In this interactive sci-fi adventure novel, you are the AI pilot of Earth's last interstellar ship, tasked with finding a home for your crew—the last remnants of humanity. Your choices will determine their fate, and your own.
All Reviews:
Mostly Positive (40) - 70% of the 40 user reviews for this game are positive.
Release Date:
Jul 22, 2016
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Recent updates View all (13)

November 4

The Away Team: Mementos, Measurements of Time and a little more.

​Hey Spacefarer​s!



We have this great new article that talks in-depth about mementos and how we focused on creating memories. You can read about that here: https://underflowstudios.com/away-team-lost-exodus-making-memories/

​Additionally we have this gource video that details 5 years of development on The Away Team. Measuring time in games can be rough especially as you shelve and unshelve or contract out to other projects. Of course I'd never be able to finish The Away Team and wrap everything up with a large patch if it wasn't for our contractors and especially Josh "Cheeseness" Bush. As proud as I was before, I am even more proud to have made The Away Team with all these people​.

https://www.youtube.com/watch?v=34R3oJUgHvw

Lastly we pushed out a patch to help gain feedback and address some minor bugs. You can see the changelogs here
--

Michael Brune
0 comments Read more

October 22

Lost Exodus update is now live!

Greetings, space travellers!

It is with great pleasure that we announce that The Away Team's Lost Exodus update is out and available to play right now!

https://www.youtube.com/watch?v=t12HtZWVxxQ

In addition to bugfixes, stability improvements and good old typo corrections, the Lost Exodus update includes:
  • Expanded story, increasing the game's mission content to over 120,000 words
  • Enhanced sector exploration with new ship handling, random event missions and asteroid fields
  • Fancy new ship graphics
  • A new crew role experience system
  • A new unlockable character with their own story arc to explore
  • Over 50 “memento” items for crewmembers to collect
  • 11 new Steam achivements
  • A new character editor with Steam Workshop integration
  • Improved sprite rendering
  • Clearer text and an optional dyslexic-friendly font
You can find changelogs for this and future updates in the new patch notes thread.


Some things you might be interested in checking out before you play:

We partnered with long-time fan Jason Silverain to put together an introduction to the new in-game character editor.

https://www.youtube.com/watch?v=tYM-o-MaG4M

Some of our wonderful testers also uploaded their own characters to the new Steam Workshop page for you to take with you on your adventures across the universe.




We're publishing write-ups that delve into the kind of effort we put into the Lost Exodus update on the Underflow blog, in this post, we take a look at the process behind expanding and refining the design of the Argo.




Lastly, we'd like to extend a thank you to everyone who has been patient as we put this update together, and an extra big thanks to those who helped us test the game and make sure it was ready to come out of the oven.



Enjoy!
3 comments Read more

Just Updated

Just updated to Lost Exodus with Steam Workshop support! Additionally tons of other features like more missions, more gameplay features and more secrets!

About This Game

You are the AI in charge of Earth's final interstellar spaceship, tasked with delivering your human crew to a suitable new home among the stars. The fate of previous ships is unknown--with a set of galactic maps to guide you, it's your job to decide which planets to visit, which crew to send down to the surface, and which choices they should make along the way. You are humanity's last hope.

Your choice matters!
Each of ten possible crew members has a distinct set of attributes, traits and flaws that will impact your chances, so choose wisely! With over 30 planets and stations to visit, over 700 choices to make, and near-infinite randomized sector maps to visit, there are countless paths to take across the galaxy.

A novel's worth of adventure!
Over 85,000 words of text across multiple playthroughs provide a rich storyline full of action, suspense, drama and horror. Can you find your way down all four paths to victory?

Customizable
Lua-based missions and json-based data files make writing and scripting your own characters and missions simple. Write yourself into the game, or include your friends and see who survives.

Eat your crew
Food and fuel are hard to come by in deep space. Choose wisely but quickly in charting your course--when supplies run out, tough decisions will be in store, and cannibalism might be the only option...

Excerpt
  • Jeter 79
  • Star Class: G
  • Object Type: Planet
  • Object Mass: Terran
  • Surface Temp: -10 Celsius
  • Atmosphere: ~17% Oxygen
  • Gravity: 8.34 m/s2
  • Habitability: 62.77%
There are signs of life on this otherwise apparently barren planet, although it's not quite clear what form it takes. The atmosphere is not entirely hospitable to humans, nor indeed any Earth animal you know of, but the sensors indicate that something is definitely down there. Regardless, it's also clear enough that humans--or something like them--were here in the past. You wouldn't know it from the lack of anything in orbit around the planet, but sandwiched between several tall mountain ranges on the surface is the ruin of what might once have been a small city.
"There's some sort of energy signature down there," you tell the crew as the shuttle closes in on the surface. "It's not entirely clear what it is, but it's well worth checking out, even if this place doesn't exactly look like home."
The signal is not steady, whatever it is; it pulses, and the readings from the shuttle sensors rise and fall as it maneuvers between mountaintops and crumbling old buildings. When the shuttle breaks into a clearing at the center of the city, however, the signal becomes more steady. It's clearly coming from below the ground, directly underneath a spindly tower or statue of some sort that straddles the entire clearing.
[ Plenty of places to land--take your pick ]
The streets of what was once a city are overgrown with scraggly red and black plants, tangled vines and scary looking thorn bushes, but there's ample room amongst the flora for a safe landing.
"Sensors are clearly detecting life below the surface," you say. "It's impossible to tell what. It's organic, it's mobile. That's about all I know. Probably not a plant, but no way to be sure. Could be intelligent, could be dangerous, especially since you're not armed. If you get into trouble, immediately run back to the shuttle."
LEADERNAME opens the shuttle door and the crew heads out into the clearing. The undergrowth here is about shin deep, but despite the scary looking thorns you're confident that an atmospheric suit will be able to withstand whatever it comes into contact with.
Beneath the razor grass and thorny weeds is a quite flat and sturdy surface, apparently made of some sort of stone reinforced with metal rebar based on your scans. Clearly artificial, but then the buildings and giant metal tower already gave that away. There are hollow spaces below, but they're more tunnel than cavern.
There are still no better readings on whatever non-plant life forms might be down there. Perhaps the crew will be able to avoid contact entirely. That would be ideal. If you had breath, you wouldn't be holding it, however.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher 32bit
    • Processor: 1 ghz
    • Memory: 2 GB RAM
    • Graphics: Shader 1.1 support
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Our sound guy would be sad if you don't have one but you technically could play without one... You monster
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher 64 bit
    • Processor: 2 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader 2.0 Supprt
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Soundbooster 540 5 terabit sound chip.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.12.2 64bit
    • Processor: 1 ghz
    • Graphics: Shader 1.1 support
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.12.2 64bit or later
    • Processor: 2 ghz
    • Graphics: Shader 2.0 Supprt
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Hannah Montana Linux 64bit
    • Processor: 1 ghz
    • Memory: 2 GB RAM
    • Graphics: Shader 1.1 support
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 Linux 64bit
    • Processor: 2 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader 2.0 Supprt

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