In this interactive sci-fi adventure novel, you are the AI pilot of Earth's last interstellar ship, tasked with finding a home for your crew—the last remnants of humanity. Your choices will determine their fate, and your own.
All Reviews:
Mixed (40) - 67% of the 40 user reviews for this game are positive.
Release Date:
Jul 22, 2016
Developer:
Publisher:

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Recent updates View all (10)

August 16

Redesigning The Argo

We recently wrote up a great and art filled article about our design and redesign of the ship you play as in The Away Team, called Argo.

You can see the fully progression of the ship and more but here is a preview of our humble beginnings:



So check it out at: https://underflowstudios.com/the-away-team-lost-exodus-redesigning-the-argo/
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June 24

Coming Soon: Lost Exodus


Hi everybody! We are very excited to to let you all know we have been hard at work on a large update that rounds out The Away Team while keeping the core game that you (hopefully) know and love.

The big features we have been working on for the Lost Exodus update include:
  • New adventures to explore
  • New in-game character creator (with offline support for sharing as well as Steam Workshop integration)
  • New gameplay features focusing on searching and survival
  • More ways to track current status and progress
  • UX improvements
  • Many bug fixes!

We're not quite ready to talk about dates, but we are excited to share what we've been working on with players, and we're working hard to get it into people's hands as soon as its ready!

The small update that went out today includes some small changes in preparation for the Lost Exodus update, but nothing that is visible to users except an updated background for the main menu.

Thanks,
Michael Brune
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About This Game

You are the AI in charge of Earth's final interstellar spaceship, tasked with delivering your human crew to a suitable new home among the stars. The fate of previous ships is unknown--with a set of galactic maps to guide you, it's your job to decide which planets to visit, which crew to send down to the surface, and which choices they should make along the way. You are humanity's last hope.

Your choice matters!
Each of ten possible crew members has a distinct set of attributes, traits and flaws that will impact your chances, so choose wisely! With over 30 planets and stations to visit, over 700 choices to make, and near-infinite randomized sector maps to visit, there are countless paths to take across the galaxy.

A novel's worth of adventure!
Over 85,000 words of text across multiple playthroughs provide a rich storyline full of action, suspense, drama and horror. Can you find your way down all four paths to victory?

Customizable
Lua-based missions and json-based data files make writing and scripting your own characters and missions simple. Write yourself into the game, or include your friends and see who survives.

Eat your crew
Food and fuel are hard to come by in deep space. Choose wisely but quickly in charting your course--when supplies run out, tough decisions will be in store, and cannibalism might be the only option...

Excerpt
  • Jeter 79
  • Star Class: G
  • Object Type: Planet
  • Object Mass: Terran
  • Surface Temp: -10 Celsius
  • Atmosphere: ~17% Oxygen
  • Gravity: 8.34 m/s2
  • Habitability: 62.77%
There are signs of life on this otherwise apparently barren planet, although it's not quite clear what form it takes. The atmosphere is not entirely hospitable to humans, nor indeed any Earth animal you know of, but the sensors indicate that something is definitely down there. Regardless, it's also clear enough that humans--or something like them--were here in the past. You wouldn't know it from the lack of anything in orbit around the planet, but sandwiched between several tall mountain ranges on the surface is the ruin of what might once have been a small city.
"There's some sort of energy signature down there," you tell the crew as the shuttle closes in on the surface. "It's not entirely clear what it is, but it's well worth checking out, even if this place doesn't exactly look like home."
The signal is not steady, whatever it is; it pulses, and the readings from the shuttle sensors rise and fall as it maneuvers between mountaintops and crumbling old buildings. When the shuttle breaks into a clearing at the center of the city, however, the signal becomes more steady. It's clearly coming from below the ground, directly underneath a spindly tower or statue of some sort that straddles the entire clearing.
[ Plenty of places to land--take your pick ]
The streets of what was once a city are overgrown with scraggly red and black plants, tangled vines and scary looking thorn bushes, but there's ample room amongst the flora for a safe landing.
"Sensors are clearly detecting life below the surface," you say. "It's impossible to tell what. It's organic, it's mobile. That's about all I know. Probably not a plant, but no way to be sure. Could be intelligent, could be dangerous, especially since you're not armed. If you get into trouble, immediately run back to the shuttle."
LEADERNAME opens the shuttle door and the crew heads out into the clearing. The undergrowth here is about shin deep, but despite the scary looking thorns you're confident that an atmospheric suit will be able to withstand whatever it comes into contact with.
Beneath the razor grass and thorny weeds is a quite flat and sturdy surface, apparently made of some sort of stone reinforced with metal rebar based on your scans. Clearly artificial, but then the buildings and giant metal tower already gave that away. There are hollow spaces below, but they're more tunnel than cavern.
There are still no better readings on whatever non-plant life forms might be down there. Perhaps the crew will be able to avoid contact entirely. That would be ideal. If you had breath, you wouldn't be holding it, however.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher 32bit
    • Processor: 1 ghz
    • Memory: 2 GB RAM
    • Graphics: Shader 1.1 support
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Our sound guy would be sad if you don't have one but you technically could play without one... You monster
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher 64 bit
    • Processor: 2 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader 2.0 Supprt
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Soundbooster 540 5 terabit sound chip.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.12.2 64bit
    • Processor: 1 ghz
    • Graphics: Shader 1.1 support
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.12.2 64bit or later
    • Processor: 2 ghz
    • Graphics: Shader 2.0 Supprt
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Hannah Montana Linux 64bit
    • Processor: 1 ghz
    • Memory: 2 GB RAM
    • Graphics: Shader 1.1 support
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 Linux 64bit
    • Processor: 2 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader 2.0 Supprt

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