Climb an endless tower, keep your momentum, and time each jump to reach the next platform. No enemies — just your reflexes and your own record. The tower regenerates every run, so every climb is a chance to beat your best.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to release the game in Early Access to receive feedback from real players during the final stages of development and to see how the game performs with different groups of players.

The game is already playable with its core gameplay, co-op system, lobby, and team structure in place. However, especially in multiplayer games, real players can reveal issues and provide perspectives that may not appear during our own testing.

We plan to use the Early Access period to identify and fix issues, improve gameplay balance, evaluate player feedback, and further polish the overall experience.”

Approximately how long will this game be in Early Access?

“We do not plan for the game to remain in Early Access for an extended period of time. Since the game is already largely complete, we intend to use this period mainly for final testing, gathering feedback, and making necessary improvements.

The length of the Early Access period will depend on the feedback we receive from players and the scope of any issues or improvements that are identified during this stage.”

How is the full version planned to differ from the Early Access version?

“Our goal for the full release is to provide a more polished, stable, and balanced experience based on the feedback we receive during Early Access.

We plan to focus on improving the co-op experience, team system, lobby experience, and gameplay within the tower. We also plan to address technical issues that may arise during Early Access and improve areas that have an impact on the overall player experience.

We may also work on smaller improvements and additions where appropriate. However, our priorities may change based on player feedback during Early Access.”

What is the current state of the Early Access version?

“The core gameplay and main systems are currently functional. The lobby system, team structure, and co-op gameplay are all part of the game's core experience.

We are currently in the later stages of development. Before entering Early Access, we plan to focus on bug fixes, testing the multiplayer systems, performance improvements, and overall gameplay polish.

The goal of the Early Access release is not to provide an unfinished or unplayable game, but rather to let players experience a largely completed game while we use their feedback to improve and polish the final experience.”

Will the game be priced differently during and after Early Access?

“We plan to offer the game at a lower price during Early Access. We plan to increase the price when the game reaches its full release.

This is intended to give players who support the game during Early Access and contribute to its development a more favorable price.”

How are you planning on involving the Community in your development process?

“Community feedback will be an important part of our development process.

We plan to monitor community channels where players can report bugs, share their thoughts about the gameplay, and suggest areas they would like to see improved.

We will pay particular attention to feedback regarding the co-op experience, team system, lobby, gameplay balance, and overall player experience, and use this feedback to help determine our development priorities.

We see player feedback as a valuable resource that can directly contribute to the development of the game. However, not every suggestion will necessarily be implemented; feedback will be evaluated based on the overall direction and goals of the game.”
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About This Game

Endless Tower is a fast-paced, third-person arcade climbing game with one goal: get as high as you can.

You start at the base of a massive stone tower lit by torchlight. As you climb, platforms get narrower, jumps get harder, and a single missed leap sends you straight back to the bottom. No enemies, no weapons — your only opponent is your own reflexes and the tower itself.

A physics-based momentum system means every jump carries the speed of the last: manage your momentum well and you'll chain platforms together as you rise; lose it, and the fall pulls you back down. The tower regenerates with every playthrough — no run is ever the same, so you're relying on reflexes, not memorization.

The challenge is simple: climb, don't fall, beat your record.

Key Features

🗼 Endless Climb — The tower regenerates every run; the only limit is your skill
⚡ Physics-Based Momentum — Every jump carries the speed of the last, so don't break your flow
🏆 Chase Your Record — Try to beat your own highest point with every attempt
🎯 Simple, Demanding Gameplay — No story breaks, just you, the tower, and your reflexes
🕯️ Atmospheric Stone Tower — Climb through a torch-lit, medieval-inspired world

The next platform is the key to beating your last record. How high can you climb?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-7500 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 / AMD RX 5700
    • DirectX: Version 11
    • Storage: 5 GB available space
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