A visual novel about a memory that a boy named Mark tries very hard to forget, and a girl named Myra who unearths it.
Recent Reviews:
Very Positive (12) - 100% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (775) - 90% of the 775 user reviews for this game are positive.
Release Date:
Jan 8, 2016

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Play Sepia Tears

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Recent updates View all (7)

June 11



Today, I finished writing the last of the three bonus chapters! This brings the game's total word count to just under 50,000 (up from 40,000). Reading speed is very subjective, but I re-read the story recently and it took about 5 hours. Therefore, the extra chapters should add about 1 hr of new content.

I'd write more if I could, but I don't want to stretch the story too thin, since there's no new drama to introduce. The characters are happy, as we know from the ending of the original game; all that's left is for them to hang around and have fun. This will be a treat for people who want to see what the couples are like now that the dust has settled.

Nothing is final yet, but we do have bonus CGs (and outfits) in the works for these three chapters, so there will be some eye candy as well. :vanilla2:

A bit of bad news: This will be the last of our weekly updates! My own work on the game is just about done; all that's left is to coordinate with artists/musicians to produce the remaining assets. The rest of the team is on a freelance basis, so updates will be off and on. However, we'll still update whenever we have something noteworthy to show.

In the meantime, I will be back to work on Monospaced Lovers, my upcoming narrative platformer. That's a very early demo, but we should get some non-placeholder art in the game before long.

I'm keeping quiet about the plot for now, but let's just say that if you enjoyed the offbeat (and slightly twisted) romance of Sepia Tears, you'll find some familiar elements in this game. It's a "platformer," but I'm trying to skew the gameplay toward Zelda-style dialogue and sidequests. Keep an eye on the game's itch.io page for weekly devlogs, starting within a month or two.

I'm thankful for everyone who enjoyed this little freeware story released years ago. There's a lot to look forward to from here. Onward!
8 comments Read more

June 4

Week 5: Editing Complete!

Great news! I've finished re-reading and editing the original script for Sepia Tears. The current version still sits at 40,000 words, but hopefully there's more substance and flow to some of the small talk now. The plot remains the same, so no worries there.

Next up, I'll work on 3 (?) extra stories that will be unlocked after you finish the game. No firm details on these yet, but the idea is to have fun with the characters and show what the crew is like now that all the drama is resolved.

In other news, game composer smittenden is joining us to remaster the OST!

Due to a long story involving poor project management and untimely hard drive crashes, we no longer have access to the project files for the original soundtrack. That means we can't edit the original files or export to different formats. Eventually, when the soundtrack is released, it will include both the mp3s featured in the original game (various bitrates, but mostly mp3 320), and the remastered version (FLAC and mp3 v0).

We're still working out how to do this, but here's a snapshot of what to expect (work in progress).

Winter Park, Empty Park (old): https://my.mixtape.moe/hgsuer.mp3

Winter Park, Empty Park (new): https://my.mixtape.moe/fwxcbz.mp3

The remaster is as much a creative challenge as a technical one, so feedback is welcome. There are a few directions we can take the music just by tweaking the individual instruments; the actual sheet music will remain more or less the same.

(This account is now old enough for Market purchases, so I can finally throw in some emoticons :rbrb2:)

- @scarlet_string
1 comments Read more


“I felt satisfied, relieved and way too emotionally invested in every character involved.”
Toronto Thumbs

About This Game

"I'm the person you wish you never met."

Sepia Tears is a romance visual novel. It's about a memory that a boy named Mark tries very hard to forget, and a girl named Myra who unearths it.

Together, they search for a storybook romance and realize that love doesn't always bloom as neatly as it ought to.

Perfect for fans of anime and VNs who want a classic story with a twist!

  • Vocal ending song
  • 40,000 word story
  • CG gallery containing game CGs, chibi CGs, and promo art

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2 GHz Pentium 4
    • Memory: 1 GB RAM
    • Graphics: 800 x 600
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 1 GB RAM
    • Graphics: 800 x 600
    • Storage: 500 MB available space
    • Processor: 1.2 GHz Pentium 4
    • Memory: 1 GB RAM
    • Graphics: 800 x 600
    • Storage: 500 MB available space

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