  • Hero + companion party system for layered strategy

  • Loot-driven items with a variety of affixes

  • Town hub for inventory management, vendors, and gear refinement

  • Replayable dungeon runs with evolving encounters and ongoing balance updates

Protectors of Prucia is in active development (Beta/Early Access). Expect new content, balance passes, and continuous polish as the world — and the Scourge — grows.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: OS: Windows 10 (64-bit)
    • 프로세서: Processor: Intel i3 / AMD equivalent
    • 메모리: 4 MB RAM
    • 그래픽: Graphics: Integrated graphics (DX11-capable)
    • DirectX: 버전 11
    • 저장 공간: 1 GB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: OS: Windows 11 (64-bit)
    • 프로세서: Processor: Intel i5 / AMD equivalent
    • 메모리: 8 MB RAM
    • 그래픽: Graphics: GTX 1050 / RX 560 or better
    • DirectX: 버전 11
    • 저장 공간: 2 GB 사용 가능 공간
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