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Unduh Roguefort Demo

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Tentang Game Ini

Roguefort is a turn-based roguelike about a continent at war over cheese. Inhabit a deeply simulated sandbox world where you can carve out a homestead, hire workers and make a colony, age stilton in your cellar, trade with whichever guild will still talk to you. Try defending a frontier fort against the Rind Dominion, or holding a mountain bastion against a Frostlord for fifteen nights, or washing up on an archipelago with nothing but driftwood and salt-stained nerve. You can become a vampire and change the way the game is played entirely. There are practically endless ways to play the game - the choices is yours. What the spice is to Dune, cheese is to the continent of Cantal in this game.

Spells, but edible

Magic in Roguefort is what happens when terroir gets concentrated. You don't memorise spells from a tome. You age war cheese in the right cave or in your cosy homestead, in the right region of the continent, with the right cultures - and the wheel goes in your spell belt. Six families across multiple tiers: Heat, Cold, Rot, Force, Control, Arcane. A Raclette Scrape carves a sweeping cone of melting cheese down a corridor. A Glacier Spike impales a wolf and freezes it where it stands. A Brimstone Wheel arcs over a wall and lands in the middle of an ambush. Each cast crumbles the wheel a little. When it's gone, you craft another.

Spells have shapes - bolts, beams, bursts, cones, persistent clouds, lobs that ignore line of sight - cooldowns, and damage that scales with your rank as an affineur. The ranking persists across runs. You start as a Novice. You might end as a Grand Affineur. If you've played Rift Wizard, the tactical feel and the visual effects are basically that vibe.

Or you can ignore the spells entirely and make really, really good cheese for people who'll pay for it.

An infinite sandbox

Adventure Mode is the heart and soul of the game: the whole simulation, no objective, no clock. Pick a corner of the continent. Claim a homestead. Hire workers. Age cheese in your cellar and fight off the things that come at night. Trade with whichever guild will still talk to you. Walk into a dungeon you weren't invited to and see if you can walk back out. Most runs live here.

Structured runs sit on top of that simulation:

A ten-chapter Frontier campaign is the spine - ten linked sieges as you push the Compact's banner up the continent against the Rind Dominion. Three named generals to break: Captain Brin of the salt cliffs, Cultist-General Vael in the bog, General Margaux at Steelgate. Four acts of escalating frontier war.

Play a range of standalone scenarios, such as:

  • The Castaway. Shipwrecked on a chain of islands with nothing. Build a raft from driftwood. Salvage shipwrecks. Sail Leviathan-patrolled water to reach the mainland beacon.

  • The Last Bastion. Hold the mountain fortress of Ironhearth for fifteen nights. The horde comes from one valley, then two, then all three. The Frostlord arrives on the last night.

A living crew

Your workers aren't job tokens. Each has a procedurally generated name from one of four cultural cadences, a five-chapter backstory, four needs (fatigue, hunger, recreation, comfort), a small spread of personality traits, and an intimacy score with every other worker between -100 and +100. They make friends. They make rivals. They drift toward hearths and campfires when their shift ends. They notice when a comrade dies, and the closer they were, the worse it lands.

A bonded pair losing one half can trigger a solidarity quit - the survivor, mid-grief, walks off the job. If you've grieved a Dwarf Fortress dwarf or watched a RimWorld colony unravel, you'll know what's happening here. If two of your strongest workers were sweethearts, you may lose them both in a week. This isn't a cinematic. It's the simulation.

You can open the worker roster and evaluate your colony. Each worker has a biography, a list of who they're closest to, who they're wary of, and who's already gone.

A living world

Five rival cheese guilds - Thymerock, Roquelle, Grasse-Verdenne, Brinehold, Fennmarche - hold a continent carved into fourteen biomes from glacier to volcanic. Fifteen weather systems crawl across the map on real schedules. Snow shuts a road. A heat haze closes a fishing season. An ash fall ruins a paddock. The world doesn't pause when you're indoors.

An ecology engine tracks what you've cut down and what's still growing back. Overharvest a forest and it stays thin for a long time. Hunt out a den and the wolves remember the absence. The continent is forty thousand tiles across and the map fills in as you walk it. It's the deeply-simulated frontier energy of Caves of Qud, run a few centuries earlier and a few cellars deeper.

The guilds are at war the way craftspeople are at war: with embargoes, sabotage, occasional mercenaries, very long memories. Reputation matters. Trade routes matter. So does whose alliance you accidentally insulted by selling your best wheel to the wrong fort.

Embrace the night

You can become a vampire. Your hunger bar is replaced by a blood pool and, naturally, you take damage in sunlight - less under canopy, less in fog, less again as your potency grows across six tiers from Fledgling to Sovereign. You learn bat form, charm, melee lifesteal, night vision, and more. It's a whole alternate game tucked inside the regular one, with its own progression.

How the game plays

Turn-based, played on a grid. Tile sprites by default, full ASCII mode for the purists. Full gamepad support with an on-screen keyboard for character creation, in case you'd rather play it on a sofa. You can choose Permadeath mode or you can choose Wayfarer mode, where you respawn with penalties after getting knocked out and going unconscious, then ending up somewhere nearby (or at your home base or even prison, depending where you are and what your reputation is).

Solo dev 

Roguefort isn't out yet. There's a demo on this page you can download right now - a fenced corner of Grasse-Verdenne, a village called Hearthmere, a starter house with a sword in the chest, a Warden with work for you, and a handful of dungeons within walking distance. The demo is not a "lite" version - it's surprisingly deep.

Wishlist if you want to know when the full game lands and please follow if you'd like to hear updates. I'm one person making this and I'm in the Discord most nights discussing the game, reading and discussing suggestions and bug reports, and theorising lore. All welcome!

- Timmy

Persyaratan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Prosesor: Intel Core i5 or AMD equivalent
    • Memori: 4 GB RAM
    • Grafis: GPU with WebGL 2.0 support
    • Penyimpanan: 500 MB ruang tersedia
    Minimum:
    • OS: macOS 10.15 (Catalina)
    • Prosesor: Apple M1 or Intel Core i5
    • Memori: 4 GB RAM
    • Grafis: Intel Iris Graphics or Apple M1 integrated
    • Penyimpanan: 500 MB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan mendukung game 32-bit atau macOS 10.14 (atau lebih lama).
    Minimum:
    • OS: Ubuntu 20.04 or equivalent
    • Prosesor: Intel Core i5 or AMD equivalent
    • Memori: 4 GB RAM
    • Grafis: GPU with WebGL 2.0 support
    • Penyimpanan: 500 MB ruang tersedia
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