A high-stakes extraction platformer. Enter procedural runs, secure artifacts, and locate the portal. Extraction is the only preservation mechanism.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Prime Protocol’s core loop is built around risk, extraction timing, and mechanical readability. Early Access lets us tune difficulty, portal timing, artifact behavior, and instability escalation using real player data—so the system feels fair, consistent, and skill-forward. We also want community feedback on clarity (what the game communicates on-screen), balance (what feels earned vs. random), and the pacing of progression through repeated runs.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last approximately 6–12 months, depending on feedback, balance targets, and stability milestones. We’ll remain in Early Access until the full progression loop, content breadth, and polish meet release standards.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand and refine Prime Protocol without changing the core rule set. Areas we plan to improve include:

Additional artifact behaviors and stronger “equipment identity” across the artifact set

More hazards, platform variants, and procedural patterns

Continued tuning of instability levels (telegraphing, fairness, readability)

Expanded progression/persistence polish in the hub (stash flow, UI clarity, feedback)

Quality-of-life improvements (options, accessibility, input/feedback refinement)

Additional Steam features may be added if implemented and tested (e.g., achievements, stats, leaderboard variants)”

What is the current state of the Early Access version?

“The Early Access version is playable end-to-end with the core loop: procedural runs, physical artifact pickup/drop/swap, extraction portals with countdown behavior, and hub banking/persistence. Current development is focused on expanding and tuning artifact effects and the instability response so runs remain consistent, readable, and skill-respecting. Additional balancing, content variety, UI clarity, and polish will continue throughout Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to start at a lower price during Early Access and may increase the price over time as major content and polish updates are shipped. Early Access players will receive the game at the current price while it is still in development.”

How are you planning on involving the Community in your development process?

“We’ll use the Steam Community hub to collect bug reports, balance feedback, and system suggestions—especially around difficulty tuning, artifact behavior, instability readability, and portal timing. We plan to post regular patch notes and targeted feedback prompts (e.g., “Does instability feel predictable?” / “Which artifacts create the strongest decision pressure?”). Community input will directly guide tuning priorities and quality-of-life improvements.”
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About This Game

PRIME PROTOCOL is an instance-based platformer built around one rule: only extracted assets persist.
Each run generates a new route. Artifacts appear as physical objects in-world—carried, dropped, swapped, and committed to extraction. THE HUB is the only stable space. The run is a system test.

OPERATING LOOP

  • DEPLOY into a procedural run

  • ACQUIRE units and artifacts

  • LOCATE an extraction portal

  • EXTRACT to bank secured inventory to the hub stash

Runs end in one of two states: EXTRACTION CONFIRMED or RUN TERMINATED.
Unsecured assets do not persist.

DETERMINISTIC EXITS

Extraction portals spawn at fixed distance thresholds and appear on dedicated off-path platforms with a guaranteed return path. Visibility is intentional: portals broadcast presence early via off-screen glow/audio and expire after a short window. Only one portal instance exists at a time. When the timer ends, the portal closes.

ARTIFACTS AS EQUIPMENT

Artifacts are not stat ladders. They function as equipment that changes movement feel, perception, and decision pressure. Inventory flow is hub-managed: stash → equipped/backpack → run. Artifacts remain physical and can be swapped during the run.

INSTABILITY RESPONSE

Carrying artifacts destabilizes the environment. Instability scales with the number of artifacts in the backpack and is expressed through skill-respecting, telegraphed effects (platform behavior, lighting response, hazard intensity). The extraction portal remains stable and unaffected.

NO FALL DAMAGE

Falling is positional consequence only. Progress is defined by maximum forward distance logged.

KEY FEATURES

  • EXTRACTION PLATFORMER LOOP — procedural runs, permanent banking via extraction, hub persistence only

  • DETERMINISTIC PORTALS — distance-threshold exit logic, visible early, short active window, silent closure

  • PHYSICAL ARTIFACT INVENTORY — artifacts exist in-world; pickup, drop, swap; bank on extraction

  • EQUIPMENT-DRIVEN DESIGN — artifacts change gameplay feel; no power creep ladder

  • INSTABILITY SYSTEM — backpack load destabilizes the environment; clear visual escalation; exit immunity

  • CLINICAL RUN VERDICTS — fast end-of-run statements and immediate hub return

EARLY ACCESS STATUS

Prime Protocol is in active development. Core systems are operational. Early Access focuses on tuning, expansion of artifact behaviors, additional hazards/variations, and progression polish. Features are added only when implemented and tested.

DEMO

A limited First Ten Minutes demo is planned to demonstrate the extraction loop, portal pressure, and hub banking.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel i5-4590 / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics or GTX 960
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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