This is not a simulation. This is a high-octane, drift-to-kill arcade racer. Throw your car sideways to unleash chaos, launch off massive ramps, and survive relentless hordes in a world of pure madness. Drift. Slay. Repeat.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Whip Wreck is a fast, gameplay-driven arcade roguelite racer built around drifting, momentum, destruction, and survival. Early Access allows us to refine the core driving and combat loop with real player feedback before the full release.

We want players to help us tune the feel of drifting, the pacing of waves, the readability of combat, the balance of upgrades, and the overall difficulty curve. The core idea is already playable, but community feedback will be important for shaping the final amount of content, progression, balance, and polish.”

Approximately how long will this game be in Early Access?

“We currently expect Whip Wreck to remain in Early Access for roughly 6 to 12 months.

This estimate may change depending on player feedback, the amount of additional content we decide to add, and the time needed for polish, balancing, performance improvements, and localization work. If our plans change, we will communicate updates clearly through Steam announcements.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand and polish the Early Access foundation with more content, better balance, and a more complete progression structure.

Our current plans include adding and improving arenas, enemy variety, upgrade choices, challenge pacing, progression, visual and audio polish, UI improvements, performance optimization, achievements, leaderboards, and localization quality. We also plan to use player feedback to decide which mechanics, upgrades, and difficulty adjustments should be prioritized before the 1.0 release.

The final scope may change based on what players respond to most strongly during Early Access.”

What is the current state of the Early Access version?

“The current Early Access version is playable and focuses on the core Whip Wreck experience: high-speed arcade driving, drifting, destruction, ramps, survival-focused gameplay, score chasing, and roguelite-style upgrade choices.

Players can experience the main drift-to-destroy gameplay loop, learn the driving physics, survive waves, use momentum as a weapon, and test the current arena and upgrade content. However, the game is still in development. Some content, balance, progression, UI elements, polish, performance, and localization may change significantly before the full release.”

Will the game be priced differently during and after Early Access?

“We plan to offer Whip Wreck at a lower price during Early Access to reward early supporters while the game is still growing.

The price may increase as we add more content, polish the game, improve progression, and move closer to the full 1.0 release. Any major pricing changes will be communicated clearly in advance through Steam announcements.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through Steam Discussions, Steam announcements, player reviews, demo feedback, and update posts.

Community feedback will directly influence Whip Wreck during Early Access. We will use player feedback to decide which areas need the most attention, including drift handling, combat readability, difficulty balance, enemy behavior, upgrade balance, arena design, performance, and quality-of-life improvements.

If players consistently request a feature, report a problem, or criticize a specific mechanic, we will prioritize that feedback when planning updates. We will also share patch notes, development updates, and upcoming changes through Steam announcements so players can see how their feedback is shaping the game before the full 1.0 release.”
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Planned Release Date: To be announced

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About This Game

HIGH-OCTANE DRIFT-SURVIVAL & ARCADE CHAOS

Start the engine, throw the wheel sideways, and defy gravity.

Matter Of Madness (MOM) is a pure arcade adrenaline rush.
No realism. No limits. No mercy.

This isn’t about reaching the finish line.
It’s about surviving the chaos you create.

DRIFT TO SURVIVE. DRIVE TO DESTROY.

In this world, drifting is your weapon.

Build speed through perfect slides, launch off massive ramps, and turn momentum into destruction.
Drift hard. Fly high. Land clean.
Everything behind you? Explodes.

Master the flow or get swallowed by the madness.

KEY FEATURES

Arcade Drift Combat
Easy to pick up, hard to master. Your car is the weapon—every corner is a chance to dominate.

Horde Survival on Wheels
Bullet Heaven meets high-speed racing. Survive endless waves by keeping your momentum alive.

Stunt-Focused Arenas
Hand-crafted tracks packed with ramps, gaps, and high-risk, high-reward moments built for pure reflex gameplay.

Roguelike Upgrades
Level up mid-run. Choose chaotic upgrades and turn your car into a rolling engine of destruction.

Megabonk Physics
Mid-air control, flips, brutal impacts. Every jump and crash feels heavy, visceral, and satisfying.

CLEAR VISUAL READABILITY

A clean, stylized top-down view built for instant decisions.
No clutter. No confusion.
Just speed, control, and pure focus—so you can react in real time.

🏁 YOUR RACE. YOUR STYLE. YOUR MADNESS.

You set the rules.

Drift to gain speed.
Launch off ramps.
Recover on landing.
Flow with the track—or break it.

This is not a simulation.
This is Matter Of Madness.

Floor it.
Throw the wheel.
Put on a show.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5-2400, AMD FX-4100
    • Memory: 4 GB RAM
    • Sound Card: NVIDIA GeForce GTX 780 Ti or AMD Radeon R9 290X
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