A physics-based football simulation where you directly control a character’s leg articulation to move, balance, and kick, emphasizing skill, precision, and mastery over unconventional controls.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Foot Simulator is being developed by a solo developer expanding into game development. Early Access allows the core gameplay to be tested and refined with real player feedback, helping guide meaningful improvements as the game evolves.”

Approximately how long will this game be in Early Access?

“Approximately 6–12 months, depending on development progress and player feedback”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include a multiplayer mode, a significantly improved and more detailed stadium/map, and more realistic and intuitive controls. Overall polish, performance, and content variety are also planned to be expanded.”

What is the current state of the Early Access version?

“The Early Access version is fully playable and includes the core gameplay of controlling the player’s legs to move and kick the ball, a playable level, basic physics, scoring, and UI. Visuals, animations, content variety, and additional modes are still being developed and improved”

Will the game be priced differently during and after Early Access?

“I am not planning to change the price when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Community feedback will play a key role through Steam discussions and other channels. Suggestions, bug reports, and gameplay ideas from players will directly influence priorities and improvements during development”
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About This Game

Overview
Foot Simulator is a physics-based football experience focused on unconventional player control. Instead of predefined animations, you directly manipulate the character’s leg articulation using the mouse and keyboard, creating movement, balance, and kicks through precise input. Every action emerges from physics, making control mastery a core part of the gameplay.

Gameplay
You control a single character on a football court, interacting freely with the ball and the environment. Movement, positioning, and kicking are achieved by adjusting leg articulation and switching joints via input commands. Simple actions become skill-based challenges, rewarding practice and experimentation.

Key Features

  • Physics-driven character and ball interaction

  • Unique leg articulation control using mouse and keyboard

  • Emergent movement and kicking mechanics

  • Minimalist football setting focused on skill and control

  • High skill ceiling with learning through experimentation

Foot Simulator emphasizes control, precision, and mastery, offering a distinct take on football gameplay through direct physical interaction rather than scripted motion.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI tools were used to assist in drafting and refining the store page descriptions and marketing copy. All AI-generated content (visual and textual) has been manually reviewed and edited to ensure quality, accuracy, and copyright compliance

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 (6th generation) or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 / AMD Radeon Vega 8 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5 (8th generation) or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD RX 470 or Intel Iris Xe
    • DirectX: Version 11
    • Storage: 1 GB available space

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