nurny battles HD is a little indie auto battler with pre-rendered 3d visuals and gimmicky, synergistic characters that can be played ONLINE or locally

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The game is in early access because it's an initially small scale game on release that I plan to continue making free updates for post launch. The existing content isn't super 'unfinished' or anything, but will likely be improved overtime and added onto. There will probably also be bugs early on which haven't been found yet with only internal testing and will be patched quickly with hotfixes whenever reported.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«It'll PROBABLY exit early access within a month or two, give or take. The end of early access won't likely mean the end of updates, but will just be once the game has a singleplayer mode, more content like nurnies and miscellaneous stuff, and most bugs have been patched.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«I plan to eventually have far more nurnies, a couple more modes, more polish, and have little to no bugs.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Playable, small in terms of content and features, less polished than it will eventually be, mild bugs and jank. As of now, there is just a PvP versus mode and a supplementary sandbox mode. The current early access state is mainly focused on multiplayer, and doesn't include any major singleplayer content.

ALL FEATURES IN THE "ABOUT THIS" SECTION ARE ALREADY IMPLEMENTED, REFER TO THAT SECTION FOR DETAILS»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The game will never increase in price. It will most likely stay the exact same BASE price forever (not counting sales). I am considering MAYBE making paid expansion DLCs at some point, and if so, those could technically increase the total price of base game + expansions.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Heavily, I have collaborated with several people to add random fun little things they wanted, compiled them in the credits, etc. Many of the playable characters for example were 'created' by friends and acquaintances (telling me what to make while I do all of the hard parts). You can reach out with any feedback by messaging me on Discord, my username is Frogwood :)»
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Om spillet

nurny battles HD is a little indie auto battler with pre-rendered 3d visuals and gimmicky, synergistic characters that can be played ONLINE or locally. It's not for everyone. If you're not cool enough to get it, then maybe counting sheep is more your speed. Every character is uniquely programmed so that they all function uniquely, and none are redundant in niche, and every nurny can be viable (or terrible) depending on the situation. If you're not cool enough to get it, then maybe counting sheep is more your speed. Versus mode lets you and a friend progressively upgrade your teams side-by-side to counter each other, so building a good team is less about working well in a vacuum, and more about beating the specific things you've been fighting. If you're not cool enough to get it, then maybe counting sheep is more your speed. nurny battles HD is a game about setting autonomous troops up for success by making machine-like setups with emergent interactions, like creating an assembly line where a spike ball splits puddings in half, a giraffe creates a skeleton every time a pudding is split, and a fish restores the source pudding, allowing theoretically infinite puddings, and by extension, infinite skeletons to be created. It has no live input during battles, so it can be played perfectly fine if you don't have a good reaction time, have a poor internet connection that causes lag or delay in most games, or if you have a physical disability. If you're not cool enough to get it, then maybe counting sheep is more your speed.

Systemkrav

    Minimum:
    • OS: Windows 10 or 11
    • Lagring: 35 MB tilgjengelig plass
    • Tilleggsmerknader: it has run perfectly smoothly on any potato I tried it on, and it was made in GameMaker if that helps

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